Touchup launcher a bit and make default height 40 pixels smaller, also fix clicking 'use sounds' multiple times causing the client to crash.

This commit is contained in:
UnknownShadow200 2015-12-31 15:26:04 +11:00
parent d7128d5bc7
commit 06b0562695
11 changed files with 37 additions and 37 deletions

View File

@ -128,7 +128,7 @@ namespace ClassicalSharp {
rec.U1 = uOrigin + minBB.Z * invElemSize;
rec.U2 = uOrigin + maxBB.Z * invElemSize * 15.99f/16f;
rec.V1 = vOrigin + minBB.Y * invElemSize;
rec.V2 = vOrigin + maxBB.Y * invElemSize;
rec.V2 = vOrigin + maxBB.Y * invElemSize * 15.99f/16f;
cache.vertices[index++] = new VertexPos3fTex2fCol4b( pos.X + x, pos.Y + Make( minBB.Y ),
pos.Z + Make( minBB.Z ), rec.U2, rec.V2, col );

View File

@ -83,8 +83,10 @@ namespace ClassicalSharp.Audio {
void DisposeSound() {
DisposeOutputs( ref monoOutputs );
DisposeOutputs( ref stereoOutputs );
if( firstSoundOut != null )
if( firstSoundOut != null ) {
firstSoundOut.Dispose();
firstSoundOut = null;
}
}
void DisposeOutputs( ref IAudioOutput[] outputs ) {

View File

@ -8,11 +8,10 @@ namespace Launcher2 {
public sealed class ClassiCubeServersScreen : LauncherInputScreen {
const int tableIndex = 4, searchIndex = 0, hashIndex = 1;
Font boldInputFont, tableFont;
Font tableFont;
const int tableX = 10, tableY = 50;
public ClassiCubeServersScreen( LauncherWindow game ) : base( game, true ) {
boldInputFont = new Font( "Arial", 14, FontStyle.Bold );
public ClassiCubeServersScreen( LauncherWindow game ) : base( game, true ) {
tableFont = new Font( "Arial", 11, FontStyle.Regular );
enterIndex = 3;
widgets = new LauncherWidget[7];
@ -183,7 +182,6 @@ namespace Launcher2 {
public override void Dispose() {
base.Dispose();
boldInputFont.Dispose();
tableFont.Dispose();
game.Window.Mouse.WheelChanged -= MouseWheelChanged;

View File

@ -31,25 +31,25 @@ namespace Launcher2 {
void Draw() {
widgetIndex = 0;
MakeLabelAt( "Background", titleFont, Anchor.Centre, Anchor.Centre, -70, -150 );
MakeInput( GetCol( LauncherSkin.BackgroundCol ), 90, Anchor.Centre, false, 45, -150, 6, null );
MakeLabelAt( "Background", titleFont, Anchor.Centre, Anchor.Centre, -70, -120 );
MakeInput( GetCol( LauncherSkin.BackgroundCol ), 90, Anchor.Centre, false, 45, -120, 6, null );
MakeLabelAt( "Button border", titleFont, Anchor.Centre, Anchor.Centre, -80, -110 );
MakeInput( GetCol( LauncherSkin.ButtonBorderCol ), 90, Anchor.Centre, false, 45, -110, 6, null );
MakeLabelAt( "Button border", titleFont, Anchor.Centre, Anchor.Centre, -80, -80 );
MakeInput( GetCol( LauncherSkin.ButtonBorderCol ), 90, Anchor.Centre, false, 45, -80, 6, null );
MakeLabelAt( "Button highlight", titleFont, Anchor.Centre, Anchor.Centre, -90, -70 );
MakeInput( GetCol( LauncherSkin.ButtonHighlightCol ), 90, Anchor.Centre, false, 45, -70, 6, null );
MakeLabelAt( "Button highlight", titleFont, Anchor.Centre, Anchor.Centre, -90, -40 );
MakeInput( GetCol( LauncherSkin.ButtonHighlightCol ), 90, Anchor.Centre, false, 45, -40, 6, null );
MakeLabelAt( "Button foreground", titleFont, Anchor.Centre, Anchor.Centre, -100, -30 );
MakeInput( GetCol( LauncherSkin.ButtonForeCol ), 90, Anchor.Centre, false, 45, -30, 6, null );
MakeLabelAt( "Button foreground", titleFont, Anchor.Centre, Anchor.Centre, -100, 0 );
MakeInput( GetCol( LauncherSkin.ButtonForeCol ), 90, Anchor.Centre, false, 45, 2, 6, null );
MakeLabelAt( "Active button foreground", titleFont, Anchor.Centre, Anchor.Centre, -130, 10 );
MakeInput( GetCol( LauncherSkin.ButtonForeActiveCol ), 90, Anchor.Centre, false, 45, 10, 6, null );
MakeLabelAt( "Active button foreground", titleFont, Anchor.Centre, Anchor.Centre, -130, 40 );
MakeInput( GetCol( LauncherSkin.ButtonForeActiveCol ), 90, Anchor.Centre, false, 45, 40, 6, null );
MakeButtonAt( "Default colours", 160, 35, titleFont, Anchor.Centre,
0, 70, (x, y) => ResetColours() );
0, 100, (x, y) => ResetColours() );
MakeButtonAt( "Back", 80, 35, titleFont, Anchor.Centre,
0, 120, (x, y) => game.SetScreen( new MainScreen( game ) ) );
0, 170, (x, y) => game.SetScreen( new MainScreen( game ) ) );
for( int i = 0; i < widgets.Length; i++ ) {
LauncherInputWidget input = widgets[i] as LauncherInputWidget;
if( input != null ) input.TextChanged = TextChanged;

