Non working PS4

This commit is contained in:
UnknownShadow200 2025-03-08 11:19:48 +11:00
parent 4f10d814c6
commit 035946cfe9
7 changed files with 865 additions and 2 deletions

2
.gitignore vendored
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@ -56,12 +56,14 @@ misc/xbox/vs_textured.inl
# Sony console build results
build-ps2/
build-ps3/
build-ps4/
build-psp/
build-vita/
EBOOT.PBP
PARAM.SFO
param.sfo
eboot.bin
pkg.gp4
# Desktop build results
build-amiga-68k/

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@ -239,6 +239,8 @@ ps2:
$(MAKE) -f misc/ps2/Makefile
ps3:
$(MAKE) -f misc/ps3/Makefile
ps4:
$(MAKE) -f misc/ps4/Makefile
xbox:
$(MAKE) -f misc/xbox/Makefile
xbox360:

75
misc/ps4/Makefile Normal file
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@ -0,0 +1,75 @@
# Package metadata.
TITLE := OpenOrbis Hello World Sample
VERSION := 1.00
TITLE_ID := BREW00083
CONTENT_ID := IV0000-BREW00083_00-HELLOWORLD000000
# Libraries linked into the ELF.
LIBS := -lc -lkernel -lc++ -lSceVideoOut -lSceNet
# Additional compile flags.
#EXTRAFLAGS :=
# Asset and module directories.
LIBMODULES := $(wildcard sce_module/*)
# You likely won't need to touch anything below this point.
# Root vars
TOOLCHAIN := $(OO_PS4_TOOLCHAIN)
PROJDIR := src
INTDIR := build-ps4
# Define objects to build
CFILES := $(wildcard $(PROJDIR)/*.c)
CPPFILES := $(wildcard $(PROJDIR)/*.cpp)
OBJS := $(patsubst $(PROJDIR)/%.c, $(INTDIR)/%.o, $(CFILES)) $(patsubst $(PROJDIR)/%.cpp, $(INTDIR)/%.o, $(CPPFILES))
# Define final C/C++ flags
CFLAGS := --target=x86_64-pc-freebsd12-elf -fPIC -funwind-tables -c $(EXTRAFLAGS) -isysroot $(TOOLCHAIN) -isystem $(TOOLCHAIN)/include -isystem $(TOOLCHAIN)/include/orbis -DPLAT_PS4
CXXFLAGS := $(CFLAGS) -isystem $(TOOLCHAIN)/include/c++/v1
LDFLAGS := -m elf_x86_64 -pie --script $(TOOLCHAIN)/link.x --eh-frame-hdr -L$(TOOLCHAIN)/lib $(LIBS) $(TOOLCHAIN)/lib/crt1.o
# Create the intermediate directory incase it doesn't already exist.
_unused := $(shell mkdir -p $(INTDIR))
CC := clang
CCX := clang++
LD := ld.lld
CDIR := linux
all: $(CONTENT_ID).pkg
$(CONTENT_ID).pkg: pkg.gp4
$(TOOLCHAIN)/bin/$(CDIR)/PkgTool.Core pkg_build $< .
