Fix compile errors

This commit is contained in:
UnknownShadow200 2022-01-22 11:13:56 +11:00
parent 4032a89563
commit 0e1fd93884
2 changed files with 63 additions and 95 deletions

View File

@ -1400,15 +1400,10 @@ void ChatScreen_SetChatlines(int lines) {
static struct InventoryScreen { static struct InventoryScreen {
Screen_Body Screen_Body
struct FontDesc font; struct FontDesc font;
struct TableWidget table;
cc_bool releasedInv, deferredSelect; cc_bool releasedInv, deferredSelect;
/* Table fields */ /* Table fields */
int x, y, width, height; int x, y, width, height;
cc_bool active;
cc_bool disabled;
cc_uint8 horAnchor, verAnchor;
int xOffset, yOffset;
Widget_LeftClick MenuClick; Widget_LeftClick MenuClick;
int blocksCount, blocksPerRow; int blocksCount, blocksPerRow;
int rowsTotal, rowsVisible; int rowsTotal, rowsVisible;
@ -1436,6 +1431,15 @@ static int Table_Height(struct InventoryScreen* s) {
#define TABLE_MAX_VERTICES (8 * 10 * ISOMETRICDRAWER_MAXVERTICES) #define TABLE_MAX_VERTICES (8 * 10 * ISOMETRICDRAWER_MAXVERTICES)
CC_NOINLINE void TableWidget_Create(struct InventoryScreen* s);
/* Sets the selected block in the table to the given block. */
/* Also adjusts scrollbar and moves cursor to be over the given block. */
CC_NOINLINE void TableWidget_SetBlockTo(struct InventoryScreen* s, BlockID block);
CC_NOINLINE void TableWidget_RecreateBlocks(struct InventoryScreen* s);
CC_NOINLINE void TableWidget_OnInventoryChanged(struct InventoryScreen* s);
CC_NOINLINE void TableWidget_MakeDescTex(struct InventoryScreen* s, BlockID block);
CC_NOINLINE void TableWidget_Recreate(struct InventoryScreen* s);
static cc_bool TableWidget_GetCoords(struct InventoryScreen* s, int i, int* cellX, int* cellY) { static cc_bool TableWidget_GetCoords(struct InventoryScreen* s, int i, int* cellX, int* cellY) {
int x, y; int x, y;
x = i % s->blocksPerRow; x = i % s->blocksPerRow;
@ -1457,6 +1461,43 @@ static void TableWidget_MoveCursorToSelected(struct InventoryScreen* s) {
Cursor_SetPosition(x, y); Cursor_SetPosition(x, y);
} }
static void TableWidget_UpdateDescTexPos(struct InventoryScreen* s) {
s->descTex.X = s->x + s->width / 2 - s->descTex.Width / 2;
s->descTex.Y = s->y - s->descTex.Height - 5;
}
static void TableWidget_Reposition(void* widget) {
struct InventoryScreen* s = (struct InventoryScreen*)widget;
float scale = s->scale;
int cellSize;
cellSize = (int)(50 * Math_SqrtF(scale));
s->cellSizeX = Display_ScaleX(cellSize);
s->cellSizeY = Display_ScaleY(cellSize);
s->selBlockExpand = 25.0f * Math_SqrtF(scale);
s->rowsVisible = min(8, s->rowsTotal); /* 8 rows max */
do {
s->width = s->cellSizeX * s->blocksPerRow;
s->height = s->cellSizeY * s->rowsVisible;
s->x = Gui_CalcPos(ANCHOR_CENTRE, 0, s->width, WindowInfo.Width);
s->y = Gui_CalcPos(ANCHOR_CENTRE, 0, s->height, WindowInfo.Height);
TableWidget_UpdateDescTexPos(s);
/* Does the table fit on screen? */
if (Game_ClassicMode || Table_Y(s) >= 0) break;
s->rowsVisible--;
} while (s->rowsVisible > 1);
s->scroll.x = Table_X(s) + Table_Width(s);
s->scroll.y = Table_Y(s);
s->scroll.height = Table_Height(s);
s->scroll.rowsTotal = s->rowsTotal;
s->scroll.rowsVisible = s->rowsVisible;
}
static void TableWidget_MakeBlockDesc(struct InventoryScreen* s, cc_string* desc, BlockID block) { static void TableWidget_MakeBlockDesc(struct InventoryScreen* s, cc_string* desc, BlockID block) {
cc_string name; cc_string name;
int block_ = block; int block_ = block;
@ -1473,11 +1514,6 @@ static void TableWidget_MakeBlockDesc(struct InventoryScreen* s, cc_string* desc
String_Append(desc, ')'); String_Append(desc, ')');
} }
static void TableWidget_UpdateDescTexPos(struct InventoryScreen* s) {
s->descTex.X = s->x + s->width / 2 - s->descTex.Width / 2;
s->descTex.Y = s->y - s->descTex.Height - 5;
}
static void TableWidget_RecreateDescTex(struct InventoryScreen* s) { static void TableWidget_RecreateDescTex(struct InventoryScreen* s) {
BlockID block; BlockID block;
if (s->selectedIndex == s->lastCreatedIndex) return; if (s->selectedIndex == s->lastCreatedIndex) return;
@ -1527,7 +1563,7 @@ void TableWidget_RecreateBlocks(struct InventoryScreen* s) {
} }
s->rowsTotal = Math_CeilDiv(s->blocksCount, s->blocksPerRow); s->rowsTotal = Math_CeilDiv(s->blocksCount, s->blocksPerRow);
Widget_Layout(s); TableWidget_Reposition(s);
} }
static void TableWidget_Render(void* widget, double delta) { static void TableWidget_Render(void* widget, double delta) {
@ -1599,41 +1635,11 @@ static void TableWidget_Free(void* widget) {
} }