View File

@ -41,12 +41,12 @@ namespace Launcher2 {
}
void DrawClassicube() {
MakeInput( Get(), 280, Anchor.Centre, false, 0, -150, 32, "&7Username.." );
MakeInput( Get(), 280, Anchor.Centre, true, 0, -100, 32, "&7Password.." );
MakeInput( Get(), 280, Anchor.Centre, false, 0, -115, 32, "&7Username.." );
MakeInput( Get(), 280, Anchor.Centre, true, 0, -70, 32, "&7Password.." );
MakeButtonAt( "Sign in", 100, buttonHeight, buttonFont,
Anchor.Centre, Anchor.Centre, -90, -50, LoginAsync );
MakeLabelAt( Get(), inputFont, Anchor.Centre, Anchor.Centre, 0, 0 );
Anchor.Centre, Anchor.Centre, -90, -20, LoginAsync );
MakeLabelAt( Get(), inputFont, Anchor.Centre, Anchor.Centre, 0, 20 );
}
string lastStatus;
@ -62,7 +62,7 @@ namespace Launcher2 {
LauncherLabelWidget widget = (LauncherLabelWidget)widgets[3];
game.ClearArea( widget.X, widget.Y, widget.Width, widget.Height );
widget.DrawAt( drawer, text, inputFont, Anchor.Centre, Anchor.Centre, 0, 0 );
widget.DrawAt( drawer, text, inputFont, Anchor.Centre, Anchor.Centre, 0, 20 );
Dirty = true;
}

View File

@ -27,7 +27,7 @@ namespace Launcher2 {
DrawClassicube();
MakeButtonAt( "Resume", 100, buttonHeight, buttonFont,
Anchor.Centre, Anchor.Centre, 90, -50, ResumeClick );
Anchor.Centre, Anchor.Centre, 90, -20, ResumeClick );
MakeButtonAt( "Direct connect", 200, buttonHeight, buttonFont,
Anchor.Centre, Anchor.Centre, 0, 80,