pkg.gp4: eboot.bin
cd misc/ps4
$(TOOLCHAIN)/bin/$(CDIR)/create-gp4 -out $@ --content-id=$(CONTENT_ID) --files "sce_sys/about/right.sprx sce_sys/param.sfo sce_sys/icon0.png"
misc/ps4/sce_sys/param.sfo: Makefile
$(TOOLCHAIN)/bin/$(CDIR)/PkgTool.Core sfo_new $@
$(TOOLCHAIN)/bin/$(CDIR)/PkgTool.Core sfo_setentry $@ APP_TYPE --type Integer --maxsize 4 --value 1
$(TOOLCHAIN)/bin/$(CDIR)/PkgTool.Core sfo_setentry $@ APP_VER --type Utf8 --maxsize 8 --value '$(VERSION)'
$(TOOLCHAIN)/bin/$(CDIR)/PkgTool.Core sfo_setentry $@ ATTRIBUTE --type Integer --maxsize 4 --value 0
$(TOOLCHAIN)/bin/$(CDIR)/PkgTool.Core sfo_setentry $@ CATEGORY --type Utf8 --maxsize 4 --value 'gd'
$(TOOLCHAIN)/bin/$(CDIR)/PkgTool.Core sfo_setentry $@ CONTENT_ID --type Utf8 --maxsize 48 --value '$(CONTENT_ID)'
$(TOOLCHAIN)/bin/$(CDIR)/PkgTool.Core sfo_setentry $@ DOWNLOAD_DATA_SIZE --type Integer --maxsize 4 --value 0
$(TOOLCHAIN)/bin/$(CDIR)/PkgTool.Core sfo_setentry $@ SYSTEM_VER --type Integer --maxsize 4 --value 0
$(TOOLCHAIN)/bin/$(CDIR)/PkgTool.Core sfo_setentry $@ TITLE --type Utf8 --maxsize 128 --value '$(TITLE)'
$(TOOLCHAIN)/bin/$(CDIR)/PkgTool.Core sfo_setentry $@ TITLE_ID --type Utf8 --maxsize 12 --value '$(TITLE_ID)'
$(TOOLCHAIN)/bin/$(CDIR)/PkgTool.Core sfo_setentry $@ VERSION --type Utf8 --maxsize 8 --value '$(VERSION)'
eboot.bin: $(INTDIR) $(OBJS)
$(LD) $(INTDIR)/*.o -o $(INTDIR)/$(PROJDIR).elf $(LDFLAGS)
$(TOOLCHAIN)/bin/$(CDIR)/create-fself -in=$(INTDIR)/$(PROJDIR).elf -out=$(INTDIR)/$(PROJDIR).oelf --eboot "eboot.bin" --paid 0x3800000000000011
$(INTDIR)/%.o: $(PROJDIR)/%.c
$(CC) $(CFLAGS) -o $@ $<
$(INTDIR)/%.o: $(PROJDIR)/%.cpp
$(CCX) $(CXXFLAGS) -o $@ $<
clean:
rm -f $(CONTENT_ID).pkg pkg.gp4 pkg/sce_sys/param.sfo eboot.bin \
$(INTDIR)/$(PROJDIR).elf $(INTDIR)/$(PROJDIR).oelf $(OBJS)

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@ -56,6 +56,9 @@ cc_bool AudioBackend_Init(void);
void AudioBackend_Tick(void);
void AudioBackend_Free(void);
#define AUDIO_USAGE_BUFFER 0x01
#define AUDIO_USAGE_STREAM 0x02
/* Initialises an audio context. */
cc_result Audio_Init(struct AudioContext* ctx, int buffers);
/* Stops any playing audio and then frees the audio context. */

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@ -186,14 +186,19 @@ typedef cc_uint8 cc_bool;
#define CC_BUILD_NOSOUNDS
#define DEFAULT_NET_BACKEND CC_NET_BACKEND_BUILTIN
#define DEFAULT_SSL_BACKEND CC_SSL_BACKEND_BEARSSL
#elif defined PLAT_PS4
#define CC_BUILD_PS4
#define CC_BUILD_CONSOLE
#define DEFAULT_NET_BACKEND CC_NET_BACKEND_BUILTIN
#define DEFAULT_AUD_BACKEND CC_AUD_BACKEND_OPENAL
#define DEFAULT_GFX_BACKEND CC_GFX_BACKEND_SOFTGPU
#elif defined __WRL_NO_DEFAULT_LIB__
#undef CC_BUILD_FREETYPE
#define CC_BUILD_WIN
#define CC_BUILD_UWP
#define CC_BUILD_NOMUSIC
#define CC_BUILD_NOSOUNDS
#define DEFAULT_NET_BACKEND CC_NET_BACKEND_BUILTIN
#define DEFAULT_GFX_BACKEND CC_GFX_BACKEND_D3D11
#define DEFAULT_AUD_BACKEND CC_AUD_BACKEND_OPENAL
#elif defined _WIN32
#define CC_BUILD_WIN
#define DEFAULT_NET_BACKEND CC_NET_BACKEND_BUILTIN

621
src/Platform_PS4.c Normal file
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@ -0,0 +1,621 @@
#include "Core.h"
#if defined CC_BUILD_PS4
#include "_PlatformBase.h"
#include "Stream.h"
#include "ExtMath.h"
#include "SystemFonts.h"
#include "Funcs.h"
#include "Window.h"
#include "Utils.h"
#include "Errors.h"
#include "PackedCol.h"
#include <errno.h>
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <dirent.h>
#include <fcntl.h>
#include <pthread.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <utime.h>
#include <signal.h>
#include <stdio.h>
#include <netdb.h>
#include <libkernel.h>
#include "_PlatformConsole.h"
const cc_result ReturnCode_FileShareViolation = 1000000000; /* TODO: not used apparently */
const cc_result ReturnCode_FileNotFound = ENOENT;
const cc_result ReturnCode_DirectoryExists = EEXIST;
const cc_result ReturnCode_SocketInProgess = EINPROGRESS;
