mirror of
https://github.com/fabiangreffrath/woof.git
synced 2025-08-03 12:47:01 -04:00

* Convert all DOS-format text files to Unix-format * pkg/win32: fix clean target to remove staging directory * pkg/win32: Include docs and examples directories
88 lines
4.2 KiB
Plaintext
88 lines
4.2 KiB
Plaintext
=============================================================================
|
|
Title : MBFEdit
|
|
Author : Len Pitre
|
|
Email Address : I_am_the_archon@hotmail.com
|
|
Description : As Boomedit was for Boom, MBFedit shall be for MBF.
|
|
: And it was good, and the people were happy.
|
|
Special Thanks to : Lee and Rez for their suggestions, it wouldn't be
|
|
: half the WAD it currently is without their input.
|
|
Additional Credits to : Rogue and Raven for not suing over the Strife and
|
|
Hexen stuff I stole.
|
|
: Rez for beta testing this mess.:)
|
|
: Lee Killough for the MBF engine.
|
|
: TeamTNT for the Boom engine.
|
|
: Id Software for the Doom engine.
|
|
: End of the line.:)
|
|
Command line : MBF -file mbfedit! or something similar.
|
|
: No other external stuff needed.
|
|
=============================================================================
|
|
|
|
Get freaky! Get freaky! Everybody in the house get freaky!
|
|
|
|
== Construction =============================================================
|
|
Base : New level from scratch
|
|
Editor(s) used : DCK 3.62, DCK 2.2f, Wintex, Microsoft paint....
|
|
Build Time : Several hundred repetitions of my music collection.
|
|
Known Bugs : You think I make bug-ridden WADs? Ha! I mock you!
|
|
|
|
== Copyright / Permissions ==================================================
|
|
Authors MAY use this level as a base to build additional levels, if they
|
|
send me a nice e-mail or name their firstborn after me.:)
|
|
|
|
You MAY distribute this WAD provided you include this file, with no
|
|
modifications. You MAY distribute this file in any electronic format
|
|
(BBS, Diskette, CD, etc.) as long as you include this file intact. I also
|
|
suggest that you let me know about it, or I'll send my goons after you.
|
|
|
|
== Where to get this WAD ====================================================
|
|
Dunno. Probably the same place you got the text file. Look around, it
|
|
should be real close to MBF.
|
|
|
|
== Long Explanation for People Brave Enough to Read this Far ================
|
|
Okay, finally, a UAC Base not completely taken over by Hellspawn! Just a
|
|
couple of Imps or Cyberdemons or mutant Commander Keens or something like
|
|
that, I can't remember. Look around, take a couple of lessons in MBF physics.
|
|
Read the signs carefully, and when you're done, nip out the back door to
|
|
finish the level.
|
|
|
|
I'll give a short teaser on some of the rooms, in whatever order I feel like:
|
|
|
|
Outside: Not really a room, but what the heck. Shows some high-friction nukage
|
|
and low-friction ice. These are a bit extreme examples of MBF friction, WAD
|
|
authors might want to use more middle-of-the-road settings.
|
|
|
|
Note how the imps - and dogs, if you take them along - have fun trying to walk
|
|
around, as they're also affected.
|
|
|
|
Grenade testing range: See Grenade fly. See Grenade bounce. See how Grenade
|
|
goes up stairs, over small barricades, and around corners. See Grenade blow
|
|
up and kill stupid marines who don't stand back. This room will give you a
|
|
better idea of how to use grenades, should you ever want to use GRENADE.DEH
|
|
(from EXAMPLES.ZIP) for spicing up regular levels, or for a WAD of yours.
|
|
|
|
Physics 101: Hit the switch, watch torque make the dead imp fall from his
|
|
now unstable perch.
|
|
|
|
Physics 201: Hit the switch, and enjoy slightly more advanced uses of torque.
|
|
No conveyors here, folks.
|
|
|
|
Unstable reactor waste: Hit the switch, watch torque make the barrel fall
|
|
from its now unstable perch. But the torque isn't the big thing here, it's
|
|
the TOUCHY DeHackEd flag I put on the barrel. Watch and learn.
|
|
|
|
Wind tunnel: Not only does friction now effect monsters, but the wind does too.
|
|
|
|
Stained Glass storage: A bit of a steal from Boomedit, but with a smoother
|
|
twist. One side of the door is a fast (blazing) door trigger, one is a normal
|
|
trigger, so you can see the effect at different speeds. Watch the room's
|
|
lighting as the door moves.
|
|
|
|
Reactor control room: My, my. Doesn't that little valve look harmless, an
|
|
easy kill.
|
|
|
|
Suicide Counseling: No comment. We all need a bit of suspense in our lives.:)
|
|
|
|
Len Pitre
|
|
January 1,1999 A.D.
|
|
|