mirror of
https://github.com/fabiangreffrath/woof.git
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1318 lines
45 KiB
Plaintext
1318 lines
45 KiB
Plaintext
6/1/98
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Fixed bug in switches caused by inadvertant deletion of sidedness
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check.
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5/24/98
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Added documentation on predefined lumps to BOOMREF.TXT
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5/23/98
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Fixed a bug in the numeric model texture changers where the loop
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variable was being modified in the loop thru adjacent sectors. This
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could cause crashes and missed changes.
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5/20/98
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Removed conditional from net testing code to make sources completely
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done outside bugs discovered after this. D_NET.C, D_NET.H, M_MISC.C.
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5/17/98
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Fixed a bug in lights to max neighbor that would cause it to set all
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tagged sectors to the maximum lighting near the first sector
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searched.
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5/16/98
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Added temporary config variable, "oldnetcode" to M_MISC.C to select
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between Lee and Stan's version of net code so both can be tested at
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once. Removed LEESFIXES from makefile. Formatted D_NET.C and I_NET.C.
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Fixed "may change without notice" paragraph about generalized
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linedefs in BOOMREF.TXT.
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5/12/98
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Finished source formatting/documenting for:
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p_floor.c am_map.h hu_lib.c
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p_switch.c am_map.c hu_lib.h
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p_genlin.c hu_stuff.c
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p_plats.c mmus2mid.c hu_stuff.h
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p_ceilng.c mmus2mid.h st_lib.c
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p_doors.c st_lib.h
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p_lights.c
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Moved wind/thing controller from 4001/2 to 5001/2 and made
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corresponding change to documentation and utilties.
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Added new ENDBOOM with new URL, and made change in text files.
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Fixed a bug of uninitialized delay in generalized close/delay/open
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doors affecting P_DOORS.C.
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Fixed a possible crash due to dereferencing a sector backside that
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didn't exist in stair building in P_FLOOR.C.
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Fixed an error in donuts allowing an already active pool to have
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another thinker started on it in P_FLOOR.C.
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Added Rich Nagel's DIGMID instructions to SNDDRVR.TXT
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5/3/98
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Formatted P_SPEC.C and P_SPEC.H. Fixed a bug in getNextSector that
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returned the same sector as passed when a line referenced to that
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sector on both sides existed.
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4/29/98
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Added new ENDBOOM lump by Ty to INFO.C
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4/28/98
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Fixed bug in message review display that caused overwritten characters
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and incomplete erasure of lines when screen not fullsize.
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Files affected: HU_LIB.H HU_LIB.C HU_STUFF.C
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4/26/98
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Fixed bug in status bar display when New Game started after a DM demo
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in which spy mode had been used. G_GAME.C affected.
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Re-re-removed IDK cheat from ST_STUFF.C as it was causing a compiler
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error and no justification had been made for it.
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4/25/98
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Fixed bug Ty spotted in WI_STUFF.C that was preventing animated
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backgrounds in non-DOOM II versions.
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4/24/98
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Added DOOM support to MUSPUT.EXE.
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Fixed a bug in secret exits for non-commercial games. The wolf level
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check was incorrectly being applied to them, and was preventing their
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use.
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Files affected G_GAME.C
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Fix a bug in the sprite loading that caused the presence of an A0
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lump to clear the rotate flag on the sprite definition, even when
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it wasn't used because the rotations were already defined.
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Files affected R_THINGS.C
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Make the text color translation tables predefined lumps to support palette
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changes in TCs better.
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Files affected: V_VIDEO.C V_VIDEO.H INFO.C D_MAIN.C
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4/23/98
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Add exit color line to automap, default not shown. Affects M_MENU.C,
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M_MISC.C, AM_MAP.C
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Add endian macros, SHORT, LONG to BMP screenshot routine in M_MISC.C
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4/22/98
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Fixed a lockout problem in HU_STUFF.C, when the Setup changed the
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number of messages to 1 when the message review was displayed. This
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would prevent any messages from being displayed. Now if hud_msg_lines
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is 1 or less, message_list is cleared to false, preventing this.
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4/21/98
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Added "-dumplumps file" switch to BOOM command line that writes the
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predefined lumps out as a wad, where authors can extract them to
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lumps for modification or understanding them enough to replace them
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File affected: INFO.H INFO.C D_MAIN.C BOOM.TXT
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4/20/98
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BOOM.TXT updated for -iwad parameter changes.
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Fixed printout of IWAD found: with blank string when IWAD not found.
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Files affected: D_MAIN.C
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Added two digit printout to support v2.01 rather than v2.1 when
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version was 201 in VERSION.H
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Files affected: D_MAIN.C
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Upped BOOM version to 201 in VERSION.H
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4/19/98
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Rewrote the IWAD search to be more flexible and to eliminate some
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bugs still present in it. The -iwad parm on the command line can now
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be one of three things. The full pathname of the IWAD (.WAD optional), the
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directory in which a standard IWAD is to be found, or the filename of a
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standard or custom IWAD that is to be loaded (.WAD optional). The
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environment variables DOOMWADDIR and HOME can also now specify a full
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IWAD pathname if desired. If a filename for a custom or standard IWAD
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is specified thru -iwad, then it replaces any filename in DOOMWADDIR
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or HOME during the search. Examples:
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BOOM
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Searches current dir, exe dir, DOOMWADDIR dir or path, HOME dir or path
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for a standard iwad or one fully specified in DOOMWADDIR or HOME
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BOOM -iwad doom
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Tries to locate doom.wad in current dir, exe dir, DOOMWADDIR dir or HOME dir
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BOOM -iwad c:\doom2
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Looks for any standard iwad in c:\doom2, reports not found if none
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BOOM -iwad c:\doom_se\doom
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Reports not found unless c:\doom_se\doom.wad exists
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Once the IWAD file is located it is checked for an IWAD tag in the
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header, and the retail, registered, shareware, or commercial nature
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of the IWAD is determined from which levels are present. All levels
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corresponding to the mode must be present for detection, though the
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search allows Map31 and Map32 to be missing in the commercial version
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for the german edition. The french language version is detected from
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the IWAD filename doom2f.wad.
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4/16/98
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Updated BOOM.TXT, BOOMDEH.TXT
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Updated DOOM17.DAT with new teleporters
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Added release ENDBOOM to INFO.C
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Fixed leak in IdentifyVersion in D_MAIN.C
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Removed call to AM_clearMarks in AM_levelInit, and put it in
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G_InitNew, so that it is not cleared on map_key press whenever the
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level has changed, even if the save loaded contains marks.
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4/14/98
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Added 8 teleport types to P_SPEC.H and P_SPEC.C. Monster only silent
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variants and line-line reversing teleports. The reversing teleports
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have problems, but the regular ones share them.