const cc_result ReturnCode_SocketWouldBlock = EWOULDBLOCK;
const cc_result ReturnCode_SocketDropped = EPIPE;
#define SUPPORTS_GETADDRINFO 1
const char* Platform_AppNameSuffix = " PS4";
cc_bool Platform_ReadonlyFilesystem;
/*########################################################################################################################*
*------------------------------------------------------Logging/Time-------------------------------------------------------*
*#########################################################################################################################*/
void Platform_Log(const char* msg, int len) {
sceKernelWrite(STDOUT_FILENO, msg, len);
sceKernelWrite(STDOUT_FILENO, "\n", 1);
}
TimeMS DateTime_CurrentUTC(void) {
struct timeval cur;
gettimeofday(&cur, NULL);
return (cc_uint64)cur.tv_sec + UNIX_EPOCH_SECONDS;
}
void DateTime_CurrentLocal(struct cc_datetime* t) {
struct timeval cur;
struct tm loc_time;
gettimeofday(&cur, NULL);
localtime_r(&cur.tv_sec, &loc_time);
t->year = loc_time.tm_year + 1900;
t->month = loc_time.tm_mon + 1;
t->day = loc_time.tm_mday;
t->hour = loc_time.tm_hour;
t->minute = loc_time.tm_min;
t->second = loc_time.tm_sec;
}
/*########################################################################################################################*
*--------------------------------------------------------Stopwatch--------------------------------------------------------*
*#########################################################################################################################*/
#define NS_PER_SEC 1000000000ULL
/* clock_gettime is optional, see http://pubs.opengroup.org/onlinepubs/009696899/functions/clock_getres.html */
/* "... These functions are part of the Timers option and need not be available on all implementations..." */
cc_uint64 Stopwatch_Measure(void) {
struct timespec t;
/* TODO: CLOCK_MONOTONIC_RAW ?? */
clock_gettime(CLOCK_MONOTONIC, &t);
return (cc_uint64)t.tv_sec * NS_PER_SEC + t.tv_nsec;
}
cc_uint64 Stopwatch_ElapsedMicroseconds(cc_uint64 beg, cc_uint64 end) {
if (end < beg) return 0;
return (end - beg) / 1000;
}
/*########################################################################################################################*
*-------------------------------------------------------Crash handling----------------------------------------------------*
*#########################################################################################################################*/
void CrashHandler_Install(void) {
}
void Process_Abort2(cc_result result, const char* raw_msg) {
Logger_DoAbort(result, raw_msg, NULL);
}
/*########################################################################################################################*
*-----------------------------------------------------Directory/File------------------------------------------------------*
*#########################################################################################################################*/
void Platform_EncodePath(cc_filepath* dst, const cc_string* path) {
char* str = dst->buffer;
String_EncodeUtf8(str, path);
}
cc_result Directory_Create(const cc_filepath* path) {
/* read/write/search permissions for owner and group, and with read/search permissions for others. */
/* TODO: Is the default mode in all cases */
return mkdir(path->buffer, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) == -1 ? errno : 0;
}
int File_Exists(const cc_filepath* path) {
struct stat sb;
return stat(path->buffer, &sb) == 0 && S_ISREG(sb.st_mode);
}
cc_result Directory_Enum(const cc_string* dirPath, void* obj, Directory_EnumCallback callback) {
cc_string path; char pathBuffer[FILENAME_SIZE];
cc_filepath str;
DIR* dirPtr;
struct dirent* entry;
char* src;
int len, res, is_dir;
Platform_EncodePath(&str, dirPath);
dirPtr = opendir(str.buffer);
if (!dirPtr) return errno;
/* POSIX docs: "When the end of the directory is encountered, a null pointer is returned and errno is not changed." */
