Fabian Greffrath 1b0777bd84 port rendering and input code to SDL2
* Introduce rendering window, renderer, intermediate ARGB frame
   buffer and texture.
 * Update keyboard handling to scancode-based approach from Chocolate
   Doom 3.0.
 * Other code changes adapted from Chocolate Doom 3.0:
   + mouse grabing
   + window event handling
   + fullscreen toggle
 * Adapt calls to SDL2 API changes.
 * Remove all remaining SDL1-only cruft and Source/i_stretch.c.

 * Rename "Use Page-Flipping" menu option to "Use Hardware
   Acceleration".
2019-12-20 11:08:03 +01:00
2016-08-20 08:24:31 -07:00
2016-08-19 21:41:36 +02:00
2008-06-16 19:08:27 -05:00
Description
Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.
67 MiB
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