add some const and replace some int16_t with short

This commit is contained in:
UnknownShadow200 2019-08-25 16:58:37 +10:00
parent 482df54808
commit 0cf74e9878
11 changed files with 21 additions and 21 deletions

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@ -20,8 +20,8 @@
#include "Bitmap.h"
#include "Logger.h"
const char* NameMode_Names[NAME_MODE_COUNT] = { "None", "Hovered", "All", "AllHovered", "AllUnscaled" };
const char* ShadowMode_Names[SHADOW_MODE_COUNT] = { "None", "SnapToBlock", "Circle", "CircleAll" };
const char* const NameMode_Names[NAME_MODE_COUNT] = { "None", "Hovered", "All", "AllHovered", "AllUnscaled" };
const char* const ShadowMode_Names[SHADOW_MODE_COUNT] = { "None", "SnapToBlock", "Circle", "CircleAll" };
/*########################################################################################################################*
*-----------------------------------------------------LocationUpdate------------------------------------------------------*

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@ -22,12 +22,12 @@ extern struct IGameComponent Entities_Component;
enum NameMode {
NAME_MODE_NONE, NAME_MODE_HOVERED, NAME_MODE_ALL, NAME_MODE_ALL_HOVERED, NAME_MODE_ALL_UNSCALED, NAME_MODE_COUNT
};
extern const char* NameMode_Names[NAME_MODE_COUNT];
extern const char* const NameMode_Names[NAME_MODE_COUNT];
enum ShadowMode {
SHADOW_MODE_NONE, SHADOW_MODE_SNAP_TO_BLOCK, SHADOW_MODE_CIRCLE, SHADOW_MODE_CIRCLE_ALL, SHADOW_MODE_COUNT
};
extern const char* ShadowMode_Names[SHADOW_MODE_COUNT];
extern const char* const ShadowMode_Names[SHADOW_MODE_COUNT];
enum EntityType { ENTITY_TYPE_NONE, ENTITY_TYPE_PLAYER };

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@ -23,7 +23,7 @@ bool Key_Pressed[KEY_COUNT];
"K", "L", "M", "N", "O", "P", "Q", "R", "S", "T",\
"U", "V", "W", "X", "Y", "Z"
const char* Key_Names[KEY_COUNT] = {
const char* const Key_Names[KEY_COUNT] = {
"None",
Key_Function_Names,
"ShiftLeft", "ShiftRight", "ControlLeft", "ControlRight",
@ -132,7 +132,7 @@ const uint8_t KeyBind_Defaults[KEYBIND_COUNT] = {
KEY_F6, KEY_LALT, KEY_F8,
'G', KEY_F10, 0
};
const char* KeyBind_Names[KEYBIND_COUNT] = {
static const char* const keybindNames[KEYBIND_COUNT] = {
"Forward", "Back", "Left", "Right",
"Jump", "Respawn", "SetSpawn", "Chat", "Inventory",
"ToggleFog", "SendChat", "PlayerList",
@ -154,7 +154,7 @@ static void KeyBind_Load(void) {
String_InitArray_NT(name, nameBuffer);
for (i = 0; i < KEYBIND_COUNT; i++) {
name.length = 0;
String_Format1(&name, "key-%c", KeyBind_Names[i]);
String_Format1(&name, "key-%c", keybindNames[i]);
name.buffer[name.length] = '\0';
mapping = Options_GetEnum(name.buffer, KeyBind_Defaults[i], Key_Names, KEY_COUNT);
@ -170,7 +170,7 @@ static void KeyBind_Save(void) {
String_InitArray(name, nameBuffer);
for (i = 0; i < KEYBIND_COUNT; i++) {
name.length = 0;
String_Format1(&name, "key-%c", KeyBind_Names[i]);
String_Format1(&name, "key-%c", keybindNames[i]);
value = String_FromReadonly(Key_Names[KeyBinds[i]]);
Options_SetString(&name, &value);

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@ -45,7 +45,7 @@ enum Key_ {
typedef int Key;
/* Simple names for each keyboard button. */
extern const char* Key_Names[KEY_COUNT];
extern const char* const Key_Names[KEY_COUNT];
#define Key_IsWinPressed() (Key_Pressed[KEY_LWIN] || Key_Pressed[KEY_RWIN])
#define Key_IsAltPressed() (Key_Pressed[KEY_LALT] || Key_Pressed[KEY_RALT])

