1461 Commits

Author SHA1 Message Date
Fabian Greffrath
e4ecf2d163
always define a "next" map for a UMAPINFO entry (#833)
* always define a "next" map for a UMAPINFO entry

* use MAPNAME()

* cosmetic change
2022-12-07 21:46:23 +01:00
Fabian Greffrath
7df1465e64
call S_StopLoop() whenever moving plats reach pastdest state (#830) 2022-12-07 21:43:03 +01:00
Fabian Greffrath
735a99b0a2
bump miniz to 3.0.1 (#827) 2022-12-07 09:53:34 +01:00
Roman Fomin
702e5b7be7
fix skull position in help screen for gamemode == commercial (#828) 2022-12-07 15:44:31 +07:00
Roman Fomin
b230c1481f
hot-swappable music modules, list of Windows MIDI devices (#824)
* hot swap of music modules

* get a list of Windows MIDI devices

* move "MIDI Player" menu item only on Windows build

* increase MAX_MIDI_PLAYERS, index fixes

* fix hot swapping with UMAPINFO music, init OPL on song change

* initialize OPL only when necessary

* call I_ShutdownMusic in exit sequence

* don't send SysEx reset for MS GS Synth

* introduce `I_DeviceList` function, rearrange code

* `midi_player_strings` must be NULL at the end
2022-12-07 15:44:05 +07:00
Ryan Krafnick
84aa5955d0
Fix plat infinite sound loop (#825) 2022-12-04 23:35:13 +01:00
Roman Fomin
c7e09871dd Revert "winmidi: remove unnecessary midiOutReset call"
Ops, misunderstand comment.

This reverts commit 912b325172756dce19b639a23358cecaeab165fa.
2022-12-03 23:43:38 +07:00
Roman Fomin
912b325172 winmidi: remove unnecessary midiOutReset call
It is duplicated in `ResetDevice`.
2022-12-03 22:21:36 +07:00
ceski
5734d8b589
winmidi: Fix looping (#823)
* winmidi: Fix looping

* Send NOP event for non-tempo meta events

* Revert "Send NOP event for non-tempo meta events"

This reverts commit 7e71eca6b3d8eec8dfc5a920a40c960c1f0bdc46.

* Ignore unsupported event types

* Update copyright

* Update README.md
2022-12-03 20:45:24 +07:00
Fabian Greffrath
0c635fea7e use ColorByHealth() on evry possible occasion in hu_stuff.c 2022-12-03 13:59:44 +01:00
Alaux
b1d93a847d
Implement crosshair coloring by target health (#821)
* Color crosshair by target health

* Add missing element to `crosshealth_t`

* Second implementation

* Introduce `ColorByHealth()`

* Change `ColorByHealth()`'s arguments

* Disable "Highlight Color" item when appropriate
2022-12-03 10:49:46 +01:00
ceski
e88086684c
winmidi: Enable SysEx messages from MIDI files (#822)
* winmidi: Enable SysEx messages from MIDI files

* Remove unused variable

* Discard incomplete SysEx messages when a song loops

* Write all 0xF0 SysEx messages, ignore all 0xF7 SysEx messages

* Remove extra delay after reset

* Remove `winmm_allow_sysex`

* Don't use compound literal
2022-12-03 16:43:11 +07:00
ceski
e4a18d4aeb
winmidi: SysEx fixes (#820)
* winmidi: SysEx fixes

* Add configurable SysEx reset

* Add configurable delay after reset

* Lower reset type setting range

* Add configurable blocking of SysEx messages from MIDI files

* Cosmetic changes

* Remove NOP

* Add NOP back and add extra `winmm_allow_sysex` check

* Move initial buffer processing to separate thread
2022-12-02 16:09:27 +07:00
Roman Fomin
96d61b805c winmidi: add more resets
Fixes reset in Virtual Sound Canvas VST v1.60
2022-12-01 21:04:42 +07:00
Fabian Greffrath
e90b7702e8 increase MAX_SCREENWIDTH to 1152
This is meant to add support for non-exactly 21:9 screens, such as
3840x1600 (WQHD+). Unlikely to get ever increased further than that, though.

