woof/src/p_pspr.h
2025-03-22 11:54:51 +01:00

106 lines
3.0 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: p_pspr.h,v 1.5 1998/05/03 22:54:44 killough Exp $
//
// Copyright (C) 1999 by
// id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Sprite animation.
//
//-----------------------------------------------------------------------------
#ifndef __P_PSPR__
#define __P_PSPR__
// Basic data types.
// Needs fixed point, and BAM angles.
#include "m_fixed.h"
#include "tables.h"
// Needs to include the precompiled sprite animation tables.
//
// Header generated by multigen utility.
// This includes all the data for thing animation,
// i.e. the Thing Atrributes table and the Frame Sequence table.
#include "info.h"
//
// Frame flags:
// handles maximum brightness (torches, muzzle flare, light sources)
//
#define FF_FULLBRIGHT 0x8000 /* flag in thing->frame */
#define FF_FRAMEMASK 0x7fff
//
// Overlay psprites are scaled shapes
// drawn directly on the view screen,
// coordinates are given for a 320*200 view screen.
//
typedef enum
{
ps_weapon,
ps_flash,
NUMPSPRITES
} psprnum_t;
typedef struct
{
state_t *state; // a NULL state means not active
int tics;
fixed_t sx;
fixed_t sy;
} pspdef_t;
extern int weapon_preferences[2][NUMWEAPONS+1]; // killough 5/2/98
int P_WeaponPreferred(int w1, int w2);
struct player_s;
int P_SwitchWeapon(struct player_s *player);
boolean P_CheckAmmo(struct player_s *player);
void P_SetupPsprites(struct player_s *curplayer);
void P_MovePsprites(struct player_s *curplayer);
void P_DropWeapon(struct player_s *player);
#endif
//----------------------------------------------------------------------------
//
// $Log: p_pspr.h,v $
// Revision 1.5 1998/05/03 22:54:44 killough
// beautification, add external decls formerly in p_local.h
//
// Revision 1.4 1998/02/15 02:48:15 phares
// User-defined keys
//
// Revision 1.3 1998/02/09 03:06:18 killough
// Add player weapon preference options
//
// Revision 1.2 1998/01/26 19:27:25 phares
// First rev with no ^Ms
//
// Revision 1.1.1.1 1998/01/19 14:03:09 rand
// Lee's Jan 19 sources
//
//----------------------------------------------------------------------------