Make Chibi's model more consistent with the other models, also make set its name height to be just above the head.

This commit is contained in:
UnknownShadow200 2016-02-29 08:46:02 +11:00
parent 40878872bf
commit 04ade22693
5 changed files with 56 additions and 62 deletions

View File

@ -6,29 +6,33 @@ namespace ClassicalSharp.Model {
public class ChibiModel : IModel {
ModelSet Set, SetSlim;
public ChibiModel( Game window ) : base( window ) {
vertices = new ModelVertex[boxVertices * (7 + 2)];
Set = new ModelSet();
Set.Head = EasyBox(8, 8, 8, 8f, 8f, 8f, 0, 0, 0, 16, 0);
Set.Hat = EasyBox(8, 8, 8, 8.5f, 8.5f, 8.5f, 32, 0, 0, 16, 0);
Set.Torso = EasyBox(8, 12, 4, 4f, 6f, 2f, 16, 16, 0, 9, 0);
Set.LeftLeg = EasyBox(4, 12, 4, -2f, 6f, 2f, 0, 16, -1, 3, 0);
Set.RightLeg = EasyBox(4, 12, 4, 2f, 6f, 2f, 0, 16, 1, 3, 0);
Set.LeftArm = EasyBox(4, 12, 4, -2f, 6f, 2f, 40, 16, -3, 9, 0);
Set.RightArm = EasyBox(4, 12, 4, 2f, 6f, 2f, 40, 16, 3, 9, 0);
Head = BuildBox( MakeBoxBounds( -4, 12, -4, 4, 20, 4 )
.SetTexOrigin( 0, 0 ) );
Hat = BuildBox( MakeBoxBounds( -4, 12, -4, 4, 20, 4 )
.SetTexOrigin( 32, 0 ).ExpandBounds( 0.25f ) );
Torso = BuildBox( MakeBoxBounds( -4, -6, -2, 4, 6, 2 )
.SetTexOrigin( 16, 16 )
.SetModelBounds( -2, 6, -1, 2, 12, 1 ) );
LeftLeg = BuildBox( MakeBoxBounds( -2, -6, -2, 2, 6, 2 )
.SetTexOrigin( 0, 16 )
.SetModelBounds( -0, 0, -1, -2, 6, 1 ) );
RightLeg = BuildBox( MakeBoxBounds( -2, -6, -2, 2, 6, 2 )
.SetTexOrigin( 0, 16 )
.SetModelBounds( 0, 0, -1, 2, 6, 1 ) );
LeftArm = BuildBox( MakeBoxBounds( -2, -6, -2, 2, 6, 2 )
.SetTexOrigin( 40, 16 )
.SetModelBounds( -2, 6, -1, -4, 12, 1 ) );
RightArm = BuildBox( MakeBoxBounds( -2, -6, -2, 2, 6, 2 )
.SetTexOrigin( 40, 16 )
.SetModelBounds( 2, 6, -1, 4, 12, 1 ) );
}
public override bool Bobbing { get { return true; } }
public override float NameYOffset { get { return 2.1375f; } }
public override float NameYOffset { get { return 1.3875f; } }
public override float GetEyeY( Entity entity ) { return 14/16f; }
@ -47,38 +51,23 @@ namespace ClassicalSharp.Model {
SkinType skinType = p.SkinType;
_64x64 = skinType != SkinType.Type64x32;
DrawHeadRotate( 0, 13/16f, 0, -p.PitchRadians, 0, 0, Set.Head );
DrawPart( Set.Torso );
DrawRotate( 0, 6/16f, 0, p.anim.legXRot, 0, 0, Set.LeftLeg );
DrawRotate( 0, 6/16f, 0, -p.anim.legXRot, 0, 0, Set.RightLeg );
Rotate = RotateOrder.XZY;
DrawRotate( -3/16f, 11/16f, 0, p.anim.leftXRot, 0, p.anim.leftZRot, Set.LeftArm );
DrawRotate( 3/16f, 11/16f, 0, p.anim.rightXRot, 0, p.anim.rightZRot, Set.RightArm );
Rotate = RotateOrder.ZYX;
DrawHeadRotate( 0, 13/16f, 0, -p.PitchRadians, 0, 0, Head );
DrawPart( Torso );
DrawRotate( 0, 6/16f, 0, p.anim.legXRot, 0, 0, LeftLeg );
DrawRotate( 0, 6/16f, 0, -p.anim.legXRot, 0, 0, RightLeg );
Rotate = RotateOrder.XZY;
DrawRotate( -3/16f, 11/16f, 0, p.anim.leftXRot, 0, p.anim.leftZRot, LeftArm );
DrawRotate( 3/16f, 11/16f, 0, p.anim.rightXRot, 0, p.anim.rightZRot, RightArm );
Rotate = RotateOrder.ZYX;
graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 );
graphics.AlphaTest = true;
index = 0;
DrawHeadRotate( 0, 13f/16f, 0, -p.PitchRadians, 0, 0, Set.Hat );
DrawHeadRotate( 0, 13f/16f, 0, -p.PitchRadians, 0, 0, Hat );
graphics.UpdateDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 );
}
protected ModelPart EasyBox( int xSize, int ySize, int zSize, float xResize, float yResize, float zResize,
int u, int v, int xOff = 0, int yOff = 0, int zOff = 0 ) {
return BuildBox(
MakeBoxBounds( (int)(-xSize * 0.5f + xOff), (int)(-ySize * 0.5f + yOff), (int)(-zSize * 0.5f + zOff),
(int)(xSize * 0.5f + xOff), (int)(ySize * 0.5f + yOff), (int)(zSize * 0.5f + zOff) )
.SetTexOrigin( u, v )
.SetModelBounds( -xResize * 0.5f + xOff, -yResize * 0.5f + yOff, -zResize * 0.5f + zOff,
xResize * 0.5f + xOff, yResize * 0.5f + yOff, zResize * 0.5f + zOff )
);
}
class ModelSet {
public ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm, Hat;
}
ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm, Hat;
}
}

