Release 1.2.5

This commit is contained in:
UnknownShadow200 2021-04-02 15:15:34 +11:00
parent ebbff5a35a
commit 0421d68cc2
2 changed files with 8 additions and 7 deletions

View File

@ -5,7 +5,7 @@
*/ */
#define GAME_MAX_CMDARGS 5 #define GAME_MAX_CMDARGS 5
#define GAME_APP_VER "1.2.4" #define GAME_APP_VER "1.2.5"
#define GAME_API_VER 1 #define GAME_API_VER 1
#if defined CC_BUILD_WEB #if defined CC_BUILD_WEB
@ -13,14 +13,14 @@
#define GAME_APP_NAME "ClassiCube web" #define GAME_APP_NAME "ClassiCube web"
#define GAME_APP_TITLE "ClassiCube" #define GAME_APP_TITLE "ClassiCube"
#elif defined CC_BUILD_COCOA #elif defined CC_BUILD_COCOA
#define GAME_APP_NAME "ClassiCube 1.2.4 alpha" #define GAME_APP_NAME "ClassiCube 1.2.5 alpha"
#define GAME_APP_TITLE "ClassiCube 1.2.4 alpha" #define GAME_APP_TITLE "ClassiCube 1.2.5 alpha"
#elif defined CC_BUILD_ANDROID #elif defined CC_BUILD_ANDROID
#define GAME_APP_NAME "ClassiCube 1.2.4 android alpha" #define GAME_APP_NAME "ClassiCube 1.2.5 android alpha"
#define GAME_APP_TITLE "ClassiCube 1.2.4 android alpha" #define GAME_APP_TITLE "ClassiCube 1.2.5 android alpha"
#else #else
#define GAME_APP_NAME "ClassiCube 1.2.4" #define GAME_APP_NAME "ClassiCube 1.2.5"
#define GAME_APP_TITLE "ClassiCube 1.2.4" #define GAME_APP_TITLE "ClassiCube 1.2.5"
#endif #endif
/* Max number of characters strings can have. */ /* Max number of characters strings can have. */

View File

@ -296,6 +296,7 @@ static void MPConnection_BeginConnect(void) {
String_InitArray(title, titleBuffer); String_InitArray(title, titleBuffer);
/* Default block permissions (in case server supports SetBlockPermissions but doesn't send) */ /* Default block permissions (in case server supports SetBlockPermissions but doesn't send) */
Blocks.CanPlace[BLOCK_AIR] = false;
Blocks.CanPlace[BLOCK_LAVA] = false; Blocks.CanDelete[BLOCK_LAVA] = false; Blocks.CanPlace[BLOCK_LAVA] = false; Blocks.CanDelete[BLOCK_LAVA] = false;
Blocks.CanPlace[BLOCK_WATER] = false; Blocks.CanDelete[BLOCK_WATER] = false; Blocks.CanPlace[BLOCK_WATER] = false; Blocks.CanDelete[BLOCK_WATER] = false;
Blocks.CanPlace[BLOCK_STILL_LAVA] = false; Blocks.CanDelete[BLOCK_STILL_LAVA] = false; Blocks.CanPlace[BLOCK_STILL_LAVA] = false; Blocks.CanDelete[BLOCK_STILL_LAVA] = false;