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Release 1.2.5
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@ -5,7 +5,7 @@
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*/
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#define GAME_MAX_CMDARGS 5
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#define GAME_APP_VER "1.2.4"
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#define GAME_APP_VER "1.2.5"
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#define GAME_API_VER 1
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#if defined CC_BUILD_WEB
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@ -13,14 +13,14 @@
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#define GAME_APP_NAME "ClassiCube web"
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#define GAME_APP_TITLE "ClassiCube"
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#elif defined CC_BUILD_COCOA
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#define GAME_APP_NAME "ClassiCube 1.2.4 alpha"
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#define GAME_APP_TITLE "ClassiCube 1.2.4 alpha"
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#define GAME_APP_NAME "ClassiCube 1.2.5 alpha"
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#define GAME_APP_TITLE "ClassiCube 1.2.5 alpha"
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#elif defined CC_BUILD_ANDROID
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#define GAME_APP_NAME "ClassiCube 1.2.4 android alpha"
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#define GAME_APP_TITLE "ClassiCube 1.2.4 android alpha"
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#define GAME_APP_NAME "ClassiCube 1.2.5 android alpha"
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#define GAME_APP_TITLE "ClassiCube 1.2.5 android alpha"
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#else
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#define GAME_APP_NAME "ClassiCube 1.2.4"
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#define GAME_APP_TITLE "ClassiCube 1.2.4"
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#define GAME_APP_NAME "ClassiCube 1.2.5"
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#define GAME_APP_TITLE "ClassiCube 1.2.5"
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#endif
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/* Max number of characters strings can have. */
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@ -296,6 +296,7 @@ static void MPConnection_BeginConnect(void) {
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String_InitArray(title, titleBuffer);
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/* Default block permissions (in case server supports SetBlockPermissions but doesn't send) */
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Blocks.CanPlace[BLOCK_AIR] = false;
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Blocks.CanPlace[BLOCK_LAVA] = false; Blocks.CanDelete[BLOCK_LAVA] = false;
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Blocks.CanPlace[BLOCK_WATER] = false; Blocks.CanDelete[BLOCK_WATER] = false;
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Blocks.CanPlace[BLOCK_STILL_LAVA] = false; Blocks.CanDelete[BLOCK_STILL_LAVA] = false;
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