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106 lines
3.0 KiB
C++
106 lines
3.0 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id: p_pspr.h,v 1.5 1998/05/03 22:54:44 killough Exp $
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//
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// Copyright (C) 1999 by
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// id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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// DESCRIPTION:
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// Sprite animation.
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//
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//-----------------------------------------------------------------------------
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#ifndef __P_PSPR__
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#define __P_PSPR__
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// Basic data types.
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// Needs fixed point, and BAM angles.
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#include "m_fixed.h"
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#include "tables.h"
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// Needs to include the precompiled sprite animation tables.
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//
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// Header generated by multigen utility.
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// This includes all the data for thing animation,
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// i.e. the Thing Atrributes table and the Frame Sequence table.
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#include "info.h"
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//
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// Frame flags:
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// handles maximum brightness (torches, muzzle flare, light sources)
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//
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#define FF_FULLBRIGHT 0x8000 /* flag in thing->frame */
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#define FF_FRAMEMASK 0x7fff
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//
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// Overlay psprites are scaled shapes
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// drawn directly on the view screen,
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// coordinates are given for a 320*200 view screen.
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//
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typedef enum
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{
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ps_weapon,
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ps_flash,
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NUMPSPRITES
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} psprnum_t;
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typedef struct
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{
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state_t *state; // a NULL state means not active
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int tics;
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fixed_t sx;
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fixed_t sy;
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} pspdef_t;
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extern int weapon_preferences[2][NUMWEAPONS+1]; // killough 5/2/98
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int P_WeaponPreferred(int w1, int w2);
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struct player_s;
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int P_SwitchWeapon(struct player_s *player);
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boolean P_CheckAmmo(struct player_s *player);
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void P_SetupPsprites(struct player_s *curplayer);
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void P_MovePsprites(struct player_s *curplayer);
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void P_DropWeapon(struct player_s *player);
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#endif
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//----------------------------------------------------------------------------
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//
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// $Log: p_pspr.h,v $
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// Revision 1.5 1998/05/03 22:54:44 killough
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// beautification, add external decls formerly in p_local.h
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//
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// Revision 1.4 1998/02/15 02:48:15 phares
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// User-defined keys
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//
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// Revision 1.3 1998/02/09 03:06:18 killough
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// Add player weapon preference options
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//
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// Revision 1.2 1998/01/26 19:27:25 phares
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// First rev with no ^Ms
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//
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// Revision 1.1.1.1 1998/01/19 14:03:09 rand
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// Lee's Jan 19 sources
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//
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//----------------------------------------------------------------------------
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