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4/12/98
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Cleared markpointnum in G_DoWorldDone to avoid carrying over marks
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from one level to the next.
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4/11/98
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Fixed IDMUS00 to not crash
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4/10/98
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Fixed string/int check in M_MISC.C by adding a field to the default
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structure to specify this, rather than relying on the default value's
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size to determine which.
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4/7/98
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Skipped MF_NOBLOCKMAP things in P_CheckSector, as the original
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routine didn't see these - they weren't in the blocklinks lists. This
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brings the bullet puffs back in Map06.
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Fixed elevators so if floor or ceiling is blocked, other doesn't move
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4/6/98
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Removed conditional LEESFIXES from P_SPEC.C and P_MAP.C
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Fixed background color of automap to default to 247, not 0
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4/5/98
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Fixed failure of crushers to change switch on second activation in
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P_CEILNG.C P_GENLIN.C and P_SPEC.H
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Added STCFN096(`) as predefined lump in INFO.C , enabled it in HU_STUFF.C
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Changed P_CheckSector to always call P_ChangeSector until segviol
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problem understood
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4/3/98
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Switched automap back to disabling features on color 0, not -1 in
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AM_MAP.C
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Added generalized keyed doors to automap display
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Fixed lower ranges for automap in M_MISC.C
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Removed upper limits on mouse sensitivities in M_MISC.C and clamped
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display of thermometer in M_MENU.C
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Fixed breaking of list in P_CheckSector in P_MAP.C by keeping track
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of two nodes after current instead of just one.
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4/2/98
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Made corrections to BOOM.TXT
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Made additions and corrections to LINEDEFS.TXT, renamed to
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BOOMREF.TXT
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4/1/98
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Added pre-release ENDOOM to INFO.C, used it in I_SYSTEM.C
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Added last few things to BOOM.TXT
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Fixed Seg Viol in P_CheckSector caused by passing NULL thing pointer
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to PIT_ChangeSector. Not sure why this pointer is NULL, but I'm not
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passing any more that are. P_MAP.C affected.
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Fixed problem with keyed doors giving away their type when shot, even
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when they weren't keyed doors. Fixed corresponding problem for
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walkove doors. P_SPEC.C affected.
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3/31/98
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Fixed problem with stair builders, normal and generalized, namely
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they never set the type field in the thinker and could fall into the
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texture change cases of T_MoveFloor. P_FLOOR.C P_GENLIN.C P_SPEC.H
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affected.
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3/30/98
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Added option to make screenshots in .BMP format to account for
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inability of MSPaint to display .PCX correctly. New config variable
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screenshot_pcx (1 by default) controls which. M_MISC.C affected.
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Made some revisions to LINEDEFS.TXT and BOOM.TXT. Added BOOM.TXT to
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CVS system.
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Added support for "not-deathmatch" and "not-coop" thing flags in
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P_MOBJ.C.
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3/29/98
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Fixed use of 2S flag rather than two-sidedness in EV_DoDonut in P_SPEC.C
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Fixed glitch in new crusher check routine in P_MAP.C that was using
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the next pointer from a node after its removal from touching_thinglist.
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Fixed lack of sound and switch change on second activation of instant
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toggle linedefs in P_PLATS.C
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3/27/98
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Fixed skies in Ultimate DOOM, so they wouldn't all be SKY1. The Linux
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port had confused pack_tnt and pack_plut with gamemodes, which were
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matching the gamemode retail. They also forgot to account for DOOM
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and Ultimate DOOM completely in G_DoLoadLevel. Also removed the
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redundant sky setting code in G_InitNew.
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Files affected G_GAME.C
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3/26/98
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Changed escape character in hud messages strings for color changes
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from \ to actual escape \x1b, in order not to mess \ in path strings
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printed out with messages.
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Files affected HU_LIB.C HU_STUFF.C
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3/25/98
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Fixed problem that duplicated IWAD search in . in D_MAIN.C
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Fixed bad value for defaultskill default in M_MISC.C
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3/24/98
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Fixed "looking for iwad files in..." message to read "looking for
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IWAD in...".
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Added config file param default_skill 1-5 for setting your skill
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preference once and for all. If -skill is used it overrides the
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setting temporarily. If you set skill with the menu, default_skill
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remembers the setting.
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Files affected: D_MAIN.C G_GAME.C M_MENU.C M_MISC.C DOOMDEF.H
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Added parms -iwad and -save to the command line. -iwad is tried
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before all other choices if present, otherwise the order remains the
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same. The -save parm is check for existence and being a dir. If
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either fails, or -save is not present the iwad directory is used.
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Files affected D_MAIN.C
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Moved the switchlist and animation table into predefined lumps,
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SWITCHES, and ANIMATED that can be replaced by wad authors. Created a
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utility SWANTBLS.EXE that will turn a text file into two .LMP files
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suitable for insertion in a PWAD. Created the default text file
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source DEFSWANI.DAT. Text file format:
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#
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# This file is input for SWANTBLS.EXE, it specifies the switchnames
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# and animated textures and flats usable with BOOM. The output of
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# SWANTBLS is two lumps, SWITCHES.LMP and ANIMATED.LMP that should
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# be inserted in the PWAD as lumps.
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#
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#switches usable with each IWAD, 1=SW, 2=registered DOOM, 3=DOOM2
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[SWITCHES]
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#epi texture1 texture2
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1 SW1BRCOM SW2BRCOM
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1 SW1BRN1 SW2BRN1
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1 SW1BRN2 SW2BRN2
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1 SW1BRNGN SW2BRNGN
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1 SW1BROWN SW2BROWN
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1 SW1COMM SW2COMM
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...
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#animated flats, spd is number of frames between changes
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[FLATS]
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#spd last first
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8 NUKAGE3 NUKAGE1
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8 FWATER4 FWATER1
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8 SWATER4 SWATER1
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8 LAVA4 LAVA1
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...
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#animated textures, spd is number of frames between changes
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[TEXTURES]
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#spd last first
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8 BLODGR4 BLODGR1
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8 SLADRIP3 SLADRIP1
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Files affected: P_SPEC.H P_SPEC.C P_SWITCH.C
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3/22/98
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Added new linedef flag, ML_PASSUSE, bit 9, value 512 that enables a
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push action to pass thru the line, allowing several linedef actions to take
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place from one push.
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Fixed crash in DETH on inserting vertex or thing before anything
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else.
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Files affected: DOOMDATA.H P_MAP.C
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3/21/98
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Made cheats individually disabled for netgame/demorecord so that
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IDMUS can still be used in those conditions.
