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Quick fix for commit 8956cc5abdd346b6f3f71549abe37ff3f3a63689
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parent
3b5f676a7a
commit
02d861b275
@ -13,7 +13,6 @@ namespace ClassicalSharp.Renderers {
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Game game;
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IGraphicsApi api;
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int _1DUsed = 1;
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ChunkMeshBuilder builder;
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BlockInfo info;
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@ -26,14 +25,15 @@ namespace ClassicalSharp.Renderers {
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public ChunkUpdater( Game game, MapRenderer renderer ) {
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this.game = game;
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this.renderer = renderer;
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_1DUsed = game.TerrainAtlas1D.CalcMaxUsedRow( game.TerrainAtlas, game.BlockInfo );
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info = game.BlockInfo;
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renderer._1DUsed = game.TerrainAtlas1D.CalcMaxUsedRow( game.TerrainAtlas, info );
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renderer.totalUsed = new int[game.TerrainAtlas1D.TexIds.Length];
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RecalcBooleans( true );
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builder = new ChunkMeshBuilder( game );
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api = game.Graphics;
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elementsPerBitmap = game.TerrainAtlas1D.elementsPerBitmap;
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info = game.BlockInfo;
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game.Events.TerrainAtlasChanged += TerrainAtlasChanged;
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game.WorldEvents.OnNewMap += OnNewMap;
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@ -95,14 +95,14 @@ namespace ClassicalSharp.Renderers {
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void TerrainAtlasChanged( object sender, EventArgs e ) {
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bool refreshRequired = elementsPerBitmap != game.TerrainAtlas1D.elementsPerBitmap;
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elementsPerBitmap = game.TerrainAtlas1D.elementsPerBitmap;
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_1DUsed = game.TerrainAtlas1D.CalcMaxUsedRow( game.TerrainAtlas, game.BlockInfo );
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renderer._1DUsed = game.TerrainAtlas1D.CalcMaxUsedRow( game.TerrainAtlas, info );
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if( refreshRequired ) Refresh();
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RecalcBooleans( true );
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}
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void BlockDefinitionChanged( object sender, EventArgs e ) {
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_1DUsed = game.TerrainAtlas1D.CalcMaxUsedRow( game.TerrainAtlas, game.BlockInfo );
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renderer._1DUsed = game.TerrainAtlas1D.CalcMaxUsedRow( game.TerrainAtlas, info );
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RecalcBooleans( true );
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Refresh();
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}
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@ -130,14 +130,15 @@ namespace ClassicalSharp.Renderers {
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}
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internal void RecalcBooleans( bool sizeChanged ) {
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int used = renderer._1DUsed;
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if( sizeChanged ) {
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renderer.usedTranslucent = new bool[_1DUsed];
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renderer.usedNormal = new bool[_1DUsed];
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renderer.pendingTranslucent = new bool[_1DUsed];
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renderer.pendingNormal = new bool[_1DUsed];
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renderer.usedTranslucent = new bool[used];
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renderer.usedNormal = new bool[used];
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renderer.pendingTranslucent = new bool[used];
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renderer.pendingNormal = new bool[used];
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}
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for( int i = 0; i < _1DUsed; i++ ) {
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for( int i = 0; i < used; i++ ) {
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renderer.pendingTranslucent[i] = true;
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renderer.usedTranslucent[i] = false;
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renderer.pendingNormal[i] = true;
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@ -31,8 +31,8 @@ namespace ClassicalSharp.Renderers {
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Game game;
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IGraphicsApi api;
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int _1DUsed = 1;
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internal int _1DUsed = 1;
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internal ChunkInfo[] chunks, unsortedChunks;
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internal bool[] usedTranslucent, usedNormal;
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internal bool[] pendingTranslucent, pendingNormal;
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