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* Make the Freedoom IWADs their own mission pack and add support for the freedoom-all autoload directory. * Add freedoom1-all and freedoom2-all directories. * Space after comma.
973 lines
24 KiB
C
973 lines
24 KiB
C
//
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// Copyright(C) 2005-2014 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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#include "SDL.h"
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include "d_iwad.h"
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#include "doomdef.h"
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#include "doomkeys.h"
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#include "execute.h"
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#include "m_misc.h"
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#include "multiplayer.h"
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#include "net_defs.h"
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#include "net_io.h"
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#include "net_query.h"
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#include "textscreen.h"
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#define MULTI_START_HELP_URL "https://www.chocolate-doom.org/setup-multi-start"
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#define MULTI_JOIN_HELP_URL "https://www.chocolate-doom.org/setup-multi-join"
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#define MULTI_CONFIG_HELP_URL "https://www.chocolate-doom.org/setup-multi-config"
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#define LEVEL_WARP_HELP_URL "https://www.chocolate-doom.org/setup-level-warp"
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#define NUM_WADS 10
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#define NUM_EXTRA_PARAMS 10
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typedef enum
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{
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WARP_ExMy,
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WARP_MAPxy,
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} warptype_t;
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// Fallback IWADs to use if no IWADs are detected.
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static const iwad_t fallback_iwads[] = {
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{ "doom.wad", doom, retail, "Doom" }
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};
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// Array of IWADs found to be installed
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static const iwad_t **found_iwads;
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static const char **iwad_labels;
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// Index of the currently selected IWAD
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static int found_iwad_selected = -1;
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// Filename to pass to '-iwad'.
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static const char *iwadfile;
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static const char *wad_extensions[] = { "wad", "lmp", "deh", NULL };
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static const char *doom_skills[] =
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{
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"I'm too young to die.", "Hey, not too rough.", "Hurt me plenty.",
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"Ultra-Violence.", "NIGHTMARE!",
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};
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static const char *chex_skills[] =
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{
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"Easy does it", "Not so sticky", "Gobs of goo", "Extreme ooze",
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"SUPER SLIMEY!"
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};
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static const char *hacx_skills[] =
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{
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"Please don't shoot!", "Aggrh, I need health!", "Let's rip them apart!",
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"I am immortal", "INSANITY!"
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};
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static const char *rekkr_skills[] =
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{
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"Scrapper", "Brawler", "Fighter", "Wrecker", "BERSERKER"
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};
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static const char *freedoom_skills[] =
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{
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"Please don't kill me!", "Will this hurt?", "Bring on the pain.",
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"Extreme carnage.", "MAYHEM!",
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};
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static const char *gamemodes[] = { "Co-operative", "Deathmatch",
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"Deathmatch 2.0", "Deathmatch 3.0" };
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static char *wads[NUM_WADS];
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static char *extra_params[NUM_EXTRA_PARAMS];
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static int skill = 2;
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static int nomonsters = 0;
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static int deathmatch = 0;
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static int fast = 0;
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static int respawn = 0;
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static int udpport = 2342;
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static int timer = 0;
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static int privateserver = 0;
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static txt_dropdown_list_t *skillbutton;
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static txt_button_t *warpbutton;
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static warptype_t warptype = WARP_MAPxy;
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static int warpepisode = 1;
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static int warpmap = 1;
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// Address to connect to when joining a game
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static char *connect_address = NULL;
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static txt_window_t *query_window;
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static int query_servers_found;
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// Find an IWAD from its description
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static const iwad_t *GetCurrentIWAD(void)
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{
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return found_iwads[found_iwad_selected];
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}
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static void AddWADs(execute_context_t *exec)
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{
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int have_wads = 0;
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int i;
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for (i=0; i<NUM_WADS; ++i)
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{
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if (wads[i] != NULL && strlen(wads[i]) > 0)
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{
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if (!have_wads)
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{
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AddCmdLineParameter(exec, "-file");
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have_wads = 1;
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}
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AddCmdLineParameter(exec, "\"%s\"", wads[i]);
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}
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}
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}
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static void AddExtraParameters(execute_context_t *exec)
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{
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int i;
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for (i=0; i<NUM_EXTRA_PARAMS; ++i)
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{
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if (extra_params[i] != NULL && strlen(extra_params[i]) > 0)
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{
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AddCmdLineParameter(exec, "%s", extra_params[i]);
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}
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}
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}
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static void AddIWADParameter(execute_context_t *exec)
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{
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if (iwadfile != NULL)
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{
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AddCmdLineParameter(exec, "-iwad %s", iwadfile);
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}
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}
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// Callback function invoked to launch the game.
