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Fix not compiling anymore
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@ -727,6 +727,7 @@ static void Classic_ReadAbsoluteLocation(cc_uint8* data, EntityID id, cc_uint8 f
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UpdateLocation(id, &update);
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}
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#define Classic_HandshakeSize() (Game_Version.Protocol > PROTOCOL_0019 ? 131 : 130)
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static void Classic_Reset(void) {
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Stream_ReadonlyMemory(&map_part, NULL, 0);
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map_begunLoading = false;
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