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@ -22,8 +22,8 @@
static bool input_buttonsDown[3];
static int input_pickingId = -1;
static short normViewDists[10] = { 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096 };
static short classicViewDists[4] = { 8, 32, 128, 512 };
static const short normDists[10] = { 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096 };
static const short classicDists[4] = { 8, 32, 128, 512 };
static TimeMS input_lastClick;
static float input_fovIndex = -1.0f;
#ifdef CC_BUILD_WEB
@ -193,8 +193,8 @@ static bool InputHandler_HandleCoreKey(Key key) {
Window_EnterFullscreen();
}
} else if (key == KeyBinds[KEYBIND_FOG]) {
short* viewDists = Gui_ClassicMenu ? classicViewDists : normViewDists;
int count = Gui_ClassicMenu ? Array_Elems(classicViewDists) : Array_Elems(normViewDists);
const short* viewDists = Gui_ClassicMenu ? classicDists : normDists;
int count = Gui_ClassicMenu ? Array_Elems(classicDists) : Array_Elems(normDists);
if (Key_IsShiftPressed()) {
InputHandler_CycleDistanceBackwards(viewDists, count);

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@ -106,8 +106,8 @@ static int Program_Run(int argc, char** argv) {
int argsCount = Platform_GetCommandLineArgs(argc, argv, args);
#ifdef _MSC_VER
/* NOTE: Make sure to comment this out before pushing a commit */
/* String rawArgs = String_FromConst("UnknownShadow200 fffff 127.0.0.1 25565"); */
String rawArgs = String_FromConst("UnknownShadow200");
String rawArgs = String_FromConst("UnknownShadow200 fffff 127.0.0.1 25565");
//String rawArgs = String_FromConst("UnknownShadow200");
argsCount = String_UNSAFE_Split(&rawArgs, ' ', args, 4);
#endif

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@ -717,7 +717,7 @@ static void Classic_Tick(void) {
/*########################################################################################################################*
*------------------------------------------------------CPE protocol-------------------------------------------------------*
*#########################################################################################################################*/
const char* cpe_clientExtensions[31] = {
static const char* cpe_clientExtensions[31] = {
"ClickDistance", "CustomBlocks", "HeldBlock", "EmoteFix", "TextHotKey", "ExtPlayerList",
"EnvColors", "SelectionCuboid", "BlockPermissions", "ChangeModel", "EnvMapAppearance",
"EnvWeatherType", "MessageTypes", "HackControl", "PlayerClick", "FullCP437", "LongerMessages",

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@ -24,7 +24,7 @@
static struct ResourceFile {
const char* name;
const char* url;
uint16_t size;
short size;
bool downloaded;
/* downloaded archive */
uint8_t* data; uint32_t len;
@ -90,7 +90,7 @@ static const struct ResourceSound {
static struct ResourceMusic {
const char* name;
const char* hash;
uint16_t size;
short size;
bool downloaded;
} musicResources[7] = {
{ "calm1.ogg", "50a59a4f56e4046701b758ddbb1c1587efa4cadf", 2472 },

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@ -478,7 +478,7 @@ static void Floor_SortXList(int left, int right) {
}
static ReturnCode Floor_DecodeSetup(struct VorbisState* ctx, struct Floor* f) {
static int16_t ranges[4] = { 256, 128, 84, 64 };
static const short ranges[4] = { 256, 128, 84, 64 };
int i, j, idx, maxClass;
int rangeBits, classNum;
int16_t xlist_sorted[FLOOR_MAX_VALUES];

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@ -124,7 +124,7 @@ if (src != dst) { dst = src; Event_RaiseInt(&WorldEvents.EnvVarChanged, var); }
if (!PackedCol_Equals(src, dst)) { dst = src; Event_RaiseInt(&WorldEvents.EnvVarChanged, var); }
struct _EnvData Env;
const char* Weather_Names[3] = { "Sunny", "Rainy", "Snowy" };
const char* const Weather_Names[3] = { "Sunny", "Rainy", "Snowy" };
const PackedCol Env_DefaultSkyCol = PACKEDCOL_CONST(0x99, 0xCC, 0xFF, 0xFF);
const PackedCol Env_DefaultFogCol = PACKEDCOL_CONST(0xFF, 0xFF, 0xFF, 0xFF);

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@ -113,7 +113,7 @@ CC_VAR extern struct _EnvData {
#define Env_SidesHeight (Env.EdgeHeight + Env.SidesOffset)
enum Weather_ { WEATHER_SUNNY, WEATHER_RAINY, WEATHER_SNOWY };
extern const char* Weather_Names[3];
extern const char* const Weather_Names[3];
extern const PackedCol Env_DefaultSkyCol, Env_DefaultFogCol, Env_DefaultCloudsCol, Env_DefaultSkyboxCol;
extern const PackedCol Env_DefaultSunCol, Env_DefaultShadowCol;