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* Forward declaration of structures in headers where possible * Use M_snprinf instead of sprintf * Remove D_INTMAX D_INTMIN * Don't change libtextscreen files * Add miniz and win32 include directories
412 lines
9.7 KiB
C
412 lines
9.7 KiB
C
//
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// Copyright(C) 2005-2014 Simon Howard
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// DESCRIPTION:
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// OPL SDL interface.
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//
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#include "SDL.h"
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#include "doomtype.h"
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#include "i_oalmusic.h"
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#include "opl.h"
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#include "opl3.h"
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#include "opl_internal.h"
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#include "opl_queue.h"
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#define MAX_SOUND_SLICE_TIME 100 /* ms */
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typedef struct
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{
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unsigned int rate; // Number of times the timer is advanced per sec.
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unsigned int enabled; // Non-zero if timer is enabled.
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unsigned int value; // Last value that was set.
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uint64_t expire_time; // Calculated time that timer will expire.
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} opl_timer_t;
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// When the callback mutex is locked using OPL_Lock, callback functions
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// are not invoked.
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static SDL_mutex *callback_mutex = NULL;
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// Queue of callbacks waiting to be invoked.
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static opl_callback_queue_t *callback_queue;
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// Mutex used to control access to the callback queue.
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static SDL_mutex *callback_queue_mutex = NULL;
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// Current time, in us since startup:
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static uint64_t current_time;
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// If non-zero, playback is currently paused.
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static int opl_sdl_paused;
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// Time offset (in us) due to the fact that callbacks
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// were previously paused.
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static uint64_t pause_offset;
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// OPL software emulator structure.
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static opl3_chip opl_chip;
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static int opl_opl3mode;
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// Register number that was written.
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static int register_num = 0;
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// Timers; DBOPL does not do timer stuff itself.
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static opl_timer_t timer1 = { 12500, 0, 0, 0 };
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static opl_timer_t timer2 = { 3125, 0, 0, 0 };
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static int mixing_freq, mixing_channels;
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// Advance time by the specified number of samples, invoking any
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// callback functions as appropriate.
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static void AdvanceTime(unsigned int nsamples)
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{
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opl_callback_t callback;
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void *callback_data;
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uint64_t us;
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SDL_LockMutex(callback_queue_mutex);
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// Advance time.
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us = ((uint64_t) nsamples * OPL_SECOND) / mixing_freq;
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current_time += us;
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if (opl_sdl_paused)
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{
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pause_offset += us;
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}
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// Are there callbacks to invoke now? Keep invoking them
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// until there are no more left.
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while (!OPL_Queue_IsEmpty(callback_queue)
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&& current_time >= OPL_Queue_Peek(callback_queue) + pause_offset)
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{
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// Pop the callback from the queue to invoke it.
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if (!OPL_Queue_Pop(callback_queue, &callback, &callback_data))
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{
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break;
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}
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// The mutex stuff here is a bit complicated. We must
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// hold callback_mutex when we invoke the callback (so that
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// the control thread can use OPL_Lock() to prevent callbacks
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// from being invoked), but we must not be holding
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// callback_queue_mutex, as the callback must be able to
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// call OPL_SetCallback to schedule new callbacks.
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SDL_UnlockMutex(callback_queue_mutex);
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SDL_LockMutex(callback_mutex);
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callback(callback_data);
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SDL_UnlockMutex(callback_mutex);
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SDL_LockMutex(callback_queue_mutex);
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}
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SDL_UnlockMutex(callback_queue_mutex);
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}
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// Call the OPL emulator code to fill the specified buffer.
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static void FillBuffer(uint8_t *buffer, unsigned int nsamples)
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{
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OPL3_GenerateStream(&opl_chip, (Bit16s *) buffer, nsamples);
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}
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// Callback function to fill a new sound buffer:
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static int OPL_Callback(byte *buffer, int buffer_samples)
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{
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unsigned int filled;
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// Repeatedly call the OPL emulator update function until the buffer is
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// full.
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filled = 0;
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while (filled < buffer_samples)
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{
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uint64_t next_callback_time;
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uint64_t nsamples;
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SDL_LockMutex(callback_queue_mutex);
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// Work out the time until the next callback waiting in
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// the callback queue must be invoked. We can then fill the
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// buffer with this many samples.
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if (opl_sdl_paused || OPL_Queue_IsEmpty(callback_queue))
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{
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nsamples = buffer_samples - filled;
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}
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else
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{
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next_callback_time = OPL_Queue_Peek(callback_queue) + pause_offset;
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nsamples = (next_callback_time - current_time) * mixing_freq;
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nsamples = (nsamples + OPL_SECOND - 1) / OPL_SECOND;
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if (nsamples > buffer_samples - filled)
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{
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nsamples = buffer_samples - filled;
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}
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}
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SDL_UnlockMutex(callback_queue_mutex);
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// Add emulator output to buffer.
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FillBuffer(buffer + filled * 4, nsamples);
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filled += nsamples;
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// Invoke callbacks for this point in time.
