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* Introduce rendering window, renderer, intermediate ARGB frame buffer and texture. * Update keyboard handling to scancode-based approach from Chocolate Doom 3.0. * Other code changes adapted from Chocolate Doom 3.0: + mouse grabing + window event handling + fullscreen toggle * Adapt calls to SDL2 API changes. * Remove all remaining SDL1-only cruft and Source/i_stretch.c. * Rename "Use Page-Flipping" menu option to "Use Hardware Acceleration".
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