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https://github.com/ClassiCube/ClassiCube.git
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Add right version of last commit
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@ -16,16 +16,15 @@
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!fv4 = XYZW
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!fv4 = XYZW
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.globl DrawColouredQuads
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.globl _DrawColouredQuads
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.align 4
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.align 4
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.type DrawColouredQuads,%function
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.type _DrawColouredQuads,%function
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! See https://shared-ptr.com/sh_insns.html
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! See https://shared-ptr.com/sh_insns.html
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! Although there is fmov.s @Rm+,FRn, there isn't fmov.s FRn,@Rm+
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! Although there is fmov.s @Rm+,FRn, there isn't fmov.s FRn,@Rm+
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! So have to use fmov.s FRn,@-Rm instead
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! So have to use fmov.s FRn,@-Rm instead
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DrawColouredQuads:
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_DrawColouredQuads:
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.fnstart
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! Setup
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! Setup
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mov.l CMD_COL_VERT, r1 ! r1 = GPU VERT command
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mov.l CMD_COL_VERT, r1 ! r1 = GPU VERT command
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mov.l CMD_COL_EOS, r2 ! r2 = GPU EOS command
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mov.l CMD_COL_EOS, r2 ! r2 = GPU EOS command
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@ -121,7 +120,6 @@ DrawColouredQuads:
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rts ! return
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rts ! return
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nop
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nop
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.fnend
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.align 2
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.align 2
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CMD_COL_VERT: .long 0xe0000000
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CMD_COL_VERT: .long 0xe0000000
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@ -16,12 +16,11 @@
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!fv4 = XYZW
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!fv4 = XYZW
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.globl DrawTexturedQuads
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.globl _DrawTexturedQuads
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.align 4
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.align 4
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.type DrawTexturedQuads,%function
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.type _DrawTexturedQuads,%function
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DrawTexturedQuads:
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_DrawTexturedQuads:
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.fnstart
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! Setup
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! Setup
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mov.l CMD_TEX_VERT, r1 ! r1 = GPU VERT command
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mov.l CMD_TEX_VERT, r1 ! r1 = GPU VERT command
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mov.l CMD_TEX_EOS, r2 ! r2 = GPU EOS command
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mov.l CMD_TEX_EOS, r2 ! r2 = GPU EOS command
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@ -123,7 +122,6 @@ DrawTexturedQuads:
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rts ! return
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rts ! return
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nop
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nop
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.fnend
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.align 2
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.align 2
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CMD_TEX_VERT: .long 0xe0000000
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CMD_TEX_VERT: .long 0xe0000000
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@ -1,8 +1,9 @@
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BUILD_DIR := build-dc
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BUILD_DIR := build-dc
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SOURCE_DIRS := src third_party/bearssl/src
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SOURCE_DIRS := src third_party/bearssl/src misc/dreamcast
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S_FILES := $(foreach dir,$(SOURCE_DIRS),$(wildcard $(dir)/*.S))
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C_FILES := $(foreach dir,$(SOURCE_DIRS),$(wildcard $(dir)/*.c))
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C_FILES := $(foreach dir,$(SOURCE_DIRS),$(wildcard $(dir)/*.c))
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OBJS := $(addprefix $(BUILD_DIR)/, $(notdir $(C_FILES:%.c=%.o)))
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OBJS := $(addprefix $(BUILD_DIR)/, $(notdir $(C_FILES:%.c=%.o) $(S_FILES:%.S=%.o)))
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CFLAGS :=-g -O1 -pipe -fno-math-errno -Ithird_party/bearssl/inc
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CFLAGS :=-g -O1 -pipe -fno-math-errno -Ithird_party/bearssl/inc
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GLDC_LIB=third_party/gldc/libGLdc.a
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GLDC_LIB=third_party/gldc/libGLdc.a
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@ -31,6 +32,9 @@ $(CC_TEXTURES):
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$(BUILD_DIR)/%.o: src/%.c
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$(BUILD_DIR)/%.o: src/%.c
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kos-cc $(CFLAGS) -c $< -o $@
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kos-cc $(CFLAGS) -c $< -o $@
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$(BUILD_DIR)/%.o: misc/dreamcast/%.S
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kos-cc -c $< -o $@
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$(BUILD_DIR)/%.o: third_party/bearssl/src/%.c
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$(BUILD_DIR)/%.o: third_party/bearssl/src/%.c
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kos-cc $(CFLAGS) -c $< -o $@
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kos-cc $(CFLAGS) -c $< -o $@
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@ -5,6 +5,7 @@
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#include "Logger.h"
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#include "Logger.h"
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#include "Window.h"
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#include "Window.h"
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#include "../third_party/gldc/gldc.h"
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#include "../third_party/gldc/gldc.h"
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#include "../third_party/gldc/src/draw.c"
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#include <malloc.h>
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#include <malloc.h>
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#include <kos.h>
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#include <kos.h>
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#include <dc/matrix.h>
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#include <dc/matrix.h>
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@ -465,6 +466,22 @@ cc_bool Gfx_WarnIfNecessary(void) {
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*----------------------------------------------------------Drawing--------------------------------------------------------*
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*----------------------------------------------------------Drawing--------------------------------------------------------*
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*#########################################################################################################################*/