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Files affected: ST_STUFF.C
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3/20/98
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Made ceilings more orthogonal by using shortest UPPER texture around
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in the move by shortest texture type.
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Files affected: P_SPEC.H P_SPEC.C P_GENLIN.C
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3/19/98
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Changed DETH to reflect combination of sludge and ice, removed
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wind thing flags (too early - sorry!) fixed crash clicking outside a
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menu, increased limits on rectangle size and curved stair angle.
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Used new mobj list structures to improve crusher code
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Changed p_spec.h to reflect combination of ice and sludge effects.
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Fixed indirection error in d_deh.c causing exception in MS-DOS.
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3/18/98
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Fixed bug in idmusnum handling. Restoral from idmusnum=-1 as a byte in
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savegame was incorrectly converted to 255 as an integer, causing an abort
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when S_ChangeMusic tried to load it (it checks for -1).
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Fixed hang in I_Init and incorrect key shift/LED handling. Was a bug
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in Allegro, a failure to disable interrupts around a low level
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call to a keyboard io routine - causing 2E6 retries, hence the hang,
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and the lack of function when it didn't succeed. Faster systems (like
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Lee's) would not see this or be intermittent due to less time spent
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in interrupts.
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Files affected:
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G_GAME.C I_SYSTEM.C in Allegro: KEYBOARD.C
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3/17/98
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Added FRG line in place of KEY line in HUD when deathmatch true.
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Display shows the top four frag counts with highest at left, each
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number in the player's color.
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Fixed failure to restore IDMUS selected music. MUSIC reverts to
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original on end of level or IDCLEV, otherwise IDMUS selection remains
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in force.
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Fixed crash from space after IDMUS cheat.
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Files affected: ST_STUFF.C HU_STUFF.C G_GAME.C D_MAIN.C S_SOUND.C
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3/15/98
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Added 2 more save/load slots for 8 total.
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Added pure texture change type, trigger model, on 215-218 types.
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Added pure texture change type, numeric model, on 78,239-241 types.
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Files affected: P_SPEC.H P_SPEC.C P_SWITCH.C P_FLOOR.C COMMON.CFG
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DOOM17.DAT DOOM19.DAT P_GENLIN.C M_MENU.C
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3/14/98
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Made the 1 and 8 in the HUD weapons display show green when in
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possession of berserk power-up.
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Added oldspecial type to floormove_t and ceilng_t so that texture
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changes copy both the old and new special fields, thereby avoiding
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bugs in the automap display and possibly other places.
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Added generalized sector types. Limited lighting types to looking at
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lower 5 bits, added damage and secret detection from generalized
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bits. Fixed automap to recognize new secret bits. Created masks for
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new damage, secret, ice, sludge and wind bits.
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sector type bit assignments:
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Bit 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
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wnd slg ice sec damage lighting
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Added instant toggle floor linedef type between floor and ceiling height to
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support scrolling changers for Lee. Also can be used for building
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binary combination locks.
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Files affected: P_SPEC.C P_SPEC.H P_SWITCH.C P_PLATS.C COMMON.CFG
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DOOM17.DAT DOOM19.DAT P_LIGHTS.C AM_MAP.C P_CEILNG.C HU_STUFF.C
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3/13/98
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Found and fixed problem with delta-time accumulation in MMUS2MID.C,
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probable cause of "scrambled tracks" reports.
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Did more numeric overflow protection concerning shortest texture
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surrounding in the case of no surrounding textures.
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Files affected: P_SPEC.C P_FLOOR.C P_GENLIN.C
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3/12/98
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Provisionally removed linedef #s 211-218 and 223-226 as no longer
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being needed to support floor height based scrolling. These are
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intended to allow more room for vector based effects within DCKs
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range of 0-255 for linedef types.
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Changed MININT and MAXINT limits in P_SPEC.C in highest and lowest
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surrounding floor/ceiling searches to 32000*FRACUNIT or
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-32000*FRACUNIT to avoid wrapping heights around during floor/ceiling
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motion.
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Files affected: P_SPEC.C P_SWITCH.C P_GENLIN.C P_FLOOR.C COMMON.CFG
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DOOM17.DAT DOOM19.DAT
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3/9/98
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|
|
Lights in tagged sector to max neighbor on fully open and to min
|
|
neighbor on fully closed extended to generalized manual doors.
|
|
|
|
Added map_secret_after option to hide secrets on the automap until
|
|
after they are found.
|
|
|
|
Fixed glitch in cycling HUD where the medium display would flash in
|
|
lower left corner while switching to scattered display.
|
|
|
|
Files affected HU_STUFF.C
|
|
|
|
3/8/98
|
|
|
|
Fixed length of local string variables for ammo etc in HUD drawer that were
|
|
no longer adequate post-DEH.
|
|
|
|
Allowed -1 for disabling in mouse bindings and automap colors in
|
|
config file.
|
|
|
|
Wrote program to output config file keycode, when key is struck.
|
|
|
|
Added generalized substitution syntax to CLED. Supports changing old
|
|
lindef types to new and any other level object fields as well.
|
|
|
|
Modified Allegro to not use floating point in AWE32 midi driver
|
|
interrupt. Other option is to remove all floating point from our
|
|
code, now and in future.
|
|
|
|
Fixed bug in HUD that caused removed keys to remain in display.
|
|
|
|
Revised DETH to 4.08, now includes thing flags for WIND type, plus
|
|
not-single, not-DM, and not-coop flags (not implemented in engine
|
|
yet).
|
|
|
|
Files affected HU_STUFF.C, M_MENU.C, M_MISC.C
|
|
|
|
3/7/98
|
|
|
|
Switched HUD keys display to use status bar graphics for keys.
|
|
|
|
Allowed room for 2 more digits in automap coordinate display.
|
|
|
|
File affected: HU_STUFF.C
|
|
|
|
3/6/98
|
|
|
|
Renumbered linedefs 300,301 to 248,249 and linedefs 310-315 to
|
|
250-255 so that DCK can use them and save them.
|
|
|
|
Fixed erroneous range for gamma correction.
|
|
|
|
Files affected P_SPEC.C, M_MISC.C
|
|
|
|
|
|
3/5/98
|
|
|
|
Fixed inability of monsters to use new teleporters
|
|
|
|
Affected P_SPEC.C, P_SWITCH.C
|
|
|
|
Added some more text to SNDDRVR.TXT to try to clarify what needs to
|
|
be done.
|
|
|
|
Affected SNDDRVR.TXT
|
|
|
|
Fixed some problems in initialization of mus to midi converter, no
|
|
change in behavior detected here though.