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AdvanceTime(nsamples);
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}
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return buffer_samples;
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}
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static void OPL_SDL_Shutdown(void)
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{
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I_OAL_HookMusic(NULL);
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OPL_Queue_Destroy(callback_queue);
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/*
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if (opl_chip != NULL)
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{
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OPLDestroy(opl_chip);
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opl_chip = NULL;
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}
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*/
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if (callback_mutex != NULL)
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{
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SDL_DestroyMutex(callback_mutex);
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callback_mutex = NULL;
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}
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if (callback_queue_mutex != NULL)
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{
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SDL_DestroyMutex(callback_queue_mutex);
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callback_queue_mutex = NULL;
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}
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}
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int opl_gain = 200;
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static int OPL_SDL_Init(unsigned int port_base)
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{
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opl_sdl_paused = 0;
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pause_offset = 0;
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// Queue structure of callbacks to invoke.
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callback_queue = OPL_Queue_Create();
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current_time = 0;
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// Get the mixer frequency, format and number of channels.
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// Only supports AUDIO_S16SYS
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mixing_channels = 2;
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mixing_freq = opl_sample_rate;
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// Create the emulator structure:
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OPL3_Reset(&opl_chip, mixing_freq);
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opl_opl3mode = 0;
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callback_mutex = SDL_CreateMutex();
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callback_queue_mutex = SDL_CreateMutex();
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if (!I_OAL_HookMusic(OPL_Callback))
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{
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OPL_Queue_Destroy(callback_queue);
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SDL_DestroyMutex(callback_mutex);
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SDL_DestroyMutex(callback_queue_mutex);
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return 0;
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}
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I_OAL_SetGain((float)opl_gain / 100.0f);
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return 1;
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}
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static unsigned int OPL_SDL_PortRead(opl_port_t port)
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{
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unsigned int result = 0;
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if (port == OPL_REGISTER_PORT_OPL3)
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{
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return 0xff;
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}
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if (timer1.enabled && current_time > timer1.expire_time)
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{
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result |= 0x80; // Either have expired
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result |= 0x40; // Timer 1 has expired
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}
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if (timer2.enabled && current_time > timer2.expire_time)
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{
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result |= 0x80; // Either have expired
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result |= 0x20; // Timer 2 has expired
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}
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return result;
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}
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static void OPLTimer_CalculateEndTime(opl_timer_t *timer)
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{
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int tics;
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// If the timer is enabled, calculate the time when the timer
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// will expire.
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if (timer->enabled)
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{
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tics = 0x100 - timer->value;
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timer->expire_time = current_time
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+ ((uint64_t) tics * OPL_SECOND) / timer->rate;
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}
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}
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static void WriteRegister(unsigned int reg_num, unsigned int value)
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{
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switch (reg_num)
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{
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case OPL_REG_TIMER1:
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timer1.value = value;
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OPLTimer_CalculateEndTime(&timer1);
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break;
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case OPL_REG_TIMER2:
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timer2.value = value;
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OPLTimer_CalculateEndTime(&timer2);
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break;
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case OPL_REG_TIMER_CTRL:
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if (value & 0x80)
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{
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timer1.enabled = 0;
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timer2.enabled = 0;
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}
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else
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{
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if ((value & 0x40) == 0)
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{
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timer1.enabled = (value & 0x01) != 0;
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OPLTimer_CalculateEndTime(&timer1);
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}
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if ((value & 0x20) == 0)
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{
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timer1.enabled = (value & 0x02) != 0;
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OPLTimer_CalculateEndTime(&timer2);
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}
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}
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break;
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case OPL_REG_NEW:
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opl_opl3mode = value & 0x01;
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default:
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OPL3_WriteRegBuffered(&opl_chip, reg_num, value);
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break;
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}
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}
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static void OPL_SDL_PortWrite(opl_port_t port, unsigned int value)
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{
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if (port == OPL_REGISTER_PORT)
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{
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register_num = value;
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}
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else if (port == OPL_REGISTER_PORT_OPL3)
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{
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register_num = value | 0x100;
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}
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else if (port == OPL_DATA_PORT)
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{
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WriteRegister(register_num, value);
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}
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}
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static void OPL_SDL_SetCallback(uint64_t us, opl_callback_t callback,
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void *data)
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{
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SDL_LockMutex(callback_queue_mutex);
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OPL_Queue_Push(callback_queue, callback, data,
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current_time - pause_offset + us);
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SDL_UnlockMutex(callback_queue_mutex);
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}
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static void OPL_SDL_ClearCallbacks(void)
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{
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SDL_LockMutex(callback_queue_mutex);
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OPL_Queue_Clear(callback_queue);
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SDL_UnlockMutex(callback_queue_mutex);
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}
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static void OPL_SDL_Lock(void)
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{
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SDL_LockMutex(callback_mutex);
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}
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static void OPL_SDL_Unlock(void)
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{
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SDL_UnlockMutex(callback_mutex);
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}
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static void OPL_SDL_SetPaused(int paused)
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{
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opl_sdl_paused = paused;
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}
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static void OPL_SDL_AdjustCallbacks(float factor)
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{
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SDL_LockMutex(callback_queue_mutex);
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OPL_Queue_AdjustCallbacks(callback_queue, current_time, factor);
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SDL_UnlockMutex(callback_queue_mutex);
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}
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opl_driver_t opl_sdl_driver =
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{
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"SDL",
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OPL_SDL_Init,
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OPL_SDL_Shutdown,
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OPL_SDL_PortRead,
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OPL_SDL_PortWrite,
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OPL_SDL_SetCallback,
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OPL_SDL_ClearCallbacks,
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OPL_SDL_Lock,
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OPL_SDL_Unlock,
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OPL_SDL_SetPaused,
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OPL_SDL_AdjustCallbacks,
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};
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