View File

@ -86,6 +86,13 @@ namespace ClassicalSharp.Model {
Z1 = z1 / 16f; Z2 = z2 / 16f;
return this;
}
public BoxDescription ExpandBounds( float amount ) {
X1 -= amount / 16f; X2 += amount / 16f;
Y1 -= amount / 16f; Y2 += amount / 16f;
Z1 -= amount / 16f; Z2 += amount / 16f;
return this;
}
}
protected BoxDescription MakeBoxBounds( int x1, int y1, int z1, int x2, int y2, int z2 ) {

View File

@ -21,8 +21,7 @@ namespace ClassicalSharp.Model {
Set.RightLeg = BuildBox( MakeBoxBounds( 0, 0, -2, 4, 12, 2 ).
SetTexOrigin( 0, 16 ) );
Set.Hat = BuildBox( MakeBoxBounds( -4, 24, -4, 4, 32, 4 )
.SetTexOrigin( 32, 0 )
.SetModelBounds( -4.5f, 23.5f, -4.5f, 4.5f, 32.5f, 4.5f ) );
.SetTexOrigin( 32, 0 ).ExpandBounds( 0.5f ) );
Set.LeftArm = BuildBox( MakeBoxBounds( -4, 12, -2, -8, 24, 2 )
.SetTexOrigin( 40, 16 ) );
Set.RightArm = BuildBox( MakeBoxBounds( 4, 12, -2, 8, 24, 2 )

View File

@ -23,8 +23,7 @@ namespace ClassicalSharp.Model {
.SetTexOrigin( 0, 16 ) );
RightLegBack = BuildBox( MakeBoxBounds( 1, 0, 5, 5, 12, 9 )
.SetTexOrigin( 0, 16 ) );
if( Fur )
MakeFurModel();
if( Fur ) MakeFurModel();
}
@ -35,9 +34,9 @@ namespace ClassicalSharp.Model {
FurTorso = BuildRotatedBox( MakeRotatedBoxBounds( -4, 12, -8, 4, 18, 8 )
.SetTexOrigin( 28, 8 )
.SetModelBounds( -6f, 10.5f, -10f, 6f, 19.5f, 10f ) );
BoxDescription legDesc = MakeBoxBounds( -2, -3, -2, 2, 3, 2 )
.SetTexOrigin( 0, 16 );
BoxDescription legDesc = MakeBoxBounds( -2, -3, -2, 2, 3, 2 )
.SetTexOrigin( 0, 16 );
FurLeftLegFront = BuildBox( legDesc.SetModelBounds( -5.5f, 5.5f, -7.5f, -0.5f, 12.5f, -2.5f ) );
FurRightLegFront = BuildBox( legDesc.SetModelBounds( 0.5f, 5.5f, -7.5f, 5.5f, 12.5f, -2.5f ) );
FurLeftLegBack = BuildBox( legDesc.SetModelBounds( -5.5f, 5.5f, 4.5f, -0.5f, 12.5f, 9.5f ) );

View File

@ -73,7 +73,7 @@ namespace ClassicalSharp {
void HandleHandshake() {
byte protocolVer = reader.ReadUInt8();
ServerName = reader.ReadCp437String();
ServerMotd = reader.ReadCp437String();
ServerMotd = reader.ReadCp437String();
receivedFirstPosition = false;
game.LocalPlayer.Hacks.SetUserType( reader.ReadUInt8() );
@ -81,7 +81,7 @@ namespace ClassicalSharp {
game.LocalPlayer.CheckHacksConsistency();
game.Events.RaiseHackPermissionsChanged();
}
void HandlePing() { }
void HandleLevelInit() {
@ -147,7 +147,7 @@ namespace ClassicalSharp {
void HandleLevelFinalise() {
game.SetNewScreen( null );
game.activeScreen = prevScreen;
game.activeScreen = prevScreen;
if( prevScreen != null && prevCursorVisible != game.CursorVisible )
game.CursorVisible = prevCursorVisible;
prevScreen = null;
@ -272,21 +272,21 @@ namespace ClassicalSharp {
oldPlayer.Despawn();
}
game.Players[entityId] = new NetPlayer( displayName, skinName, game, entityId );
string identifier = game.Players[entityId].SkinIdentifier;
game.EntityEvents.RaiseEntityAdded( entityId );
game.AsyncDownloader.DownloadSkin( identifier, skinName );
} else {
game.LocalPlayer.SkinName = skinName;
game.AsyncDownloader.DownloadSkin( "skin_255", skinName );
game.LocalPlayer.SkinName = skinName;
}
if( readPosition ) {
ReadAbsoluteLocation( entityId, false );
if( entityId == 0xFF ) {
LocalPlayer p = game.LocalPlayer;
p.SpawnPoint = p.Position;
p.SpawnYaw = p.HeadYawDegrees;
p.SpawnPitch = p.PitchDegrees;
}
string identifier = game.Players[entityId].SkinIdentifier;
game.AsyncDownloader.DownloadSkin( identifier, skinName );
if( !readPosition ) return;
ReadAbsoluteLocation( entityId, false );
if( entityId == 0xFF ) {
LocalPlayer p = game.LocalPlayer;
p.SpawnPoint = p.Position;
p.SpawnYaw = p.HeadYawDegrees;
p.SpawnPitch = p.PitchDegrees;
}
}