|
|
|
|
Affected MMUS2MID.C
|
|
|
|
3/4/98
|
|
|
|
1) Checking range of boom.cfg variables, and OPTIONALLY outputting a
|
|
help string for each. The help strings can be disabled thru the new
|
|
variable config_help. When you add a new variable you can assign its
|
|
minvalue and maxvalue fields in the structure, right after the
|
|
defaultvalue, and place a help string after those. The symbol UL as a
|
|
limit will allow the range not to be checked for either minvalue or
|
|
maxvalue or both.
|
|
|
|
Affected: m_misc.c
|
|
|
|
2) Fixing a bug in HUD that made it not react to F5 in full screen
|
|
|
|
Affected: m_menu.c
|
|
|
|
3) Redo of coordinate display in automap to stack X,Y,Z over each
|
|
other in upper right of screen, using old font.
|
|
|
|
Affected: hu_stuff.c
|
|
|
|
4) Addition of TRAN50 and TRAN66 lumps to info.c, they are not
|
|
called, just implemented as predefined lumps.
|
|
|
|
Affected: info.c
|
|
|
|
5) Fixing the stairs bug Jou pointed out, multiple tagged sectors
|
|
wouldn't always rise do to corruption of loop variable thru tagged
|
|
sectors.
|
|
|
|
Affected: p_floor.c, p_genlin.c
|
|
|
|
6) After reading sound docs in Allegro again last night have put code
|
|
in I_SOUND.C to first detect each device, and then reserving voices
|
|
for it according to the number of voices returned by each call, THEN
|
|
calling install sound. Music is slightly improved on my system,
|
|
hoping this will affect others similarly, and get rid of the
|
|
install_sound errors which Allegro says can be caused by calling
|
|
install_sound when the default number of voices is greater than the
|
|
card can provide. The sound volume is somewhat down from before, but
|
|
I still want to try this experiment. The variable detect_voices in
|
|
BOOM.CFG allows you to return to old setup by setting it to 0. 1 is
|
|
default.
|
|
|
|
Affected: i_sound.c
|
|
|
|
7) Made some experimental changes to HUD. Distributed the display
|
|
over the screen as part of the F5 cycle, removed the readyweapon
|
|
brackets, added weapon 1, and reduced the update lag.
|
|
|
|
Affected: m_menu.c m_misc.c hu_stuff.c
|
|
|
|
8) detect_midi_device and detect_digi_device turn out not to work
|
|
with the autodetect code. Fixed the install of sound so that the
|
|
detect_voices only happens in the case that specific values are input
|
|
for music_card and sound_card.
|
|
|
|
Affected: i_sound.c
|
|
|
|
|
|
3/3/98
|
|
|
|
Added ENDBETA as predefined lump in INFO.C and displayed it place of
|
|
ENDOOM in I_SYSTEM.C
|
|
|
|
3/2/98
|
|
|
|
Added Rand's static help screen as a predefined lump in INFO.C and
|
|
loaded and displayed it in M_MENU.C.
|
|
|
|
Fixed a misplacement of the zero-tag trigger checks for generalized
|
|
linedefs in P_SPEC.C and P_SWITCH.C.
|
|
|
|
Fixed a failure to initialize the sector used to search for a model
|
|
for numeric model changes in P_SPEC.C
|
|
|
|
Removed #ifdef LEESFIXES in ST_STUFF.C, all changes were good.
|
|
|
|
Added Lee's new scrolling types to COMMON.CFG
|
|
|
|
|
|
2/27/98
|
|
|
|
Fixed a bug in generalized stair builders. They would retrigger
|
|
before completing the build causing crazy stair configurations to
|
|
arise. Added link fields to next and prev step in sector_t, and a
|
|
lock flag, stairlock. During build the links between stairs are set
|
|
and stairlock is set to -2 for each step. As each thinker completes
|
|
its stairlock is set to -1 and the chain of steps is checked for any
|
|
still at -2. If none are, all locks are cleared to 0. The stair builder
|
|
will not start again until the initial step has a stairlock of 0.
|
|
Indices rather than pointers were used in the link fields so the
|
|
savegame need not be modified. p_setup.c initializes all sector links
|
|
to -1, and all stairlocks to 0 or no next or previous step, unlocked,
|
|
though this is not relied upon by the stair building code. This
|
|
affects both P_GENLIN.C and P_FLOOR.C
|
|
|
|
Fixed a bug in the original stair builders, namely the crush field
|
|
was never initialized. Set it to false for build8 stairs and true for
|
|
build16 stairs, as that is what DMSPEC claims. P_FLOOR.C affected.
|
|
|
|
Fixed COMMON.CFG again to remove the 303 and 302 types I had gotten
|
|
carried away and added. There are no switch types for silent line
|
|
teleporters.
|
|
|
|
Added STTMINUS as a predefined lump in INFO.C to allow v1.2 to work
|
|
with BOOM if anyone ever fixes demo format incompatibility.
|
|
|
|
Prevented non-manual 0 tag triggers of floor moving or ceiling moving variety
|
|
from operating in !demo_compatibility. manual types, lighting, exits,
|
|
non-line teleporters, and scrolling specials may have 0 tag. Affects
|
|
P_SPEC.H, P_SPEC.C and P_SWITCH.C
|
|
|
|
Added range checks and adjustments to M_MISC.C for variables I added where
|
|
out-of-range conditions could cause an exception or serious
|
|
misoperation.
|
|
|
|
Added CR_LIMIT at end of color range enum in V_VIDEO.H for range
|
|
checks above.
|
|
|
|
|
|
2/26/98
|
|
|
|
Added previous messages display to HUD. If not in chat mode,
|
|
key_enter causes the last hud_msg_lines to be displayed in screen
|
|
upper left, and to scroll as new messages come in, latest at top. The
|
|
color of text is determined by hudcolor_list. A solid window
|
|
background can be enabled with hud_list_bgon. When in message list
|
|
display mode, chat entry is locked out. Files affected were HU_LIB.C,
|
|
HU_LIB.H, HU_STUFF.C. Background graphics added to INFO.C. Options
|
|
added to M_MISC.C.
|
|
|
|
Also fixed the comment about keys[NUMCARDS+3] in ST_STUFF.C and
|
|
updated common.cfg for Lee's silent teleporter.
|
|
|
|
|
|
2/24/98
|
|
|
|
Added double keys to status bar display. You can now see that you
|
|
possess both card and skull of a given color.
|
|
|
|
|
|
2/23/98
|
|
|
|
HUD functions fixed according to consensus, mostly, anyway they
|
|
compile. Fixed a merge error in p_plats.c where some changes I made
|
|
got wiped. Changed default of sts_pct_always_gray to 1.
