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Add proper respawning.
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a91dd49963
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@ -252,7 +252,21 @@ namespace ClassicalSharp {
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internal void HandleKeyDown( Key key ) {
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internal void HandleKeyDown( Key key ) {
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if( key == game.Keys[KeyMapping.Respawn] && canRespawn ) {
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if( key == game.Keys[KeyMapping.Respawn] && canRespawn ) {
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LocationUpdate update = LocationUpdate.MakePos( SpawnPoint, false );
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Vector3I p = Vector3I.Floor( SpawnPoint );
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if( game.Map.IsValidPos( p ) ) {
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// Spawn player at highest valid position.
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for( int y = p.Y; y <= game.Map.Height; y++ ) {
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byte block1 = GetPhysicsBlockId( p.X, y, p.Z );
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byte block2 = GetPhysicsBlockId( p.X, y + 1, p.Z );
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if( info.CollideType[block1] != BlockCollideType.Solid &&
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info.CollideType[block2] != BlockCollideType.Solid ) {
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p.Y = y;
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break;
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}
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}
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}
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Vector3 spawn = (Vector3)p + new Vector3( 0.5f, 0.01f, 0.5f );
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LocationUpdate update = LocationUpdate.MakePos( spawn, false );
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SetLocation( update, false );
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SetLocation( update, false );
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} else if( key == game.Keys[KeyMapping.SetSpawn] && canRespawn ) {
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} else if( key == game.Keys[KeyMapping.SetSpawn] && canRespawn ) {
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SpawnPoint = Position;
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SpawnPoint = Position;
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