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// This is used when starting a server and also when starting a
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// single player game via the "warp" menu.
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static void StartGame(int multiplayer)
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{
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execute_context_t *exec;
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exec = NewExecuteContext();
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// Extra parameters come first, before all others; this way,
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// they can override any of the options set in the dialog.
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AddExtraParameters(exec);
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AddIWADParameter(exec);
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AddCmdLineParameter(exec, "-skill %i", skill + 1);
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if (nomonsters)
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{
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AddCmdLineParameter(exec, "-nomonsters");
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}
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if (fast)
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{
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AddCmdLineParameter(exec, "-fast");
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}
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if (respawn)
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{
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AddCmdLineParameter(exec, "-respawn");
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}
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if (warptype == WARP_ExMy)
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{
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// TODO: select IWAD based on warp type
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AddCmdLineParameter(exec, "-warp %i %i", warpepisode, warpmap);
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}
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else if (warptype == WARP_MAPxy)
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{
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AddCmdLineParameter(exec, "-warp %i", warpmap);
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}
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// Multiplayer-specific options:
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if (multiplayer)
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{
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AddCmdLineParameter(exec, "-server");
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AddCmdLineParameter(exec, "-port %i", udpport);
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if (deathmatch == 1)
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{
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AddCmdLineParameter(exec, "-deathmatch");
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}
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else if (deathmatch == 2)
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{
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AddCmdLineParameter(exec, "-altdeath");
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}
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else if (deathmatch == 3) // AX: this is a Crispy-specific change
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{
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AddCmdLineParameter(exec, "-dm3");
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}
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if (timer > 0)
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{
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AddCmdLineParameter(exec, "-timer %i", timer);
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}
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if (privateserver)
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{
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AddCmdLineParameter(exec, "-privateserver");
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}
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}
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AddWADs(exec);
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TXT_Shutdown();
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PassThroughArguments(exec);
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ExecuteDoom(exec);
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SDL_Quit();
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exit(0);
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}
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static void StartServerGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
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{
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StartGame(1);
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}
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static void StartSinglePlayerGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
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{
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StartGame(0);
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}
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static void UpdateWarpButton(void)
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{
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char buf[10];
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if (warptype == WARP_ExMy)
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{
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M_snprintf(buf, sizeof(buf), "E%iM%i", warpepisode, warpmap);
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}
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else if (warptype == WARP_MAPxy)
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{
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M_snprintf(buf, sizeof(buf), "MAP%02i", warpmap);
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}
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TXT_SetButtonLabel(warpbutton, buf);
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}
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static void UpdateSkillButton(void)
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{
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const iwad_t *iwad = GetCurrentIWAD();
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switch(iwad->mission)
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{
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case pack_chex:
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case pack_chex3v:
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skillbutton->values = chex_skills;
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break;
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case pack_hacx:
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skillbutton->values = hacx_skills;
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break;
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case pack_rekkr:
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skillbutton->values = rekkr_skills;
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break;
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case pack_freedoom:
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skillbutton->values = freedoom_skills;
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break;
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default:
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skillbutton->values = doom_skills;
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break;
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}
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}
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static void SetExMyWarp(TXT_UNCAST_ARG(widget), void *val)
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{
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int l;
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l = (intptr_t) val;
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warpepisode = l / 10;
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warpmap = l % 10;
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UpdateWarpButton();
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}
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static void SetMAPxyWarp(TXT_UNCAST_ARG(widget), void *val)
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{
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int l;
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l = (intptr_t) val;
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warpmap = l;
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UpdateWarpButton();
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}
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static void CloseLevelSelectDialog(TXT_UNCAST_ARG(button), TXT_UNCAST_ARG(window))