/* errno is sometimes leftover from previous calls, so always reset it before readdir gets called */
errno = 0;
String_InitArray(path, pathBuffer);
while ((entry = readdir(dirPtr))) {
path.length = 0;
String_Format1(&path, "%s/", dirPath);
/* ignore . and .. entry */
src = entry->d_name;
if (src[0] == '.' && src[1] == '\0') continue;
if (src[0] == '.' && src[1] == '.' && src[2] == '\0') continue;
len = String_Length(src);
String_AppendUtf8(&path, src, len);
#if defined CC_BUILD_HAIKU || defined CC_BUILD_SOLARIS || defined CC_BUILD_HPUX || defined CC_BUILD_IRIX || defined CC_BUILD_BEOS
{
char full_path[NATIVE_STR_LEN];
struct stat sb;
String_EncodeUtf8(full_path, &path);
is_dir = stat(full_path, &sb) == 0 && S_ISDIR(sb.st_mode);
}
#else
is_dir = entry->d_type == DT_DIR;
/* TODO: fallback to stat when this fails */
#endif
callback(&path, obj, is_dir);
errno = 0;
}
res = errno; /* return code from readdir */
closedir(dirPtr);
return res;
}
static cc_result File_Do(cc_file* file, const char* path, int mode) {
*file = open(path, mode, S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH);
return *file == -1 ? errno : 0;
}
cc_result File_Open(cc_file* file, const cc_filepath* path) {
#if !defined CC_BUILD_OS2
return File_Do(file, path->buffer, O_RDONLY);
#else
return File_Do(file, path->buffer, O_RDONLY | O_BINARY);
#endif
}
cc_result File_Create(cc_file* file, const cc_filepath* path) {
#if !defined CC_BUILD_OS2
return File_Do(file, path->buffer, O_RDWR | O_CREAT | O_TRUNC);
#else
return File_Do(file, path->buffer, O_RDWR | O_CREAT | O_TRUNC | O_BINARY);
#endif
}
cc_result File_OpenOrCreate(cc_file* file, const cc_filepath* path) {
#if !defined CC_BUILD_OS2
return File_Do(file, path->buffer, O_RDWR | O_CREAT);
#else
return File_Do(file, path->buffer, O_RDWR | O_CREAT | O_BINARY);
#endif
}
cc_result File_Read(cc_file file, void* data, cc_uint32 count, cc_uint32* bytesRead) {
*bytesRead = read(file, data, count);
return *bytesRead == -1 ? errno : 0;
}
cc_result File_Write(cc_file file, const void* data, cc_uint32 count, cc_uint32* bytesWrote) {
*bytesWrote = write(file, data, count);
return *bytesWrote == -1 ? errno : 0;
}
cc_result File_Close(cc_file file) {
return close(file) == -1 ? errno : 0;
}
cc_result File_Seek(cc_file file, int offset, int seekType) {
static cc_uint8 modes[3] = { SEEK_SET, SEEK_CUR, SEEK_END };
return lseek(file, offset, modes[seekType]) == -1 ? errno : 0;
}
cc_result File_Position(cc_file file, cc_uint32* pos) {
*pos = lseek(file, 0, SEEK_CUR);
return *pos == -1 ? errno : 0;
}
cc_result File_Length(cc_file file, cc_uint32* len) {
struct stat st;
if (fstat(file, &st) == -1) { *len = -1; return errno; }
*len = st.st_size; return 0;
}
/*########################################################################################################################*
*--------------------------------------------------------Threading--------------------------------------------------------*
*#########################################################################################################################*/
void Thread_Sleep(cc_uint32 milliseconds) { usleep(milliseconds * 1000); }
static void* ExecThread(void* param) {
((Thread_StartFunc)param)();
return NULL;
}
void Thread_Run(void** handle, Thread_StartFunc func, int stackSize, const char* name) {
pthread_t* ptr = (pthread_t*)Mem_Alloc(1, sizeof(pthread_t), "thread");
pthread_attr_t attrs;
int res;
*handle = ptr;
pthread_attr_init(&attrs);
pthread_attr_setstacksize(&attrs, stackSize);
res = pthread_create(ptr, &attrs, ExecThread, (void*)func);
if (res) Process_Abort2(res, "Creating thread");
pthread_attr_destroy(&attrs);
}
void Thread_Detach(void* handle) {
pthread_t* ptr = (pthread_t*)handle;
int res = pthread_detach(*ptr);
if (res) Process_Abort2(res, "Detaching thread");
Mem_Free(ptr);
}
void Thread_Join(void* handle) {
pthread_t* ptr = (pthread_t*)handle;
