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Don't unset fullscreen before going into fullscreen
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parent
034a2fddae
commit
004b1b95d1
18
src/Window.c
18
src/Window.c
@ -2258,7 +2258,6 @@ void Window_FreeFramebuffer(Bitmap* bmp) {
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#include <AGL/agl.h>
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static AGLContext ctx_handle;
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static bool ctx_firstFullscreen;
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static int ctx_windowWidth, ctx_windowHeight;
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static void GLContext_Check(int code, const char* place) {
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@ -2323,16 +2322,6 @@ static void GLContext_SetFullscreen(void) {
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GLContext_Check(code, "aglSetFullScreen");
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GLContext_MakeCurrent();
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/* This is a weird hack to workaround a bug where the first time a context */
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/* is made fullscreen, we just end up with a blank screen. So we undo it as fullscreen */
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/* and redo it as fullscreen. */
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if (!ctx_firstFullscreen) {
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ctx_firstFullscreen = true;
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GLContext_UnsetFullscreen();
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GLContext_SetFullscreen();
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return;
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}
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win_fullscreen = true;
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ctx_windowWidth = Window_Width;
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ctx_windowHeight = Window_Height;
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@ -2373,15 +2362,10 @@ void GLContext_Init(struct GraphicsMode* mode) {
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GLContext_Check(0, "Destroying pixel format");
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GLContext_SetDrawable();
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GLContext_Update();
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GLContext_MakeCurrent();
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}
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void GLContext_Update(void) {
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if (win_fullscreen) return;
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GLContext_SetDrawable();
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aglUpdateContext(ctx_handle);
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}
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void GLContext_Update(void) { aglUpdateContext(ctx_handle); }
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void GLContext_Free(void) {
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if (!ctx_handle) return;
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