|
|
|
|
Added P_ActiveSector to P_SPEC.C used to test if a sector is
|
|
available for a special action. If demo_compatibility is true,
|
|
returns true if ANY special is active, else returns true only if the
|
|
same type of special inquired about is active. This prevents demos
|
|
losing sync thru inadvertantly starting multiple specials on the same
|
|
sector. This finishes the multiple thinker support for elevators.
|
|
|
|
Tuned the HUD font some. Made the drop shadow black for all
|
|
characters. Reduced the ragged diagonals in some characters.
|
|
Lightened the blue range for better visibility.
|
|
|
|
|
|
2/22/98
|
|
|
|
Moved HUD control to F5 (default key, set key_detail in DEFAULT.CFG).
|
|
hud_active in DEFAULT.CFG now has three states 0,1,2. 0 disables HUD
|
|
display, 1 shows a small HUD (no keys or kills/secrets status) and 2
|
|
shows the full HUD. Pressing F5 cycles between these states. If the
|
|
hud_active state becomes 1 from 0, the screen is expanded to show the
|
|
small HUD, expanded to full HUD on next F5, and then restored to previous
|
|
screensize on next F5, allowing those using small screensize to check
|
|
the HUD without readjusting screensize. The secrets line can still be
|
|
disabled with hud_nosecrets=1, for those that prefer not to see this
|
|
information. Making screensize max with = will show the current HUD state,
|
|
none, small, or full.
|
|
|
|
Added z coordinate to automap coordinate display.
|
|
|
|
Removed active ceiling limits and changed savegame accordingly.
|
|
|
|
Fixed two bugs in the general crusher - a failure to take ceilings in
|
|
stasis out of stasis in EV_DoGenCrusher in P_GENLIN.C, and failure to reverse
|
|
crusher direction on bottom of stroke in P_CEILNG.C, caused by
|
|
another bugfix last week.
|
|
|
|
Replaced specialdata field in sector_t with floordata, ceilingdata,
|
|
lightingdata to allow independent thinkers to operate simultaneously.
|
|
Fixed savegame correspondingly. There is an issue with compatibility
|
|
flagging here, since savegames under one mode cannot be restored
|
|
under another. Left unflagged for now, CRUSHER.LMP remains in sync.
|
|
|
|
Weakened compatibility flags on detection of floor or ceiling moving
|
|
thru the other to demo_compatibility.
|
|
|
|
Added elevator linedef specials, for up to next floor, down to next
|
|
floor, and move to floor in front of activating switch. Added these
|
|
to common.cfg as well.
|
|
|
|
|
|
|
|
2/21/98
|
|
|
|
Fixed difference between initialized HUD line titles and caculated
|
|
HUD string titles. Removed colons from display, shrunk spacing.
|
|
|
|
2/20/98
|
|
|
|
Removed a temporary fix from M_MISC.C that was obviated by the bugfix
|
|
of 2/18. Fixed a bug in the divide down of string creation for HUD in
|
|
HU_STUFF.C. Added a new lighter font for HUD to HU_STUFF.C and
|
|
INFO.C. This font only has :/[], upper alphas, and numbers,
|
|
currently, you'll get the char from the older font otherwise.
|
|
|
|
2/19/98
|
|
|
|
Optimized V_DrawPatchTranslated to avoid so much of a performance hit
|
|
from HUD. Added several variables to make it more configurable.
|
|
hud_active can now be set to -1 to avoid hud completely.
|
|
hud_nosecrets can be set non-zero to suppress display of the top line
|
|
showing kills/items/secretes. sts_always_red may be set non-zero to
|
|
suppress use of color in status numerals.
|
|
|
|
|
|
2/18/98
|
|
|
|
Fixed bug in HU_Erase that was causing the status bar to be
|
|
overwritten when the HUD was erased. Also added hud_active
|
|
to DEFAULT.CFG in M_MISC.C so hud is displayed on start of
|
|
level if it was in previous level or game. Finally added a
|
|
condition to hud activation in M_MENU.C so that the code
|
|
wouldn't screw up on + key with reduced screen.
|
|
|
|
2/15-17/98
|
|
|
|
Fixed bug in automap where secret sectors were not shown as secret
|
|
after you entered them once. The engine clears the sector type after
|
|
you enter a secret sector. Added oldspecial field to sector_t in
|
|
R_DEFS.H and initialized it from the special field in P_SETUP.C, and
|
|
used this field in the automap in AM_MAP.C to fix this.
|
|
|
|
Added a new routine, V_DrawPatchTranslated, in V_VIDEO.C to support
|
|
color translation of patches and graphics, as required in the HUD to
|
|
write non-red text. Added some range tables as well to define color
|
|
ranges usable as source or destination of the translation. Added
|
|
declarations for the new routine and ranges to V_VIDEO.H. The ranges
|
|
avaiable to translation are:
|
|
|
|
CR_BRICK, //0
|
|
CR_TAN, //1
|
|
CR_GRAY, //2
|
|
CR_GREEN, //3
|
|
CR_BROWN, //4
|
|
CR_GOLD, //5
|
|
CR_RED, //6
|
|
CR_BLUE, //7
|
|
CR_ORANGE, //8
|
|
CR_YELLOW, //9
|
|
|
|
These may be used as index to colrngs to produce a point to a
|
|
colrng_t type, or the same number can be used in a text string output
|
|
by the HUD or messager to change its color, syntax "\\nText" writes
|
|
Text in color range n instead of red.
|
|
|
|
Added ammo_red,ammo_yellow, armor_red, armor_yellow, armor_green,
|
|
health_red, health_yellow, health_green variables to DEFAULT.CFG in
|
|
M_MISC.C to set points at which status and hud displays change
|
|
color. Also added hudcolor_titl for color of automap title, and
|
|
hudcolor_xyco for color of coordinate display. Added hudcolor_mesg
|
|
and hudcolor_chat to set the colors of message and chat text.
|
|
|
|
Changed ST_STUFF.C ST_LIB.C and ST_LIB.H so that the large numerals on
|
|
the status bar would change color according to the range variables
|
|
added to M_MISC.C above.
|
|
|
|
Added support to HU_*.C for a true heads-up display that shows six
|
|
lines of information. The top line shows kills/total, items/total,
|
|
and secrets/total. The next line shows which of the six keys you
|
|
have. The third line displays which weapons you have, the current
|
|
weapon in brackets and the ammo available to each roughly indicated
|
|
by the number's color as determined by ammo_red and ammo_yellow. If a
|
|
weapon doesn't use ammo it displays in gray. The chainsaw displays as
|
|
8 and the super shotgun as 9. The fourth line shows ready weapon ammo
|
|
as a bar graph and ammo/fullammo. The color of the line indicates how
|
|
close to running out you are as usual. The fifth line shows health
|
|
with bargraph and number, and its color also indicates the health
|
|
status according to the default variables. The bargraph saturates at
|
|
100 health to provide more resolution of low health amounts, but the
|
|
number does not. The sixth line is like the fifth except the variable
|
|
displayed is current armor. Files affected HU_LIB.C, HU_LIB.H,
|
|
HU_STUFF.C, HU_STUFF.H.