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{
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TXT_CAST_ARG(txt_window_t, window);
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TXT_CloseWindow(window);
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}
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static int GetNumEpisodes(GameMission_t mission, GameMode_t mode)
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{
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switch(mode)
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{
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case commercial:
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case shareware:
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return 1;
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break;
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case registered:
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return 3;
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break;
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case retail:
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return 4;
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break;
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default:
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return 4;
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break;
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}
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}
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static void LevelSelectDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
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{
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txt_window_t *window;
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txt_button_t *button;
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const iwad_t *iwad;
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char buf[10];
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int episodes;
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int x, y;
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int l;
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int i;
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window = TXT_NewWindow("Select level");
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iwad = GetCurrentIWAD();
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if (warptype == WARP_ExMy)
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{
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episodes = GetNumEpisodes(iwad->mission, iwad->mode);
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TXT_SetTableColumns(window, episodes);
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// ExMy levels
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for (y=1; y<10; ++y)
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{
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for (x=1; x<=episodes; ++x)
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{
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if (iwad->mission == pack_chex && (x > 1 || y > 5))
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{
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continue;
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}
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M_snprintf(buf, sizeof(buf),
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" E%dM%d ", x, y);
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button = TXT_NewButton(buf);
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TXT_SignalConnect(button, "pressed",
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SetExMyWarp, (void *) (intptr_t) (x * 10 + y));
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TXT_SignalConnect(button, "pressed",
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CloseLevelSelectDialog, window);
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TXT_AddWidget(window, button);
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if (warpepisode == x && warpmap == y)
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{
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TXT_SelectWidget(window, button);
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}
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}
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}
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}
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else
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{
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TXT_SetTableColumns(window, 6);
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for (i=0; i<60; ++i)
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{
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x = i % 6;
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y = i / 6;
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l = x * 10 + y + 1;
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if (l > 32)
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{
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TXT_AddWidget(window, NULL);
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continue;
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}
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M_snprintf(buf, sizeof(buf), " MAP%02d ", l);
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button = TXT_NewButton(buf);
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TXT_SignalConnect(button, "pressed",
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SetMAPxyWarp, (void *) (intptr_t) l);
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TXT_SignalConnect(button, "pressed",
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CloseLevelSelectDialog, window);
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TXT_AddWidget(window, button);
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if (warpmap == l)
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{
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TXT_SelectWidget(window, button);
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}
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}
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}
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}
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static void IWADSelected(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
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{
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const iwad_t *iwad;
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// Find the iwad_t selected
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iwad = GetCurrentIWAD();
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// Update iwadfile
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iwadfile = iwad->name;
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}
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// Called when the IWAD button is changed, to update warptype.
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static void UpdateWarpType(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
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{
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warptype_t new_warptype;
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const iwad_t *iwad = GetCurrentIWAD();
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if (iwad->mode == commercial)
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{
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new_warptype = WARP_MAPxy;
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}
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else
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{
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new_warptype = WARP_ExMy;
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}
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// Reset to E1M1 / MAP01 when the warp type is changed.
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if (new_warptype != warptype)
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{
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warpepisode = 1;
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warpmap = 1;
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}
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warptype = new_warptype;
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UpdateWarpButton();
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UpdateSkillButton();
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}
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// Get an IWAD list with a default fallback IWAD that is appropriate
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// for the game we are configuring (matches gamemission global variable).
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static const iwad_t **GetFallbackIwadList(void)
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{
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static const iwad_t *fallback_iwad_list[2];
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// Default to use if we don't find something better.