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*#########################################################################################################################*/
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#define VB_PTR gfx_vertices
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#define VB_PTR gfx_vertices
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static const void* VERTEX_PTR;
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extern void DrawColouredQuads(const void* src, Vertex* dst, int numQuads);
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extern void DrawTexturedQuads(const void* src, Vertex* dst, int numQuads);
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void DrawQuads(int count) {
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if (!count) return;
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Vertex* start = submitVertices(count);
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if (TEXTURES_ENABLED) {
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DrawTexturedQuads(VERTEX_PTR, start, count >> 2);
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} else {
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DrawColouredQuads(VERTEX_PTR, start, count >> 2);
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}
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}
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static void SetupVertices(int startVertex) {
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static void SetupVertices(int startVertex) {
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if (gfx_format == VERTEX_FORMAT_TEXTURED) {
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if (gfx_format == VERTEX_FORMAT_TEXTURED) {
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@ -489,29 +506,33 @@ void Gfx_SetVertexFormat(VertexFormat fmt) {
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}
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}
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void Gfx_DrawVb_Lines(int verticesCount) {
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void Gfx_DrawVb_Lines(int verticesCount) {
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SetupVertices(0);
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//SetupVertices(0);
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//glDrawArrays(GL_LINES, 0, verticesCount);
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//glDrawArrays(GL_LINES, 0, verticesCount);
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}
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}
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void Gfx_DrawVb_IndexedTris_Range(int verticesCount, int startVertex) {
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void Gfx_DrawVb_IndexedTris_Range(int verticesCount, int startVertex) {
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SetupVertices(startVertex);
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if (gfx_format == VERTEX_FORMAT_TEXTURED) {
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glDrawArrays(GL_QUADS, 0, verticesCount);
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VERTEX_PTR = gfx_vertices + startVertex * SIZEOF_VERTEX_TEXTURED;
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} else {
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VERTEX_PTR = gfx_vertices + startVertex * SIZEOF_VERTEX_COLOURED;
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}
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DrawQuads(verticesCount);
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}
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}
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void Gfx_DrawVb_IndexedTris(int verticesCount) {
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void Gfx_DrawVb_IndexedTris(int verticesCount) {
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SetupVertices(0);
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VERTEX_PTR = gfx_vertices;
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if (textureOffset) ShiftTextureCoords(verticesCount);
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if (textureOffset) ShiftTextureCoords(verticesCount);
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glDrawArrays(GL_QUADS, 0, verticesCount);
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DrawQuads(verticesCount);
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if (textureOffset) UnshiftTextureCoords(verticesCount);
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if (textureOffset) UnshiftTextureCoords(verticesCount);
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}
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}
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void Gfx_DrawIndexedTris_T2fC4b(int verticesCount, int startVertex) {
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void Gfx_DrawIndexedTris_T2fC4b(int verticesCount, int startVertex) {
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if (renderingDisabled) return;
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if (renderingDisabled) return;
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cc_uint32 offset = startVertex * SIZEOF_VERTEX_TEXTURED;
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VERTEX_PTR = gfx_vertices + startVertex * SIZEOF_VERTEX_TEXTURED;
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gldcVertexPointer(SIZEOF_VERTEX_TEXTURED, (void*)(VB_PTR + offset));
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DrawQuads(verticesCount);
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glDrawArrays(GL_QUADS, 0, verticesCount);
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}
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}
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21
third_party/gldc/src/draw.c
vendored
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third_party/gldc/src/draw.c
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#include "private.h"
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#include "private.h"
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#include "platform.h"
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#include "platform.h"
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static const GLubyte* VERTEX_PTR;
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extern void apply_poly_header(PolyHeader* header, PolyList* activePolyList);
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extern void apply_poly_header(PolyHeader* header, PolyList* activePolyList);
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GL_FORCE_INLINE Vertex* submitVertices(GLuint vertexCount) {
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GL_FORCE_INLINE Vertex* submitVertices(GLuint vertexCount) {
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@ -28,22 +26,3 @@ GL_FORCE_INLINE Vertex* submitVertices(GLuint vertexCount) {
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}
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}
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return aligned_vector_at(&output->vector, start_offset);
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return aligned_vector_at(&output->vector, start_offset);
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}
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}
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extern void DrawColouredQuads(Vertex* dst, const GLubyte* src, const GLuint numQuads);
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extern void DrawTexturedQuads(Vertex* dst, const GLubyte* src, const GLuint numQuads);
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void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) {
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TRACE();
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if (!count) return;
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Vertex* start = submitVertices(count);
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if (TEXTURES_ENABLED) {
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DrawTexturedQuads(start, VERTEX_PTR + (first * 24), count >> 2);
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} else {
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DrawColouredQuads(start, VERTEX_PTR + (first * 16), count >> 2);
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}
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}
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void APIENTRY gldcVertexPointer(GLsizei stride, const GLvoid * pointer) {
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VERTEX_PTR = pointer;
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}
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