3DS: Bind stick input to left pad axis instead (so moves player), double GPU command buffer size

Also implement thread naming on BSD systems
This commit is contained in:
UnknownShadow200 2024-04-05 08:04:25 +11:00
parent d7b805a480
commit 02b068c7dc
6 changed files with 23 additions and 19 deletions

View File

@ -19,7 +19,7 @@
#endif
int Audio_SoundsVolume, Audio_MusicVolume;
const cc_string Sounds_ZipPathMC = String_FromConst("audio/default.zip");
const cc_string Sounds_ZipPathMC = String_FromConst("audio/default.zip");
const cc_string Sounds_ZipPathCC = String_FromConst("audio/classicube.zip");
static const cc_string audio_dir = String_FromConst("audio");

View File

@ -1126,7 +1126,7 @@ void ZLib_MakeStream(struct Stream* stream, struct ZLibState* state, struct Stre
/*########################################################################################################################*
*--------------------------------------------------------ZipReader--------------------------------------------------------*
*#########################################################################################################################*/
#define ZIP_MAXNAMELEN 512
#define ZIP_MAXNAMELEN 512
#define ZIP_MAX_ENTRIES 1024
/* Stores state for reading and processing entries in a .zip archive */
@ -1216,7 +1216,6 @@ static cc_result Zip_ReadCentralDirectory(struct ZipState* state) {
if (state->usedEntries >= ZIP_MAX_ENTRIES) return ZIP_ERR_TOO_MANY_ENTRIES;
entry = &state->entries[state->usedEntries++];
entry->CRC32 = Stream_GetU32_LE(&header[12]);
entry->CompressedSize = Stream_GetU32_LE(&header[16]);
entry->UncompressedSize = Stream_GetU32_LE(&header[20]);
entry->LocalHeaderOffset = Stream_GetU32_LE(&header[38]);

View File

@ -120,7 +120,7 @@ CC_API void ZLib_MakeStream( struct Stream* stream, struct ZLibState* stat
typedef void (*FP_ZLib_MakeStream)(struct Stream* stream, struct ZLibState* state, struct Stream* underlying);
/* Minimal data needed to describe an entry in a .zip archive */
struct ZipEntry { cc_uint32 CompressedSize, UncompressedSize, LocalHeaderOffset, CRC32; };
struct ZipEntry { cc_uint32 CompressedSize, UncompressedSize, LocalHeaderOffset; };
/* Callback function to process the data in a .zip archive entry */
/* Return non-zero to indicate an error and stop further processing */
/* NOTE: data stream MAY NOT be seekable (i.e. entry data might be compressed) */

View File

@ -129,7 +129,7 @@ static void SetDefaultState(void) {
}
static void InitCitro3D(void) {
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE * 2);
topTarget = C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetOutput(topTarget, GFX_TOP, GFX_LEFT, DISPLAY_TRANSFER_FLAGS);

View File

@ -344,10 +344,16 @@ void Thread_Run(void** handle, Thread_StartFunc func, int stackSize, const char*
if (res) Logger_Abort2(res, "Creating thread");
pthread_attr_destroy(&attrs);
#if defined CC_BUILD_LINUX || defined CC_BUILD_HAIKU
extern int pthread_setname_np(pthread_t thread, const char *name);
#if defined CC_BUILD_LINUX || defined CC_BUILD_HAIKU
extern int pthread_setname_np(pthread_t thread, const char* name);
pthread_setname_np(*ptr, name);
#endif
#elif defined CC_BUILD_FREEBSD || defined CC_BUILD_OPENBSD
extern int pthread_set_name_np(pthread_t thread, const char* name);
pthread_set_name_np(*ptr, name);
#elif defined CC_BUILD_NETBSD
extern int pthread_setname_np(pthread_t thread, const char* fmt, const char* arg);
pthread_setname_np(*ptr, "%s", name);
#endif
}
void Thread_Detach(void* handle) {

View File

@ -110,12 +110,12 @@ static void HandleButtons(u32 mods) {
}
#define AXIS_SCALE 8.0f
static void ProcessJoystickInput(circlePosition* pos, double delta) {
static void ProcessCircleInput(int axis, circlePosition* pos, double delta) {
// May not be exactly 0 on actual hardware
if (Math_AbsI(pos->dx) <= 16) pos->dx = 0;
if (Math_AbsI(pos->dy) <= 16) pos->dy = 0;
Gamepad_SetAxis(PAD_AXIS_RIGHT, pos->dx / AXIS_SCALE, -pos->dy / AXIS_SCALE, delta);
Gamepad_SetAxis(axis, pos->dx / AXIS_SCALE, -pos->dy / AXIS_SCALE, delta);
}
static void ProcessTouchInput(int mods) {
@ -143,16 +143,15 @@ void Window_ProcessEvents(double delta) {
ProcessTouchInput(mods);
if (Input.RawMode) {
circlePosition pos;
hidCircleRead(&pos);
ProcessJoystickInput(&pos, delta);
}
if (Input.RawMode && irrst_result == 0) {
circlePosition pos;
circlePosition hid_pos;
hidCircleRead(&hid_pos);
ProcessCircleInput(PAD_AXIS_RIGHT, &hid_pos, delta);
if (irrst_result == 0) {
circlePosition stk_pos;
irrstScanInput();
irrstCstickRead(&pos);
ProcessJoystickInput(&pos, delta);
irrstCstickRead(&stk_pos);
ProcessCircleInput(PAD_AXIS_LEFT, &stk_pos, delta);
}
}