|
|
|
|
To support the HUD bargraphs, five new characters were created and
|
|
defined as predefined lumps in INFO.C. Each is a set of vertical
|
|
lines from 4 of them to 0 for bargraph construction.
|
|
|
|
Finally, added code to M_MENU.C to turn the HUD off and on when the
|
|
zoom keys (+/-) are used when screen is at maximum. DOOMSTAT.H was
|
|
also changed to make hud_active global.
|
|
|
|
Work still remains to make the message window variable line scrolling
|
|
and to make the hud repositionable.
|
|
|
|
|
|
2/14/98
|
|
|
|
Fixed bug in automap. Erroneously mistook FB for a color when it was
|
|
an index into the frame buffers. Files affected: AM_MAP.C M_MISC.C.
|
|
|
|
2/12/98
|
|
|
|
Fixed an inadvertent change to crusher ceilings that was causing loss
|
|
of demo sync in CRUSHER.LMP. P_CEILNG.C affected.
|
|
|
|
Fixed all W1 and G1 regular linedefs to check the result of the line
|
|
function before clearing the special. Added int returns to the line
|
|
functions that didn't have them.
|
|
|
|
Fixed some cosmetic errors in the general linedefs.
|
|
|
|
2/09/98
|
|
|
|
Made generalized stairs retrigger in opposite direction each time,
|
|
fixed failure to initialize floor->crush there.
|
|
|
|
2/08/98
|
|
|
|
Added native midi lump support to BOOM. I_SOUND.C tries to convert
|
|
from midi first, and if the correct header is not found, tries mus.
|
|
|
|
Files affected : MMUS2MID.H, MMUS2MID.C, and I_SOUND.C
|
|
|
|
2/04-07/98
|
|
|
|
Added bit field linedef types that allow any combinattion of parameters for
|
|
each type. There are types for Floors, Ceilings, Doors, Locked Doors, Lifts,
|
|
Stairs, and Crushers. The allocation of linedef type field numbers is
|
|
according to the following table:
|
|
|
|
Type Start Length (Dec)
|
|
-----------------------------------------------------------------
|
|
Floors 0x6000 0x2000 (8192)
|
|
Ceilings 0x4000 0x2000 (8192)
|
|
Doors 0x3c00 0x0400 (1024)
|
|
Locked Doors 0x3800 0x0400 (1024)
|
|
Lifts 0x3400 0x0400 (1024)
|
|
Stairs 0x3000 0x0400 (1024)
|
|
Crushers 0x2F80 0x0080 (128)
|
|
-----------------------------------------------------------------
|
|
Totals: 0x2f80-0x7fff 0x5080 (20568)
|
|
|
|
The following define the placement and meaning of the bit fields within
|
|
each linedef category. Fields in the description are listed in increasing
|
|
numeric order.
|
|
|
|
------------------------------------------------------------------
|
|
generalized floors (8192 types)
|
|
|
|
field description NBits Mask Shift
|
|
------------------------------------------------------------------
|
|
|
|
trigger W1/WR/S1/SR/G1/GR/D1/DR 3 0x0007 0
|
|
speed slow/normal/fast/turbo 2 0x0018 3
|
|
model trig/numeric -or- nomonst/monst 1 0x0020 5
|
|
direct down/up 1 0x0040 6
|
|
target HnF/LnF/NnF/LnC/C/sT/24/32 3 0x0380 7
|
|
change nochg/zero/txtonly/type 2 0x0c00 10
|
|
crush no/yes 1 0x1000 12
|
|
|
|
Notes:
|
|
|
|
1) When change is nochg, model is 1 when monsters can activate trigger
|
|
otherwise monsters cannot activate it.
|
|
2) The change fields mean the following:
|
|
nochg - means no texture change or type change
|
|
zero - means sector type is zeroed, texture copied from model
|
|
txtonly - means sector type unchanged, texture copied from model
|
|
type - means sector type and floor texture are copied from model
|
|
3) down/up specifies the "normal" direction for moving. If the
|
|
target specifies motion in the opposite direction, motion is instant.
|
|
Otherwise it occurs at speed specified by speed field.
|
|
4) Speed is 1/2/4/8 units per tic
|
|
5) If change is nonzero then model determines which sector is copied.
|
|
If model is 0 its the sector on the first side of the trigger.
|
|
if model is 1 (numeric) then the model sector is the sector at
|
|
destination height on the opposite side of the lowest numbered
|
|
two sided linedef around the tagged sector. If it doesn't exist
|
|
no change occurs.
|
|
|
|
------------------------------------------------------------------
|
|
generalized ceilings (8192 types)
|
|
|
|
field description NBits Mask Shift
|
|
------------------------------------------------------------------
|
|
|
|
trigger W1/WR/S1/SR/G1/GR/D1/DR 3 0x0007 0
|
|
speed slow/normal/fast/turbo 2 0x0018 3
|
|
model trig/numeric -or- nomonst/monst 1 0x0020 5
|
|
direct down/up 1 0x0040 6
|
|
target HnC/LnC/NnC/HnF/F/sT/24/32 3 0x0380 7
|
|
change nochg/zero/txtonly/type 2 0x0c00 10
|
|
crush no/yes 1 0x1000 12
|
|
|
|
Notes:
|
|
|
|
1) When change is nochg, model is 1 when monsters can activate trigger
|
|
otherwise monsters cannot activate it.
|
|
2) The change fields mean the following:
|
|
nochg - means no texture change or type change
|
|
zero - means sector type is zeroed, texture copied from model
|
|
txtonly - means sector type unchanged, texture copied from model
|
|
type - means sector type and ceiling texture are copied from model
|
|
3) down/up specifies the "normal" direction for moving. If the
|
|
target specifies motion in the opposite direction, motion is instant.
|
|
Otherwise it occurs at speed specified by speed field.
|
|
4) Speed is 1/2/4/8 units per tic
|
|
5) If change is nonzero then model determines which sector is copied.
|
|
If model is 0 its the sector on the first side of the trigger.
|
|
if model is 1 (numeric) then the model sector is the sector at
|
|
destination height on the opposite side of the lowest numbered
|
|
two sided linedef around the tagged sector. If it doesn't exist
|
|
no change occurs.