Fixes #819
2022-12-01 12:05:50 +01:00
Fabian Greffrath
b1585460b0
Update CHANGELOG.md 2022-12-01 10:16:40 +01:00
Alaux
6b4e76c6d9
Implement crosshair target lock-on (#814)
* Implement crosshair target lock-on

* Calculate lock-on offset in `R_ProjectSprite()`

* Introduce `HU_UpdateCrosshairLock()`

* A couple of changes

* More changes

* Update lock offset just once per tic
2022-12-01 08:52:09 +01:00
Roman Fomin
94efdea7c3 winmidi: bring back MIDI_EVENT_SYSEX_SPLIT 2022-12-01 12:48:38 +07:00
Roman Fomin
9953ba7b67 winmidi: cosmetic changes 2022-12-01 10:26:39 +07:00
Roman Fomin
6323ef42f6 winmidi: fix SysEx messages
Tested with Yamaha S-YXG50 software emulation.
2022-12-01 04:24:23 +07:00
Roman Fomin
d3e0001d90 winmidi: cosmetic fixes 2022-11-30 20:12:20 +07:00
Fabian Greffrath
b596220967
support dedicated music for Episode 4 of Ultimate Doom (#818)
* support dedicated music for Episode 4 of Ultimate Doom

* suppoer UMAPINFO music in the IDMUS cheat
2022-11-30 12:52:11 +01:00
Roman Fomin
c338701fea
winmidi: send SysEx messages, use SysEx reset (#816)
* initial implementation of SysEx messages

* don't use memio

* send SysEx reset message, don't use `midiOutShortMsg`, cosmetic fixes

* try to fix cppcheck warning

* another attempt to fix cppcheck warning

* remove unused variable

* fix looping, another type of SysEx

* round buffer size

* use GS Reset message instead of GM System On

* move up MIDI_CONTROLLER_MAIN_VOLUME, add comment

* fix title and MAP03 tracks in MAYhem19.wad

* bring back `native_event_t`

* another looping fix

* cosmetic fixes

* fix looping delay

* use PADDED_SIZE macro

* remove master_vol message

* more cosmetic fixes

* delete unused variable

* send reset at shutdown

* Revert "send reset at shutdown"

This reverts commit 6bed6016caeeb38dd352fc8319c113796a5c1164.

* reset device at shutdown

* fix comments
2022-11-30 09:30:27 +01:00
Roman Fomin
60d15ea920
fix NULL string comparison in deh parser (#817) 2022-11-29 06:42:51 +01:00
Fabian Greffrath
b3ff45d15c make the condition to start a new sequence less critical
In paticular, if less time than required for a full shading sequence has passed,
don't start a new one. This allows to skip a gametic between two rendered frames,
which apparently happens sometimes.
2022-11-28 20:10:44 +01:00
Fabian Greffrath
a63e16b14c introduce 2022-11-28 08:45:44 +01:00
Fabian Greffrath
1fb4a96cab introduce automap_on/automap_off macros 2022-11-28 08:41:09 +01:00
Fabian Greffrath
fbf6b42237 user overlay_t everywhere 2022-11-28 08:32:49 +01:00
Fabian Greffrath
e087e44d8b fix comment 2022-11-28 08:31:47 +01:00
Alaux
a599174b61
Implement dark automap overlay (#813)
* Implement dark automap overlay

