**New Features and Improvements** * Implemented support for native MIDI output on all major platforms (WinMM on Windows, ALSA on Linux, Core MIDI on macOS): - As a result, Woof! can now output to any software or hardware device that uses a MIDI port and supports General MIDI. [Nuked-SC55](https://github.com/nukeykt/Nuked-SC55/) is recommended for accurate Roland SC-55 emulation. - Features previously exclusive to Windows are now available on all platforms. This includes `midi_complevel`, `midi_reset_type`, full EMIDI support, loop points (Final Fantasy, RPG Maker), and more. - Automatic reset delay for better compatibility with Roland and Yamaha hardware. See `midi_reset_delay` config option. - Capital tone fallback to fix songs with invalid instruments. Emulates the behavior of early SC-55 models. See `midi_ctf` config option. - Smoother switching between MIDI songs. * Context-related sound pitch shifting. * Independent keyboard/mouse controls in menus. Mouse movement does not affect keyboard cursor. Various minor improvements. * Ability to set maximum resolution -- see `max_video_width` and `max_video_height` in config. * Added `change_display_resolution` config option, which will only work if exclusive fullscreen mode is enabled and the maximum resolution is set. For CRT monitors users. * Better support for `-1`, `-2` and `-3` command-line parameters. * Added `all-all`, `doom-all`, `doom1-all` and `doom2-all` autoload folders. * Allowed autoloading in shareware mode. * Unified Vanilla Doom and Boom HUD widgets, which are now configurable -- see `woofhud.lmp` in the `all-all` autoload folder. * Added a parser for `Obituary_Deh_Actor` DEHACKED strings (thanks to @SirBofu). * Save files now use UMAPINFO labels instead of map markers. * Moved secret message higher, and prevented it from disabling the crosshair. * Added `snd_limiter` config key to toggle the sound limiter. * Restored "Resampler" option in the "General: Audio" menu. * The order in which automap lines are drawn has been changed to improve visual consistency. **Bug Fixes** * Fixed error-out with some weapon sprites on some resolutions. * Fixed various HOM columns that appeared on some resolutions. * Prevented light scale overflow, fixing dark strips of light on very-close walls. * Fixed skies being shifted down a few pixels. * Fixed mouse movement after running the game with the `-warp` parameter on Linux. * Fixed UMAPINFO lump not being parsed in IWADs (fixes _chex3v.wad_). * Compatibility menu items are now disabled according to command-line parameters. * Fixed savegames restoring pitch even with freelook disabled. * Fixed gamepad analog movement when using `joy_scale_diagonal_movement`. * Fixed gamepad initialization in multiplayer. * Fixed erasing of `align_bottom` HUD widgets. * Fixed wrong keycard sometimes being displayed in the Boom HUD on Windows (thanks to @xemonix0). * Fixed some weapon-switching issues. * Fixed wrong usage of `DBIGFONT` for menu strings in some cases (fixes _chex3v.wad_). * Fixed blinking Tower of Babel on intermission screen. * Fixed exit text being lower than it should be normally. **Miscellaneous** * Made the build reproducible. * AppImage for Linux now supports music in MP3 format.