|
|
|
|
------------------------------------------------------------------
|
|
generalized doors (1024 types)
|
|
|
|
field description NBits Mask Shift
|
|
------------------------------------------------------------------
|
|
|
|
trigger W1/WR/S1/SR/G1/GR/D1/DR 3 0x0007 0
|
|
speed slow/normal/fast/turbo 2 0x0018 3
|
|
kind odc/o/cdo/c 2 0x0060 5
|
|
monster n/y 1 0x0070 7
|
|
delay 1/4/9/30 (secs) 2 0x0300 8
|
|
|
|
Notes:
|
|
|
|
1) The odc (Open, Delay, Close) and cdo (Close, Delay, Open) kinds use
|
|
the delay field. The o (Open and Stay) and c (Close and Stay) kinds
|
|
do not.
|
|
2) The precise delay timings in gametics are: 35/150/300/1050
|
|
3) Speed is 2/4/8/16 units per tic
|
|
|
|
------------------------------------------------------------------
|
|
generalized locked doors (1024 types)
|
|
|
|
field description NBits Mask Shift
|
|
------------------------------------------------------------------
|
|
|
|
trigger W1/WR/S1/SR/G1/GR/D1/DR 3 0x0007 0
|
|
speed slow/normal/fast/turbo 2 0x0018 3
|
|
kind odc/o 1 0x0020 5
|
|
lock any/rc/yc/bc/rs/bs/ys/all 3 0x01c0 6
|
|
sk=ck n/y 1 0x0200 9
|
|
|
|
Notes:
|
|
|
|
1) Delay for odc kind is constant at 150 gametics or about 4.333 secs
|
|
2) The lock field allows any key to open a door, or a specific key to
|
|
open a door, or all keys to open a door.
|
|
3) If the sk=ck field is 1 (y) skull and cards are different keys,
|
|
otherwise they are treated identically. Hence an "all" type door
|
|
requires 3 keys if sk=ck is 1, and 6 keys if sk=ck is 0.
|
|
4) Speed is 2/4/8/16 units per tic
|
|
|
|
-------------------------------------------------------------------
|
|
generalized lifts (1024 types)
|
|
|
|
field description NBits Mask Shift
|
|
-------------------------------------------------------------------
|
|
|
|
trigger W1/WR/S1/SR/G1/GR/D1/DR 3 0x0007 0
|
|
speed slow/normal/fast/turbo 2 0x0018 3
|
|
monster n/y 1 0x0020 5
|
|
delay 1/3/5/10 (secs) 2 0x00c0 6
|
|
target LnF/NnF/LnC/LnF<->HnF(perp.) 2 0x0300 8
|
|
|
|
Notes:
|
|
|
|
1) The precise delay timings in gametics are: 35/105/165/350
|
|
2) Speed is 1/2/4/8 units per tic
|
|
3) If the target specified is above starting floor height, or does not
|
|
exist the lift does not move when triggered. NnF is Next Lowest
|
|
Neighbor Floor.
|
|
4) Starting a perpetual lift between lowest and highest neighboring floors
|
|
locks out all other actions on the sector, even if it is stopped with
|
|
the non-extended stop perpetual floor function.
|
|
|
|
-------------------------------------------------------------------
|
|
generalized stairs (1024 types)
|
|
|
|
field description NBits Mask Shift
|
|
-------------------------------------------------------------------
|
|
|
|
trigger W1/WR/S1/SR/G1/GR/D1/DR 3 0x0007 0
|
|
speed slow/normal/fast/turbo 2 0x0018 3
|
|
monster n/y 1 0x0020 5
|
|
step 4/8/16/24 2 0x00c0 6
|
|
dir dn/up 1 0x0100 8
|
|
igntxt n/y 1 0x0200 9
|
|
|
|
Notes:
|
|
|
|
1) Speed is .25/.5/2/4 units per tic
|
|
2) If igntxt is 1, then the staircase will not stop building when
|
|
a step does not have the same texture as the previous.
|
|
|
|
-------------------------------------------------------------------
|
|
generalized crushers (128 types)
|
|
|
|
field description NBits Mask Shift
|
|
-------------------------------------------------------------------
|
|
|
|
trigger W1/WR/S1/SR/G1/GR/D1/DR 3 0x0007 0
|
|
speed slow/normal/fast/turbo 2 0x0018 3
|
|
monster n/y 1 0x0020 5
|
|
silent n/y 1 0x0040 6
|
|
|
|
Notes:
|
|
|
|
1) Speed is 1/2/4/8 units per second, faster means slower damage as usual.
|
|
2) If silent is 1, the crusher is totally quiet, no start/stop sounds
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
Added these generalized linedefs to DETH linedef menu, creating arrays
|
|
of buttons for each type to set the parameters. Readback is currently
|
|
primitive, only the general class is reported.
|
|
|
|
Created a DOS command line tool TRIGCALC to calculate the value of a
|
|
given generalized linedef type based on answers to questions about its
|
|
properties.
|
|
|
|
Exercised each field of each type with small test wads.
|
|
|
|
Also fixed the W1 Teleport bug, where it was used up being crossed in the
|
|
wrong direction.
|
|
|
|
Files affected: P_SPEC.H, P_SPEC.C, P_SWITCH.C, P_FLOOR.C, P_CEILNG.C,
|
|
P_PLATS.C, P_DOORS.C, and a new file P_GENLIN.C was added.
|
|
|
|
2/03/98
|
|
|
|
Added functionality to manual doors, so that their tag specifies a sector
|
|
or sectors that will go to max neighbor light level on the door completely
|
|
opening, and to min neighbor light level on the door completely closing.
|
|
Changes to P_DOORS.C P_SPEC.H P_SAVEG.C.
|
|
|
|
Added TNTEM cheat code that will kill all monsters now alive. Simply borrowed
|
|
the code from Chi's .046 port, as it works and looks fine. Unless you develop
|
|
wads you may not appreciate how useful this code can be :). Changes to
|
|
ST_STUFF.C.
|
|
|
|
Relabelled Lee's WR Silent Teleport to 208, with W1 on 207, S1 on 209, and SR
|
|
on 210, as 203 was already being used by a ceiling function. Changes to
|
|
P_SPEC.C, P_SWITCH.C, and COMMON.CFG.
|
|
|
|
Fixed an automap bug that was showing secret doors. Change to AM_MAP.C.
|
|
|
|
Added P_FindNextLowestFloor routine to support downward linedef functions.
|
|
Simply borrowed Lee's P_FindNextHighestFloor and reversed some inequalities.
