<?xml version="1.0" encoding="utf-8"?>
<!--
	This file is processed by CMake and used by mkpsxiso to build the CD image.

	NOTE: all paths are relative to the build directory; if you want to include
	a file from the source tree, you'll have to prepend its path with
	${PROJECT_SOURCE_DIR}.
-->
<iso_project>
	<track type="data">
		<!--
			The "volume", "volume_set", "publisher", "data_preparer" and
			"copyright" strings below can be freely modified. The ISO9660
			specification, however, imposes the following limitations:

			- "volume" and "volume_set" must be 32 characters or less, and can
			  only contain uppercase letters, digits and underscores.
			- "publisher" and "data_preparer" can be up to 128 characters long
			  and can additionally contain spaces and some special characters.
			- "copyright" should be a path to a file on the disc, even one that
			  does not exist (but in practice it can be set to anything).

			"system" and "application" must always be set to "PLAYSTATION" in
			order for the disc to be recognized as valid.
		-->
		<identifiers
			system			="PLAYSTATION"
			volume			="PSN00BSDK_TEMPLATE"
			volume_set		="PSN00BSDK_TEMPLATE"
			publisher		="MEIDOTEK"
			data_preparer	="PSN00BSDK ${PSN00BSDK_VERSION}"
			application		="PLAYSTATION"
			copyright		="README.TXT;1"
		/>

		<!--
			You may optionally include a license file using the <license> tag.
			Some consoles, particularly Japanese or PAL models with a modchip,
			require the disc to contain valid license data and will refuse to
			boot if it is missing. License files are usually not required on
			US consoles or when booting via softmods or cheat cartridges.

			License files are region-specific and are not distributed with
			PSn00bSDK for obvious reasons, but can be dumped from an official
			game using dumpsxiso or extracted from the Sony SDK.
		-->
		<!--<license file="${PROJECT_SOURCE_DIR}/license.dat" />-->

		<!--
			Files and directories can be added to the disc by placing <file>
			and <dir> tags below. All file names are case-insensitive and must
			be in 8.3 format, i.e. no more than 8 characters for the name and 3
			for the optional extension. Directories cannot have extensions.

			A boot configuration file (SYSTEM.CNF) or executable (PSX.EXE) must
			be present in the root directory. Due to BIOS limitations the root
			directory cannot hold more than 30 files or directories, and the
			entire disc must contain 45 directories or less. Subdirectories can
			contain any number of files.
		-->
		<directory_tree>
			<file name="SYSTEM.CNF"		type="data" source="${PROJECT_SOURCE_DIR}/system.cnf" />
			<file name="TEMPLATE.EXE"	type="data" source="template.exe" />
			<!--
				This file is only required if you are using dynamic linking
				(see the system/dynlink example). It contains the executable's
				symbol map and can be used to obtain the address of a function
				or global variable by its name.
			-->
			<!--<file name="TEMPLATE.MAP"	type="data" source="template.map" />-->

			<dir name="texpacks">
				<file name="default.zip" type="data" source="../classicube.zip" />
			</dir>
			<dummy sectors="1024"/>
		</directory_tree>
	</track>

	<!--
		CD-DA tracks can be added to the CD image by using one or more <track>
		tags. The source attribute must be a path to an audio file in WAV, FLAC
		or MP3 format (using WAV or FLAC is highly recommended to preserve
		audio quality if you have a lossless copy of the source track).
	-->
	<!--<track type="audio" source="${PROJECT_SOURCE_DIR}/track2.wav" />-->
</iso_project>