* Second implementation

* Third implementation

* Fourth implementation

* Introduce `M_MenuIsShaded()`
2022-11-28 08:31:08 +01:00
Fabian Greffrath
31dd96a2ec always force checking for gamemode for doom1.wad IWAD 2022-11-27 18:32:39 +01:00
Fabian Greffrath
01caf9c5f5 do not allow autoloading in shareware gamemode 2022-11-27 18:31:26 +01:00
Fabian Greffrath
c2204bc56a
Update CHANGELOG.md 2022-11-23 15:41:01 +01:00
Fabian Greffrath
c527b4acb1 update SDL to 2.26.0 2022-11-23 08:25:26 +01:00
Alaux
d1ea5173a1
Remove V_MarkRect() (#812) 2022-11-23 07:51:16 +01:00
Fabian Greffrath
f70d372907
fix all cppcheck 2.9 warnings (#771)
* fix most cppcheck 2.9 warnings

* simplify matters

* simplify a bit more

* simplify

* more/better fixes

* whitespace cosmetic

* use I_Realloc() in u_mapinfo.c
2022-11-23 07:51:01 +01:00
Fabian Greffrath
d39d15a76b
Update CHANGELOG.md 2022-11-22 08:59:45 +01:00
Fabian Greffrath
3f6a03263c
add VGA "porch" behaviour emulation (#811) 2022-11-21 20:28:14 +01:00
Alaux
e5d9de2cf3
Add enums for stat and auto setup menus (#810) 2022-11-21 06:18:40 +01:00
Fabian Greffrath
77d6a6bf9c color armor widgets gray we well in invulnerability mode 2022-11-20 21:22:34 +01:00
Fabian Greffrath
375a2084ce increase parallel_sfx_limit default value to 4 2022-11-20 14:15:34 +01:00
Alaux
bbff21bb59
Make color of health count gray when invulnerable (#809) 2022-11-18 06:41:43 +01:00
Fabian Greffrath
d2a411bd20 rename max_instances back to parallel_sfx_limit and make configurable 2022-11-17 21:41:44 +01:00
Fabian Greffrath
4ea5788c90 some rearrangement in the sound code 2022-11-17 21:34:16 +01:00
Fabian Greffrath
df7a1d45bf CI: all cppcheck calls on one line 2022-11-17 21:32:00 +01:00
Fabian Greffrath
f73f189abb
limit the number of identical sounds playing at once, based on priority ordering (#807)
* Revert "add parallel same-sound limit from DSDA-Doom (#796)"

This reverts commit d7849c8fa7ba4b2c92a1784b92127df267f4e8db.

* first shot at sorting sounds by priority

* fix build

* our S_AdjustSoundParams() already mangles volume into priority

* add/fix comments

* newer same-priority sounds are supposed to stop older ones

* use qsort() instead of undocumented (whoops\!) SDL_qsort()

* back to newer same-priority sounds let older ones finish

* keep the singularity concept alive

* get rid of the lowestpriority concept, we already ordered channels by priority

* keep the "snd_channels = 16" default

* Revert "keep the "snd_channels = 16" default"

This reverts commit 79fc9b3332304aa7cd9f7ac687c46089f1d40918.

* Update s_sound.c

* maintain a stable sort (newer sounds have precedence)

* fix typo/thinko

* fix sort order

* fix comparison function return value

* Update s_sound.c

* last nit-pick (hopefully!)
2022-11-17 16:26:20 +01:00
Alaux
9bcf2be8a0
Have "Clear Marks" key clear just the last mark (#808) 2022-11-17 07:41:40 +01:00
Fabian Greffrath
cb26aa9b89 use regular qsort() instead of undocumented SDL_qsort() 2022-11-16 14:43:14 +01:00
Alaux
f15680d4f0
Remove unused function arguments (#806) 2022-11-16 09:06:37 +01:00
Fabian Greffrath
e1274e6481
implement SDL-native sound looping for moving walls (#803)
* implement SDL-native sound looping for moving walls

* add an extra check that new and oldlooping sound are same

* stop looping sounds during menus and pause

* stop looping sounds on level exit

* stop looping sounds if P_Ticker() didn't run through

* do not iterate through sound channels more than necessary

* correctly count looping sounds
2022-11-14 20:21:55 +01:00