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fallback_iwad_list[0] = &fallback_iwads[0];
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fallback_iwad_list[1] = NULL;
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return fallback_iwad_list;
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}
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static txt_widget_t *IWADSelector(void)
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{
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txt_dropdown_list_t *dropdown;
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txt_widget_t *result;
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int num_iwads;
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unsigned int i;
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// Find out what WADs are installed
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found_iwads = D_GetIwads();
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// Build a list of the descriptions for all installed IWADs
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num_iwads = 0;
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for (i=0; found_iwads[i] != NULL; ++i)
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{
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++num_iwads;
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}
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iwad_labels = malloc(sizeof(*iwad_labels) * num_iwads);
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for (i=0; i < num_iwads; ++i)
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{
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iwad_labels[i] = found_iwads[i]->description;
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}
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// If no IWADs are found, provide Doom 2 as an option, but
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// we're probably screwed.
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if (num_iwads == 0)
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{
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found_iwads = GetFallbackIwadList();
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num_iwads = 1;
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}
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// Build a dropdown list of IWADs
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if (num_iwads < 2)
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{
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// We have only one IWAD. Show as a label.
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result = (txt_widget_t *) TXT_NewLabel(found_iwads[0]->description);
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}
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else
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{
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// Dropdown list allowing IWAD to be selected.
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dropdown = TXT_NewDropdownList(&found_iwad_selected,
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iwad_labels, num_iwads);
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TXT_SignalConnect(dropdown, "changed", IWADSelected, NULL);
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result = (txt_widget_t *) dropdown;
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}
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// The first time the dialog is opened, found_iwad_selected=-1,
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// so select the first IWAD in the list. Don't lose the setting
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// if we close and reopen the dialog.
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if (found_iwad_selected < 0 || found_iwad_selected >= num_iwads)
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{
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found_iwad_selected = 0;
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}
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IWADSelected(NULL, NULL);
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return result;
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}
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// Create the window action button to start the game. This invokes
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// a different callback depending on whether to start a multiplayer
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// or single player game.
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static txt_window_action_t *StartGameAction(int multiplayer)
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{
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txt_window_action_t *action;
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TxtWidgetSignalFunc callback;
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action = TXT_NewWindowAction(KEY_F10, "Start");
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if (multiplayer)
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{
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callback = StartServerGame;
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}
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else
|
|
{
|
|
callback = StartSinglePlayerGame;
|
|
}
|
|
|
|
TXT_SignalConnect(action, "pressed", callback, NULL);
|
|
|
|
return action;
|
|
}
|
|
|
|
static void OpenWadsWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
|
|
{
|
|
txt_window_t *window;
|
|
int i;
|
|
|
|
window = TXT_NewWindow("Add WADs");
|
|
|
|
for (i=0; i<NUM_WADS; ++i)
|
|
{
|
|
TXT_AddWidget(window,
|
|
TXT_NewFileSelector(&wads[i], 60, "Select a WAD file",
|
|
wad_extensions));
|
|
}
|
|
}
|
|
|
|
static void OpenExtraParamsWindow(TXT_UNCAST_ARG(widget),
|
|
TXT_UNCAST_ARG(user_data))
|
|
{
|
|
txt_window_t *window;
|
|
int i;
|
|
|
|
window = TXT_NewWindow("Extra command line parameters");
|
|
|
|
for (i=0; i<NUM_EXTRA_PARAMS; ++i)
|
|
{
|
|
TXT_AddWidget(window, TXT_NewInputBox(&extra_params[i], 70));
|
|
}
|
|
}
|
|
|
|
static txt_window_action_t *WadWindowAction(void)
|
|
{
|
|
txt_window_action_t *action;
|
|
|
|
action = TXT_NewWindowAction('w', "Add WADs");
|
|
TXT_SignalConnect(action, "pressed", OpenWadsWindow, NULL);
|
|
|
|
return action;
|
|
}
|
|
|
|
static txt_dropdown_list_t *GameTypeDropdown(void)
|
|
{
|
|
return TXT_NewDropdownList(&deathmatch, gamemodes, 4);
|
|
}
|
|
|
|
// "Start game" menu. This is used for the start server window
|
|
// and the single player warp menu. The parameters specify
|
|
// the window title and whether to display multiplayer options.
