woof/setup/mainmenu.c
2024-05-13 16:43:07 +07:00

184 lines
4.0 KiB
C

//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
#include "SDL.h"
#include <stdio.h>
#include <stdlib.h>
#include "config.h"
#include "doomkeys.h"
#include "i_timer.h"
#include "m_misc.h"
#include "multiplayer.h"
#include "setup_icon.c"
#include "textscreen.h"
static void DoQuit(void *widget, void *dosave)
{
TXT_Shutdown();
exit(0);
}
#if 0
static void QuitConfirm(void *unused1, void *unused2)
{
txt_window_t *window;
txt_label_t *label;
txt_button_t *yes_button;
txt_button_t *no_button;
window = TXT_NewWindow(NULL);
TXT_AddWidgets(window,
label = TXT_NewLabel("Exiting setup.\nSave settings?"),
TXT_NewStrut(24, 0),
yes_button = TXT_NewButton2(" Yes ", DoQuit, DoQuit),
no_button = TXT_NewButton2(" No ", DoQuit, NULL),
NULL);
TXT_SetWidgetAlign(label, TXT_HORIZ_CENTER);
TXT_SetWidgetAlign(yes_button, TXT_HORIZ_CENTER);
TXT_SetWidgetAlign(no_button, TXT_HORIZ_CENTER);
// Only an "abort" button in the middle.
TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER,
TXT_NewWindowAbortAction(window));
TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
}
#endif
#if 0
static void LaunchDoom(void *unused1, void *unused2)
{
execute_context_t *exec;
// Shut down textscreen GUI
TXT_Shutdown();
// Launch Doom
exec = NewExecuteContext();
PassThroughArguments(exec);
ExecuteDoom(exec);
exit(0);
}
#endif
void MainMenu(void)
{
txt_window_t *window;
txt_window_action_t *quit_action;
window = TXT_NewWindow("Main Menu");
TXT_AddWidgets(window,
TXT_NewButton2("Start a Network Game",
(TxtWidgetSignalFunc) StartMultiGame, NULL),
TXT_NewButton2("Join a Network Game",
(TxtWidgetSignalFunc) JoinMultiGame, NULL),
NULL);
quit_action = TXT_NewWindowAction(KEY_ESCAPE, "Quit");
TXT_SignalConnect(quit_action, "pressed", DoQuit, NULL);
TXT_SetWindowAction(window, TXT_HORIZ_LEFT, quit_action);
}
//
// Application icon
//
static void SetIcon(void)
{
SDL_Surface *surface;
surface = SDL_CreateRGBSurfaceFrom((void *) setup_icon_data, setup_icon_w,
setup_icon_h, 32, setup_icon_w * 4,
0xffu << 24, 0xffu << 16,
0xffu << 8, 0xffu << 0);
SDL_SetWindowIcon(TXT_SDLWindow, surface);
SDL_FreeSurface(surface);
}
static void SetWindowTitle(void)
{
char *title;
title = M_StringDuplicate(PROJECT_NAME " Setup ver " PROJECT_VERSION);
TXT_SetDesktopTitle(title);
free(title);
}
// Initialize the textscreen library.
static void InitTextscreen(void)
{
if (!TXT_Init())
{
fprintf(stderr, "Failed to initialize GUI\n");
exit(-1);
}
// Set Romero's "funky blue" color:
// <https://doomwiki.org/wiki/Romero_Blue>
TXT_SetColor(TXT_COLOR_BLUE, 0x04, 0x14, 0x40);
SetIcon();
SetWindowTitle();
}
// Restart the textscreen library. Used when the video_driver variable
// is changed.
void RestartTextscreen(void)
{
TXT_Shutdown();
InitTextscreen();
}
//
// Initialize and run the textscreen GUI.
//
static void RunGUI(void)
{
I_InitTimer();
InitTextscreen();
TXT_GUIMainLoop();
}
static void MissionSet(void)
{
SetWindowTitle();
MainMenu();
}
void D_DoomMain(void)
{
//SetupMission(MissionSet);
MissionSet();
RunGUI();
}