View File

@ -89,21 +89,21 @@ namespace Launcher2 {
MakeLabelAt( "Latest stable:", titleFont, Anchor.Centre, Anchor.Centre, -70, -80 );
string latestStable = GetDateString( lastStable, validStable );
MakeLabelAt( latestStable, infoFont, Anchor.Centre, Anchor.Centre, 100, -80 );
MakeButtonAt( "Update to D3D9 stable", 260, 30, titleFont, Anchor.Centre, 0, -40,
MakeButtonAt( "Update to D3D9 stable", 270, 30, titleFont, Anchor.Centre, 0, -40,
(x, y) => UpdateBuild( lastStable, validStable, true, true ) );
MakeButtonAt( "Update to OpenGL stable", 260, 30, titleFont, Anchor.Centre, 0, 0,
MakeButtonAt( "Update to OpenGL stable", 270, 30, titleFont, Anchor.Centre, 0, 0,
(x, y) => UpdateBuild( lastStable, validStable, true, false ) );
MakeLabelAt( "Latest dev:", titleFont, Anchor.Centre, Anchor.Centre, -60, 40 );
string latestDev = GetDateString( lastDev, validDev );
MakeLabelAt( latestDev, infoFont, Anchor.Centre, Anchor.Centre, 100, 40 );
MakeButtonAt( "Update to D3D9 dev", 240, 30, titleFont, Anchor.Centre, 0, 80,
MakeButtonAt( "Update to D3D9 dev", 250, 30, titleFont, Anchor.Centre, 0, 80,
(x, y) => UpdateBuild( lastDev, validDev, false, true ) );
MakeButtonAt( "Update to OpenGL dev", 240, 30, titleFont, Anchor.Centre, 0, 120,
MakeButtonAt( "Update to OpenGL dev", 250, 30, titleFont, Anchor.Centre, 0, 120,
(x, y) => UpdateBuild( lastDev, validDev, false, false ) );
MakeButtonAt( "Back", 80, 35, titleFont, Anchor.Centre,
0, 200, (x, y) => game.SetScreen( new MainScreen( game ) ) );
0, 170, (x, y) => game.SetScreen( new MainScreen( game ) ) );
}
string GetDateString( DateTime last, bool valid ) {

View File

@ -73,7 +73,7 @@ namespace Launcher2 {
void GetSelectedServer( int mouseX, int mouseY ) {
for( int i = 0; i < Count; i++ ) {
TableEntry entry = usedEntries[i];
if( mouseY < entry.Y || mouseY >= entry.Y + entry.Height + 3 ) continue;
if( mouseY < entry.Y || mouseY >= entry.Y + entry.Height + 2 ) continue;
if( lastIndex == i && (DateTime.UtcNow - lastPress).TotalSeconds < 1 ) {
Window.ConnectToServer( servers, entry.Hash );

View File

@ -58,8 +58,8 @@ namespace Launcher2 {
}
public int CurrentIndex, Count;
public int[] ColumnWidths = { 350, 65, 65, 140 };
public int[] DesiredColumnWidths = { 350, 65, 65, 140 };
public int[] ColumnWidths = { 340, 65, 65, 140 };
public int[] DesiredColumnWidths = { 340, 65, 65, 140 };
int defaultInputHeight;
internal struct TableEntry {
@ -131,7 +131,7 @@ namespace Launcher2 {
if( empty )
size.Height = defaultInputHeight;
if( y + size.Height > Y + Height ) {
y = Y + Height + 3; return false;
y = Y + Height + 2; return false;
}
entry.Y = y; entry.Height = size.Height;
@ -140,7 +140,7 @@ namespace Launcher2 {
args.SkipPartsCheck = false;
drawer.DrawClippedText( ref args, x, y, maxWidth, 30 );
}
y += size.Height + 3;
y += size.Height + 2;
return true;
}

View File

@ -53,9 +53,9 @@ namespace Launcher2 {
int xStart = Width / 2 - size.Width / 2;
args.Text = "&0Classical&0Sharp";
drawer.DrawChatText( ref args, xStart + 5, 20 + 5 );
drawer.DrawChatText( ref args, xStart + 5, 10 + 5 );
args.Text = "&eClassical&fSharp";
drawer.DrawChatText( ref args, xStart, 20 );
drawer.DrawChatText( ref args, xStart, 10 );
drawer.UseBitmappedChat = false;
}
Dirty = true;

View File

@ -116,7 +116,7 @@ namespace Launcher2 {
}
public void Run() {
Window = new NativeWindow( 640, 480, Program.AppName, 0,
Window = new NativeWindow( 640, 400, Program.AppName, 0,
GraphicsMode.Default, DisplayDevice.Default );
Window.Visible = true;
Drawer = new GdiPlusDrawer2D( null );