|
|
|
|
static void StartGameMenu(const char *window_title, int multiplayer)
|
|
{
|
|
txt_window_t *window;
|
|
txt_widget_t *iwad_selector;
|
|
|
|
window = TXT_NewWindow(window_title);
|
|
TXT_SetTableColumns(window, 2);
|
|
TXT_SetColumnWidths(window, 12, 6);
|
|
|
|
if (multiplayer)
|
|
{
|
|
TXT_SetWindowHelpURL(window, MULTI_START_HELP_URL);
|
|
}
|
|
else
|
|
{
|
|
TXT_SetWindowHelpURL(window, LEVEL_WARP_HELP_URL);
|
|
}
|
|
|
|
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
|
|
TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction(multiplayer));
|
|
|
|
TXT_AddWidgets(window,
|
|
TXT_NewLabel("Game"),
|
|
iwad_selector = IWADSelector(),
|
|
NULL);
|
|
|
|
TXT_AddWidgets(window,
|
|
TXT_NewLabel("Skill"),
|
|
skillbutton = TXT_NewDropdownList(&skill, doom_skills, 5),
|
|
TXT_NewLabel("Level warp"),
|
|
warpbutton = TXT_NewButton2("?", LevelSelectDialog, NULL),
|
|
NULL);
|
|
|
|
if (multiplayer)
|
|
{
|
|
TXT_AddWidgets(window,
|
|
TXT_NewLabel("Game type"),
|
|
GameTypeDropdown(),
|
|
TXT_NewLabel("Time limit"),
|
|
TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2),
|
|
TXT_NewLabel("minutes"),
|
|
NULL),
|
|
NULL);
|
|
}
|
|
|
|
TXT_AddWidgets(window,
|
|
TXT_NewSeparator("Monster options"),
|
|
TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters),
|
|
TXT_TABLE_OVERFLOW_RIGHT,
|
|
TXT_NewCheckBox("Fast monsters", &fast),
|
|
TXT_TABLE_OVERFLOW_RIGHT,
|
|
TXT_NewCheckBox("Respawning monsters", &respawn),
|
|
TXT_TABLE_OVERFLOW_RIGHT,
|
|
NULL);
|
|
|
|
if (multiplayer)
|
|
{
|
|
TXT_AddWidgets(window,
|
|
TXT_NewSeparator("Advanced"),
|
|
TXT_NewLabel("UDP port"),
|
|
TXT_NewIntInputBox(&udpport, 5),
|
|
TXT_NewInvertedCheckBox("Register with master server",
|
|
&privateserver),
|
|
TXT_TABLE_OVERFLOW_RIGHT,
|
|
NULL);
|
|
}
|
|
|
|
TXT_AddWidgets(window,
|
|
TXT_NewButton2("Add extra parameters...",
|
|
OpenExtraParamsWindow, NULL),
|
|
TXT_TABLE_OVERFLOW_RIGHT,
|
|
NULL);
|
|
|
|
TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL);
|
|
|
|
UpdateWarpType(NULL, NULL);
|
|
UpdateWarpButton();
|
|
}
|
|
|
|
void StartMultiGame(TXT_UNCAST_ARG(widget), void *user_data)
|
|
{
|
|
StartGameMenu("Start multiplayer game", 1);
|
|
}
|
|
|
|
void WarpMenu(TXT_UNCAST_ARG(widget), void *user_data)
|
|
{
|
|
StartGameMenu("Level Warp", 0);
|
|
}
|
|
|
|
static void DoJoinGame(void *unused1, void *unused2)
|
|
{
|
|
execute_context_t *exec;
|
|
|
|
if (connect_address == NULL || strlen(connect_address) <= 0)
|
|
{
|
|
TXT_MessageBox(NULL, "Please enter a server address\n"
|
|
"to connect to.");
|
|
return;
|
|
}
|
|
|
|
exec = NewExecuteContext();
|
|
|
|
AddCmdLineParameter(exec, "-connect %s", connect_address);
|
|
|
|
// Extra parameters come first, so that they can be used to override
|
|
// the other parameters.