int res = pthread_join(*ptr, NULL);
if (res) Process_Abort2(res, "Joining thread");
Mem_Free(ptr);
}
void* Mutex_Create(const char* name) {
pthread_mutex_t* ptr = (pthread_mutex_t*)Mem_Alloc(1, sizeof(pthread_mutex_t), "mutex");
int res = pthread_mutex_init(ptr, NULL);
if (res) Process_Abort2(res, "Creating mutex");
return ptr;
}
void Mutex_Free(void* handle) {
int res = pthread_mutex_destroy((pthread_mutex_t*)handle);
if (res) Process_Abort2(res, "Destroying mutex");
Mem_Free(handle);
}
void Mutex_Lock(void* handle) {
int res = pthread_mutex_lock((pthread_mutex_t*)handle);
if (res) Process_Abort2(res, "Locking mutex");
}
void Mutex_Unlock(void* handle) {
int res = pthread_mutex_unlock((pthread_mutex_t*)handle);
if (res) Process_Abort2(res, "Unlocking mutex");
}
struct WaitData {
pthread_cond_t cond;
pthread_mutex_t mutex;
int signalled; /* For when Waitable_Signal is called before Waitable_Wait */
};
void* Waitable_Create(const char* name) {
struct WaitData* ptr = (struct WaitData*)Mem_Alloc(1, sizeof(struct WaitData), "waitable");
int res;
res = pthread_cond_init(&ptr->cond, NULL);
if (res) Process_Abort2(res, "Creating waitable");
res = pthread_mutex_init(&ptr->mutex, NULL);
if (res) Process_Abort2(res, "Creating waitable mutex");
ptr->signalled = false;
return ptr;
}
void Waitable_Free(void* handle) {
struct WaitData* ptr = (struct WaitData*)handle;
int res;
res = pthread_cond_destroy(&ptr->cond);
if (res) Process_Abort2(res, "Destroying waitable");
res = pthread_mutex_destroy(&ptr->mutex);
if (res) Process_Abort2(res, "Destroying waitable mutex");
Mem_Free(handle);
}
void Waitable_Signal(void* handle) {
struct WaitData* ptr = (struct WaitData*)handle;
int res;
Mutex_Lock(&ptr->mutex);
ptr->signalled = true;
Mutex_Unlock(&ptr->mutex);
res = pthread_cond_signal(&ptr->cond);
if (res) Process_Abort2(res, "Signalling event");
}
void Waitable_Wait(void* handle) {
struct WaitData* ptr = (struct WaitData*)handle;
int res;
Mutex_Lock(&ptr->mutex);
if (!ptr->signalled) {
res = pthread_cond_wait(&ptr->cond, &ptr->mutex);
if (res) Process_Abort2(res, "Waitable wait");
}
ptr->signalled = false;
Mutex_Unlock(&ptr->mutex);
}
void Waitable_WaitFor(void* handle, cc_uint32 milliseconds) {
struct WaitData* ptr = (struct WaitData*)handle;
struct timeval tv;
struct timespec ts;
int res;
gettimeofday(&tv, NULL);
/* absolute time for some silly reason */
ts.tv_sec = tv.tv_sec + milliseconds / 1000;
ts.tv_nsec = 1000 * (tv.tv_usec + 1000 * (milliseconds % 1000));
/* statement above might exceed max nsec, so adjust for that */
while (ts.tv_nsec >= NS_PER_SEC) {
ts.tv_sec++;
ts.tv_nsec -= NS_PER_SEC;
}
Mutex_Lock(&ptr->mutex);
if (!ptr->signalled) {
res = pthread_cond_timedwait(&ptr->cond, &ptr->mutex, &ts);
if (res && res != ETIMEDOUT) Process_Abort2(res, "Waitable wait for");
}
ptr->signalled = false;
Mutex_Unlock(&ptr->mutex);
}
/*########################################################################################################################*
*--------------------------------------------------------Font/Text--------------------------------------------------------*
*#########################################################################################################################*/
void Platform_LoadSysFonts(void) { }
/*########################################################################################################################*
*---------------------------------------------------------Socket----------------------------------------------------------*
*#########################################################################################################################*/
union SocketAddress {
struct sockaddr raw;
struct sockaddr_in v4;
#ifdef AF_INET6
struct sockaddr_in6 v6;
struct sockaddr_storage total;
#endif
};
/* Sanity check to ensure cc_sockaddr struct is large enough to contain all socket addresses supported by this platform */
