The author of the push request can change the workflow files anyway, so there is
no point in limiting it. We have to be careful with PRs that change vcpkg.json
or win_msvc.yml
* switch to vcpkg for MSVC build
* Remove library downloads and install in MSYS2 environment.
* Add vcpkg.json with dependencies.
* add vcpkg to CI
* fix parallel linking conflict (files with the same name)
* use vcpkg targets (fix debug build)
* delete cross compilation toolchain files, update README.md
* switch to ninja for MSVC build
* turn off MSYS2 update
* use binary caching feature, save to GitHub using NuGet backend
* This works much more robust, also it's recommended method:
https://github.com/microsoft/vcpkg/blob/master/docs/users/binarycaching.md
* move MSVC workflow to separate file, don't run it on pull request
* fix wrong limit for `midi_player` config variable
* increase `MAX_MIDI_PLAYER_MENU_ITEMS` to 128
* increase maximum config parameter length to 256 (MAX_PATH on Windows)
* increase the buffer to 1024, because why not
* Ability to invert each axis separately
* Separate sensitivity for movement, turning and looking
* Possibility to disable the axis (choose "None" in the menu)
* New input restrictions in accordance with the DSDA rule
Do not allow simultaneous use of mouse and controller in strictmode when
recording demo.
* Update CHANGELOG.md
* draw crosshair before weapon sprites to make sure they don't overlap
* prevent tracking targets out of view
* restrict crosshair coordinates to view window
* Gosh, widescreen
* fix up signs
* fall back to `module 0 device 0` if the music module failed to initialize
Remove `music_module_index`, use instead `midi_player` - it's global anyway.
* add fall back to `I_SetMidiPlayer`
* fix and extend the code to provide a default map progression if neither nextmap nor endpic are set
* use strcasecmp instead of stricmp
* Update u_mapinfo.c
* Update u_mapinfo.c
* crude OPL volume gain
* replace SDL_MixAudioFormat with MixAudioFormat with added gain
* remove unnecessary code path, set default gain = 2
* fix gain calculation
* apply gain only to `src1`
* cosmetic changes
* Cosmetic changes.
* Add volume safeguards.
* Use device setting for reverb and chorus by default.
* Clean up volume change behavior.
* Move "all notes off" and "reset all controllers" to reset function.
* Optimize set of reset messages depending on device and reset type.
* Ignore SysEx resets from MIDI files for MS GS Wavetable Synth.
* Check for Roland master volume combined with master tune, etc.
* Check for Yamaha master volume combined with master tune, etc.
* Don't replace master volume message; send a new one.
* Change order of volume check.
* Switch from master volume to channel volume control for better compatibility with MIDI devices.
* Change default `winmm_reset_delay` to 0.
* Change default winmm_reset_delay to 0.
* Remove unused variable.
* Add GS instrument fallback support.
* Cast `event_type` as `int`
* Fix switch/case.
* Fix hot swapping.
* Remove unneeded `return`.
* Add instrument fallback support for all devices in GS mode.
* Assign reset defaults to all devices.
* Fix formatting.