|
|
|
|
AddExtraParameters(exec);
|
|
AddIWADParameter(exec);
|
|
AddWADs(exec);
|
|
|
|
TXT_Shutdown();
|
|
|
|
//M_SaveDefaults();
|
|
|
|
PassThroughArguments(exec);
|
|
|
|
ExecuteDoom(exec);
|
|
|
|
exit(0);
|
|
}
|
|
|
|
static txt_window_action_t *JoinGameAction(void)
|
|
{
|
|
txt_window_action_t *action;
|
|
|
|
action = TXT_NewWindowAction(KEY_F10, "Connect");
|
|
TXT_SignalConnect(action, "pressed", DoJoinGame, NULL);
|
|
|
|
return action;
|
|
}
|
|
|
|
static void SelectQueryAddress(TXT_UNCAST_ARG(button),
|
|
TXT_UNCAST_ARG(querydata))
|
|
{
|
|
TXT_CAST_ARG(txt_button_t, button);
|
|
TXT_CAST_ARG(net_querydata_t, querydata);
|
|
int i;
|
|
|
|
if (querydata->server_state != 0)
|
|
{
|
|
TXT_MessageBox("Cannot connect to server",
|
|
"Gameplay is already in progress\n"
|
|
"on this server.");
|
|
return;
|
|
}
|
|
|
|
// Set address to connect to:
|
|
|
|
free(connect_address);
|
|
connect_address = M_StringDuplicate(button->label);
|
|
|
|
// Auto-choose IWAD if there is already a player connected.
|
|
|
|
if (querydata->num_players > 0)
|
|
{
|
|
for (i = 0; found_iwads[i] != NULL; ++i)
|
|
{
|
|
if (found_iwads[i]->mode == querydata->gamemode
|
|
&& found_iwads[i]->mission == querydata->gamemission)
|
|
{
|
|
found_iwad_selected = i;
|
|
iwadfile = found_iwads[i]->name;
|
|
break;
|
|
}
|
|
}
|
|
#if 0
|
|
if (found_iwads[i] == NULL)
|
|
{
|
|
TXT_MessageBox(NULL,
|
|
"The game on this server seems to be:\n"
|
|
"\n"
|
|
" %s\n"
|
|
"\n"
|
|
"but the IWAD file %s is not found!\n"
|
|
"Without the required IWAD file, it may not be\n"
|
|
"possible to join this game.",
|
|
D_SuggestGameName(querydata->gamemission,
|
|
querydata->gamemode),
|
|
D_SuggestIWADName(querydata->gamemission,
|
|
querydata->gamemode));
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Finished with search.
|
|
|
|
TXT_CloseWindow(query_window);
|
|
}
|
|
|
|
static void QueryResponseCallback(net_addr_t *addr,
|
|
net_querydata_t *querydata,
|
|
unsigned int ping_time,
|
|
TXT_UNCAST_ARG(results_table))
|
|
{
|
|
TXT_CAST_ARG(txt_table_t, results_table);
|
|
char ping_time_str[16];
|
|
char description[47];
|
|
|
|
// When we connect we'll have to negotiate a common protocol that we
|
|
// can agree upon between the client and server. If we can't then we
|
|
// won't be able to connect, so it's pointless to include it in the
|
|
// results list. If protocol==NET_PROTOCOL_UNKNOWN then this may be
|
|
// an old, pre-3.0 Chocolate Doom server that doesn't support the new
|
|
// protocol negotiation mechanism, or it may be an incompatible fork.
|
|
if (querydata->protocol == NET_PROTOCOL_UNKNOWN)
|
|
{
|
|
return;
|
|
}
|
|
|
|
M_snprintf(ping_time_str, sizeof(ping_time_str), "%ims", ping_time);
|
|
|
|
// Build description from server name field. Because there is limited
|
|
// space, we only include the player count if there are already players
|
|
// connected to the server.