static char sockaddr_size_check[sizeof(union SocketAddress) < CC_SOCKETADDR_MAXSIZE ? 1 : -1];
#if SUPPORTS_GETADDRINFO
static cc_result ParseHost(const char* host, int port, cc_sockaddr* addrs, int* numValidAddrs) {
char portRaw[32]; cc_string portStr;
struct addrinfo hints = { 0 };
struct addrinfo* result;
struct addrinfo* cur;
int res, i = 0;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
String_InitArray(portStr, portRaw);
String_AppendInt(&portStr, port);
portRaw[portStr.length] = '\0';
res = getaddrinfo(host, portRaw, &hints, &result);
if (res == EAI_AGAIN) return SOCK_ERR_UNKNOWN_HOST;
if (res) return res;
/* Prefer IPv4 addresses first */
for (cur = result; cur && i < SOCKET_MAX_ADDRS; cur = cur->ai_next)
{
if (cur->ai_family != AF_INET) continue;
SocketAddr_Set(&addrs[i], cur->ai_addr, cur->ai_addrlen); i++;
}
for (cur = result; cur && i < SOCKET_MAX_ADDRS; cur = cur->ai_next)
{
if (cur->ai_family == AF_INET) continue;
SocketAddr_Set(&addrs[i], cur->ai_addr, cur->ai_addrlen); i++;
}
freeaddrinfo(result);
*numValidAddrs = i;
return i == 0 ? ERR_INVALID_ARGUMENT : 0;
}
#else
static cc_result ParseHost(const char* host, int port, cc_sockaddr* addrs, int* numValidAddrs) {
struct hostent* res = gethostbyname(host);
struct sockaddr_in* addr4;
char* src_addr;
int i;
// Must have at least one IPv4 address
if (res->h_addrtype != AF_INET) return ERR_INVALID_ARGUMENT;
if (!res->h_addr_list) return ERR_INVALID_ARGUMENT;
for (i = 0; i < SOCKET_MAX_ADDRS; i++)
{
src_addr = res->h_addr_list[i];
if (!src_addr) break;
addrs[i].size = sizeof(struct sockaddr_in);
addr4 = (struct sockaddr_in*)addrs[i].data;
addr4->sin_family = AF_INET;
addr4->sin_port = htons(port);
addr4->sin_addr = *(struct in_addr*)src_addr;
}
*numValidAddrs = i;
return i == 0 ? ERR_INVALID_ARGUMENT : 0;
}
#endif
cc_result Socket_ParseAddress(const cc_string* address, int port, cc_sockaddr* addrs, int* numValidAddrs) {
union SocketAddress* addr = (union SocketAddress*)addrs[0].data;
char str[NATIVE_STR_LEN];
String_EncodeUtf8(str, address);
*numValidAddrs = 0;
if (inet_pton(AF_INET, str, &addr->v4.sin_addr) > 0) {
addr->v4.sin_family = AF_INET;
addr->v4.sin_port = htons(port);
addrs[0].size = sizeof(addr->v4);
*numValidAddrs = 1;
return 0;
}
#ifdef AF_INET6
if (inet_pton(AF_INET6, str, &addr->v6.sin6_addr) > 0) {
addr->v6.sin6_family = AF_INET6;
addr->v6.sin6_port = htons(port);
addrs[0].size = sizeof(addr->v6);
*numValidAddrs = 1;
return 0;
}
#endif
return ParseHost(str, port, addrs, numValidAddrs);
}
cc_result Socket_Create(cc_socket* s, cc_sockaddr* addr, cc_bool nonblocking) {
struct sockaddr* raw = (struct sockaddr*)addr->data;
*s = socket(raw->sa_family, SOCK_STREAM, IPPROTO_TCP);
if (*s == -1) return errno;
if (nonblocking) {
int blocking_raw = -1; /* non-blocking mode */
//ioctl(*s, FIONBIO, &blocking_raw); TODO
}
return 0;
}
cc_result Socket_Connect(cc_socket s, cc_sockaddr* addr) {
struct sockaddr* raw = (struct sockaddr*)addr->data;
int res = connect(s, raw, addr->size);
return res == -1 ? errno : 0;
}
cc_result Socket_Read(cc_socket s, cc_uint8* data, cc_uint32 count, cc_uint32* modified) {
int recvCount = recv(s, data, count, 0);
if (recvCount != -1) { *modified = recvCount; return 0; }
*modified = 0; return errno;
}
cc_result Socket_Write(cc_socket s, const cc_uint8* data, cc_uint32 count, cc_uint32* modified) {
int sentCount = send(s, data, count, 0);
if (sentCount != -1) { *modified = sentCount; return 0; }
*modified = 0; return errno;
}
void Socket_Close(cc_socket s) {
shutdown(s, SHUT_RDWR);
close(s);
}
#if defined CC_BUILD_DARWIN || defined CC_BUILD_BEOS
/* poll is broken on old OSX apparently https://daniel.haxx.se/docs/poll-vs-select.html */
/* BeOS lacks support for poll */
static cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
fd_set set;
struct timeval time = { 0 };
int selectCount;
FD_ZERO(&set);
FD_SET(s, &set);
if (mode == SOCKET_POLL_READ) {
selectCount = select(s + 1, &set, NULL, NULL, &time);