|
|
|
|
New linedefs:
|
|
|
|
211-214 Lower Floor 24
|
|
215-218 Lower Floor 32 Fast
|
|
219-222 Lower Floor to Next Lower
|
|
223-226 Raise Floor 32 Fast
|
|
|
|
Changes to P_SPEC.C, P_SPEC.H, P_SWITCH.C, and P_FLOOR.C
|
|
|
|
|
|
1/30/98
|
|
|
|
Fixed the "monster squished - no floor lower" bug in P_FLOOR.C. Floors moving
|
|
down were being halted if a monster on the periphery of the sector had
|
|
insufficient headroom, this did not make sense, a bug. Reformatted P_CEILNG.C,
|
|
P_FLOOR.C, and P_PLATS.C as part of their documenting (so I could read them!).
|
|
|
|
Added 85 linedef type to make right scrolling animated walls.
|
|
|
|
Added new linedef functions for ceiling to lowest neighbor ceiling, and ceiling
|
|
to maximum neighbor floor.
|
|
|
|
Added new gun exit linedefs, normal and secret.
|
|
|
|
1/29/98
|
|
|
|
Filled out the linedef specials to include SR, S1, WR, and W1 varieties
|
|
for all functions it makes sense for. Created new file COMMON.CFG which
|
|
documents the new linedef types and provides new menus for DETH so that
|
|
they may be entered normally with that editor.
|
|
|
|
1/26/98
|
|
|
|
Fixed a problem in P_PLATS.C where a raiseAndChange plat type would
|
|
bounce, and go down but not be removed, disallowing any future access
|
|
to it.
|
|
|
|
Fixed another problem in P_PLATS.C where the same raiseAndChange type
|
|
of plat would bounce, without the low height of the plat ever being
|
|
initialized. This could cause unpredictable behavior and plats that
|
|
lowered forever.
|
|
|
|
Fixed the twoSided routine in P_SPEC.C so that it returns whether a
|
|
line has two sides, not whether it is marked 2S (means "can be
|
|
transparent").
|
|
|
|
Fixed getNextSector routine in P_SPEC.C to ignore 2S flag and actually
|
|
use whether a line has two sides.
|
|
|
|
Fixed P_FindHighestFloorSurrounding routine in P_SPEC.C to use MININT
|
|
as it initialization for the highest search rather than the arbitrary
|
|
-500 units it did.
|
|
|
|
Fixed P_FindHighestCeilingSurrounding routine in P_SPEC.C to use MININT
|
|
as it initialization for the highest search rather than the arbitrary
|
|
0 units it did.
|
|
|
|
Fixed EV_DoDonut in P_SPEC.C to not dereference NULL if the lowest numbered
|
|
line in the donut sector was one-sided.
|
|
|
|
1/25/98
|
|
|
|
Fixed the floor crusher bug. It was not resetting the floor position
|
|
when it encountered a monster blockage, allowing the monster to live if the
|
|
floor reached its destination before the monster died from crushing.
|
|
|
|
1/24/98
|
|
|
|
Added new variables for nomonsters, respawnparm, and fastparm to store their
|
|
command line invocation value. Change code in G_GAME.C to use these values
|
|
to initialize the old variables in level start, so they persist thru demo
|
|
play and IDCLEV changes.
|
|
|
|
Fixed a failure to initialize the floor move special field in lower and change
|
|
texture type actions (triggers 37 and 84). This would cause an illegal texture
|
|
change to create an invalid sector type if the model sector was not found. The
|
|
change is in P_FLOOR.C, EV_DoFloor.
|
|
|
|
Removed I_Error exit from P_PlayerInSpecialSector routine in P_SPEC.C and
|
|
just output a player message with dprintf instead. Can't find any reason
|
|
this should cause a crash or problems.
|
|
|
|
1/23/98
|
|
|
|
Added W_CoalesceMarkedResource routine to W_WAD.C to organize directory
|
|
entries for sprites and flats into a single marked block, allowing them
|
|
to be read from PWADS. Commented out several error checks in
|
|
R_InstallSpriteLump in R_THINGS.C that were no longer appropriate and
|
|
rewrote to use the last loaded rotation definition for sprite frames.
|
|
Reversed the order of lumps searched in R_InstallSprite.
|
|
|
|
Added automap support for setting color to -2 to disable the line
|
|
drawing at all, and setting color to -1 to suppress new automap
|
|
features. Removed some code that would have displayed secret walls,
|
|
but was disabled already by using the normal color for them.
|
|
|
|
Rewrote MMUS2MID nearly entirely to be self contained and to provide
|
|
a routine for full MIDI conversion for future ports. Also fixed a bug
|
|
that would fail to zero out tracks not used in the next music piece that
|
|
were used in the previous one.
|
|
|
|
1/22/98
|
|
|
|
Added command line parms for -nosfx, -nomusic, and -nosound to allow
|
|
disabling sound from the command line. Added returns in S_SOUND.C to
|
|
skip sound functions when disabled. Also added code in I_SOUND.C to
|
|
suppress music thru nosfxparm and nomusicparm when Allegro returns an
|
|
error from install_sound. Made sure I_ShutdownSound did not register
|
|
with atexit if sound was never installed.
|
|
|
|
1/21/98
|
|
|
|
Removed I_Error exit on error loading MUS lump into Allegro in
|
|
I_SOUND.C, used dprintf to show a player message in its place. Moved
|
|
the music sound volume routine down to the music API. Stopped using
|
|
destroy_midi, just reallocate track structure on new music load, and
|
|
stop_midi when done.
|
|
|
|
1/18/98
|
|
|
|
Added variables sound_card and music_card to DEFAULT.CFG to support
|
|
manually setting the sound card and music card type for Allegro when
|
|
autodetect fails. Change in M_MISC.C and I_SOUND.C. Tweaked music volume
|
|
for maximum volume possible.
|
|
|
|
1/17/98
|
|
|
|
Brought up the music volume setting routines in I_SOUND.C.
|
|
|
|
1/16/98
|
|
|
|
Added basic mus to midi memory converter module in MMUS2MID.C, brought
|
|
up music calls in I_SOUND.C.
|
|
|
|
|
|
1/14/98
|
|
|
|
Removed old color defines from AM_MAP.C, no longer needed, supplanted by
|
|
variables added to DEFAULT.CFG.
|
|
|
|
1/10/98
|
|
|
|
Added support for secret sector boundaries being displayed on automap. Also
|
|
enabled code to show teleporter lines.
|
|
|
|
|
|
1/7/98
|
|
|
|
Added variables to DEFAULT.CFG to support automap color configuration.
|
|
|
|
|
|
1/5/98
|
|
|
|
Added initial support in automap for showing keyed doors, opening doors, and
|
|
with double IDDT, keys.
|
|
|
|
12/28/98
|
|
|
|
Fixed 0-index confusion in ST_STUFF.C that was not allowing IDCLEV to work
|
|
in the Linux port.
|
|
|
|
|