|
|
if (querydata->num_players > 0)
|
|
{
|
|
M_snprintf(description, sizeof(description), "(%d/%d) ",
|
|
querydata->num_players, querydata->max_players);
|
|
}
|
|
else
|
|
{
|
|
M_StringCopy(description, "", sizeof(description));
|
|
}
|
|
|
|
M_StringConcat(description, querydata->description, sizeof(description));
|
|
|
|
TXT_AddWidgets(results_table,
|
|
TXT_NewLabel(ping_time_str),
|
|
TXT_NewButton2(NET_AddrToString(addr),
|
|
SelectQueryAddress, querydata),
|
|
TXT_NewLabel(description),
|
|
NULL);
|
|
|
|
++query_servers_found;
|
|
}
|
|
|
|
static void QueryPeriodicCallback(TXT_UNCAST_ARG(results_table))
|
|
{
|
|
TXT_CAST_ARG(txt_table_t, results_table);
|
|
|
|
if (!NET_Query_Poll(QueryResponseCallback, results_table))
|
|
{
|
|
TXT_SetPeriodicCallback(NULL, NULL, 0);
|
|
|
|
if (query_servers_found == 0)
|
|
{
|
|
TXT_AddWidgets(results_table,
|
|
TXT_TABLE_EMPTY,
|
|
TXT_NewLabel("No compatible servers found."),
|
|
NULL
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void QueryWindowClosed(TXT_UNCAST_ARG(window), void *unused)
|
|
{
|
|
TXT_SetPeriodicCallback(NULL, NULL, 0);
|
|
}
|
|
|
|
static void ServerQueryWindow(const char *title)
|
|
{
|
|
txt_table_t *results_table;
|
|
|
|
query_servers_found = 0;
|
|
|
|
query_window = TXT_NewWindow(title);
|
|
|
|
TXT_AddWidget(query_window,
|
|
TXT_NewScrollPane(70, 10,
|
|
results_table = TXT_NewTable(3)));
|
|
|
|
TXT_SetColumnWidths(results_table, 7, 22, 40);
|
|
TXT_SetPeriodicCallback(QueryPeriodicCallback, results_table, 1);
|
|
|
|
TXT_SignalConnect(query_window, "closed", QueryWindowClosed, NULL);
|
|
}
|
|
|
|
static void FindInternetServer(TXT_UNCAST_ARG(widget),
|
|
TXT_UNCAST_ARG(user_data))
|
|
{
|
|
NET_StartMasterQuery();
|
|
ServerQueryWindow("Find Internet server");
|
|
}
|
|
|
|
static void FindLANServer(TXT_UNCAST_ARG(widget),
|
|
TXT_UNCAST_ARG(user_data))
|
|
{
|
|
NET_StartLANQuery();
|
|
ServerQueryWindow("Find LAN server");
|
|
}
|
|
|
|
void JoinMultiGame(TXT_UNCAST_ARG(widget), void *user_data)
|
|
{
|
|
txt_window_t *window;
|
|
txt_inputbox_t *address_box;
|
|
|
|
window = TXT_NewWindow("Join multiplayer game");
|
|
TXT_SetTableColumns(window, 2);
|
|
TXT_SetColumnWidths(window, 12, 12);
|
|
|
|
TXT_SetWindowHelpURL(window, MULTI_JOIN_HELP_URL);
|
|
|
|
TXT_AddWidgets(window,
|
|
TXT_NewLabel("Game"),
|
|
IWADSelector(),
|
|
NULL);
|
|
|
|
TXT_AddWidgets(window,
|
|
TXT_NewSeparator("Server"),
|
|
TXT_NewLabel("Connect to address: "),
|
|
address_box = TXT_NewInputBox(&connect_address, 30),
|
|
|
|
TXT_NewButton2("Find server on Internet...",
|
|
FindInternetServer, NULL),
|
|
TXT_TABLE_OVERFLOW_RIGHT,
|
|
TXT_NewButton2("Find server on local network...",
|
|
FindLANServer, NULL),
|
|
TXT_TABLE_OVERFLOW_RIGHT,
|
|
TXT_NewStrut(0, 1),
|
|
TXT_TABLE_OVERFLOW_RIGHT,
|
|
TXT_NewButton2("Add extra parameters...",
|
|
OpenExtraParamsWindow, NULL),
|
|
NULL);
|
|
|
|
TXT_SelectWidget(window, address_box);
|
|
|
|
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
|
|
TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction());
|
|
}
|