} else {
selectCount = select(s + 1, NULL, &set, NULL, &time);
}
if (selectCount == -1) { *success = false; return errno; }
*success = FD_ISSET(s, &set) != 0; return 0;
}
#else
#include <poll.h>
static cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
struct pollfd pfd;
int flags;
pfd.fd = s;
pfd.events = mode == SOCKET_POLL_READ ? POLLIN : POLLOUT;
if (poll(&pfd, 1, 0) == -1) { *success = false; return errno; }
/* to match select, closed socket still counts as readable */
flags = mode == SOCKET_POLL_READ ? (POLLIN | POLLHUP) : POLLOUT;
*success = (pfd.revents & flags) != 0;
return 0;
}
#endif
cc_result Socket_CheckReadable(cc_socket s, cc_bool* readable) {
return Socket_Poll(s, SOCKET_POLL_READ, readable);
}
cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
socklen_t resultSize = sizeof(socklen_t);
cc_result res = Socket_Poll(s, SOCKET_POLL_WRITE, writable);
if (res || *writable) return res;
/* https://stackoverflow.com/questions/29479953/so-error-value-after-successful-socket-operation */
getsockopt(s, SOL_SOCKET, SO_ERROR, &res, &resultSize);
return res;
}
/*########################################################################################################################*
*--------------------------------------------------------Platform---------------------------------------------------------*
*#########################################################################################################################*/
void Platform_Free(void) { }
cc_bool Platform_DescribeError(cc_result res, cc_string* dst) {
char chars[NATIVE_STR_LEN];
int len;
/* For unrecognised error codes, strerror_r might return messages */
/* such as 'No error information', which is not very useful */
/* (could check errno here but quicker just to skip entirely) */
if (res >= 1000) return false;
len = strerror_r(res, chars, NATIVE_STR_LEN);
if (len == -1) return false;
len = String_CalcLen(chars, NATIVE_STR_LEN);
String_AppendUtf8(dst, chars, len);
return true;
}
cc_bool Process_OpenSupported = false;
cc_result Process_StartOpen(const cc_string* args) {
return ERR_NOT_SUPPORTED;
}
void Platform_Init(void) {
Platform_LogConst("initing 2..");
}
/*########################################################################################################################*
*-------------------------------------------------------Encryption--------------------------------------------------------*
*#########################################################################################################################*/
#define MACHINE_KEY "PS4_PS4_PS4_PS4_"
static cc_result GetMachineID(cc_uint32* key) {
Mem_Copy(key, MACHINE_KEY, sizeof(MACHINE_KEY) - 1);
return 0;
}
#endif

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#include "Core.h"
#if defined CC_BUILD_PS4
#include "Window.h"
#include "Platform.h"
#include "Input.h"
#include "Event.h"
#include "Graphics.h"
#include "String.h"
#include "Funcs.h"
#include "Bitmap.h"
#include "Errors.h"
#include "ExtMath.h"
#include "Logger.h"
#include "VirtualKeyboard.h"
#include <VideoOut.h>
static cc_bool launcherMode;
struct _DisplayData DisplayInfo;
struct cc_window WindowInfo;
void Window_PreInit(void) {
Platform_LogConst("initing 1..");
}
void Window_Init(void) {
OrbisVideoOutResolutionStatus res;
int handle = sceVideoOutOpen(ORBIS_VIDEO_USER_MAIN, ORBIS_VIDEO_OUT_BUS_MAIN, 0, 0);
sceVideoOutGetResolutionStatus(handle, &res);
DisplayInfo.Width = res.width;
DisplayInfo.Height = res.height;
DisplayInfo.ScaleX = 1;
DisplayInfo.ScaleY = 1;
Window_Main.Width = res.width;
Window_Main.Height = res.height;
Window_Main.Focused = true;
Window_Main.Exists = true;
Window_Main.UIScaleX = DEFAULT_UI_SCALE_X;
Window_Main.UIScaleY = DEFAULT_UI_SCALE_Y;
DisplayInfo.ContentOffsetX = 20;
DisplayInfo.ContentOffsetY = 20;
Window_Main.SoftKeyboard = SOFT_KEYBOARD_VIRTUAL;
}
void Window_Free(void) { }
void Window_Create2D(int width, int height) {
launcherMode = true;
Gfx_Create(); // launcher also uses RSX to draw
}
void Window_Create3D(int width, int height) {
launcherMode = false;
}
void Window_Destroy(void) { }
void Window_SetTitle(const cc_string* title) { }
void Clipboard_GetText(cc_string* value) { } // TODO sceClipboardGetText
void Clipboard_SetText(const cc_string* value) { } // TODO sceClipboardSetText
int Window_GetWindowState(void) { return WINDOW_STATE_FULLSCREEN; }
cc_result Window_EnterFullscreen(void) { return 0; }
cc_result Window_ExitFullscreen(void) { return 0; }
int Window_IsObscured(void) { return 0; }
void Window_Show(void) { }
void Window_SetSize(int width, int height) { }
void Window_RequestClose(void) {
Event_RaiseVoid(&WindowEvents.Closing);
}
/*########################################################################################################################*
*----------------------------------------------------Input processing-----------------------------------------------------*
*#########################################################################################################################*/
void Window_ProcessEvents(float delta) {
}
void Cursor_SetPosition(int x, int y) { } // Makes no sense for PS Vita
void Window_EnableRawMouse(void) { Input.RawMode = true; }
void Window_UpdateRawMouse(void) { }
void Window_DisableRawMouse(void) { Input.RawMode = false; }
/*########################################################################################################################*
*-------------------------------------------------------Gamepads----------------------------------------------------------*
*#########################################################################################################################*/
void Gamepads_Init(void) {
Input.Sources |= INPUT_SOURCE_GAMEPAD;
}
void Gamepads_Process(float delta) {
}
/*########################################################################################################################*
*------------------------------------------------------Framebuffer--------------------------------------------------------*
*#########################################################################################################################*/
void Window_AllocFramebuffer(struct Bitmap* bmp, int width, int height) {
bmp->scan0 = Mem_Alloc(width * height, 4, "bitmap");
bmp->width = width;
bmp->height = height;
}
void Window_DrawFramebuffer(Rect2D r, struct Bitmap* bmp) {
// TODO test
}
void Window_FreeFramebuffer(struct Bitmap* bmp) {
Mem_Free(bmp->scan0);
}
/*########################################################################################################################*
*------------------------------------------------------Soft keyboard------------------------------------------------------*
*#########################################################################################################################*/
void OnscreenKeyboard_Open(struct OpenKeyboardArgs* args) {
if (Input.Sources & INPUT_SOURCE_NORMAL) return;
VirtualKeyboard_Open(args, launcherMode);
}
void OnscreenKeyboard_SetText(const cc_string* text) {
VirtualKeyboard_SetText(text);
}
void OnscreenKeyboard_Close(void) {
VirtualKeyboard_Close();
}
/*########################################################################################################################*
*-------------------------------------------------------Misc/Other--------------------------------------------------------*
*#########################################################################################################################*/
void Window_ShowDialog(const char* title, const char* msg) {
/* TODO implement */
Platform_LogConst(title);
Platform_LogConst(msg);
}
cc_result Window_OpenFileDialog(const struct OpenFileDialogArgs* args) {
return ERR_NOT_SUPPORTED;
}
cc_result Window_SaveFileDialog(const struct SaveFileDialogArgs* args) {
return ERR_NOT_SUPPORTED;
}
#endif