void TableWidget_Recreate(struct InventoryScreen* s) { void TableWidget_Recreate(struct InventoryScreen* s) {
Elem_Free(s); TableWidget_Free(s);
Gfx_RecreateDynamicVb(&s->vb, VERTEX_FORMAT_TEXTURED, TABLE_MAX_VERTICES); Gfx_RecreateDynamicVb(&s->vb, VERTEX_FORMAT_TEXTURED, TABLE_MAX_VERTICES);
TableWidget_RecreateDescTex(s); TableWidget_RecreateDescTex(s);
} }
static void TableWidget_Reposition(void* widget) {
struct InventoryScreen* s = (struct InventoryScreen*)widget;
float scale = s->scale;
int cellSize;
cellSize = (int)(50 * Math_SqrtF(scale));
s->cellSizeX = Display_ScaleX(cellSize);
s->cellSizeY = Display_ScaleY(cellSize);
s->selBlockExpand = 25.0f * Math_SqrtF(scale);
s->rowsVisible = min(8, s->rowsTotal); /* 8 rows max */
do {
s->width = s->cellSizeX * s->blocksPerRow;
s->height = s->cellSizeY * s->rowsVisible;
Widget_CalcPosition(s);
TableWidget_UpdateDescTexPos(s);
/* Does the table fit on screen? */
if (Game_ClassicMode || Table_Y(s) >= 0) break;
s->rowsVisible--;
} while (s->rowsVisible > 1);
s->scroll.x = Table_X(s) + Table_Width(s);
s->scroll.y = Table_Y(s);
s->scroll.height = Table_Height(s);
s->scroll.rowsTotal = s->rowsTotal;
s->scroll.rowsVisible = s->rowsVisible;
}
static void TableWidget_ScrollRelative(struct InventoryScreen* s, int delta) { static void TableWidget_ScrollRelative(struct InventoryScreen* s, int delta) {
int start = s->selectedIndex, index = start; int start = s->selectedIndex, index = start;
index += delta; index += delta;
@ -1692,7 +1698,7 @@ static int TableWidget_MouseScroll(void* widget, float delta) {
} }
static int TableWidget_PointerMove(void* widget, int id, int x, int y) { static int TableWidget_PointerMove(void* widget, int id, int x, int y) {
struct InventoryScreen* s = (struct TableWidget*)widget; struct InventoryScreen* s = (struct InventoryScreen*)widget;
int cellSizeX, cellSizeY, maxHeight; int cellSizeX, cellSizeY, maxHeight;
int i, cellX, cellY; int i, cellX, cellY;
@ -1720,7 +1726,7 @@ static int TableWidget_PointerMove(void* widget, int id, int x, int y) {
} }
static int TableWidget_KeyDown(void* widget, int key) { static int TableWidget_KeyDown(void* widget, int key) {
struct InventoryScreen* s = (struct TableWidget*)widget; struct InventoryScreen* s = (struct InventoryScreen*)widget;
if (s->selectedIndex == -1) return false; if (s->selectedIndex == -1) return false;
if (key == KEY_LEFT || key == KEY_KP4) { if (key == KEY_LEFT || key == KEY_KP4) {
@ -1738,12 +1744,8 @@ static int TableWidget_KeyDown(void* widget, int key) {
} }
void TableWidget_Create(struct InventoryScreen* s) { void TableWidget_Create(struct InventoryScreen* s) {
Widget_Reset(s);
s->lastCreatedIndex = -1000; s->lastCreatedIndex = -1000;
ScrollbarWidget_Create(&s->scroll); ScrollbarWidget_Create(&s->scroll);
s->horAnchor = ANCHOR_CENTRE;
s->verAnchor = ANCHOR_CENTRE;
s->lastX = -20; s->lastY = -20; s->lastX = -20; s->lastY = -20;
s->scale = 1; s->scale = 1;
@ -1789,7 +1791,7 @@ static void InventoryScreen_OnBlockChanged(void* screen) {
static void InventoryScreen_ContextLost(void* screen) { static void InventoryScreen_ContextLost(void* screen) {
struct InventoryScreen* s = (struct InventoryScreen*)screen; struct InventoryScreen* s = (struct InventoryScreen*)screen;
Font_Free(&s->font); Font_Free(&s->font);
Elem_Free(&s->table); TableWidget_Free(s);
} }
static void InventoryScreen_ContextRecreated(void* screen) { static void InventoryScreen_ContextRecreated(void* screen) {
@ -1830,13 +1832,13 @@ static void InventoryScreen_Init(void* screen) {
static void InventoryScreen_Render(void* screen, double delta) { static void InventoryScreen_Render(void* screen, double delta) {
struct InventoryScreen* s = (struct InventoryScreen*)screen; struct InventoryScreen* s = (struct InventoryScreen*)screen;
if (s->deferredSelect) InventoryScreen_MoveToSelected(s); if (s->deferredSelect) InventoryScreen_MoveToSelected(s);
Elem_Render(&s->table, delta); TableWidget_Render(s, delta);
} }
static void InventoryScreen_Layout(void* screen) { static void InventoryScreen_Layout(void* screen) {
struct InventoryScreen* s = (struct InventoryScreen*)screen; struct InventoryScreen* s = (struct InventoryScreen*)screen;
s->table.scale = Gui_GetInventoryScale(); s->scale = Gui_GetInventoryScale();
Widget_Layout(&s->table); TableWidget_Reposition(s);
} }
static void InventoryScreen_Free(void* screen) { static void InventoryScreen_Free(void* screen) {
@ -1847,14 +1849,13 @@ static void InventoryScreen_Free(void* screen) {
static int InventoryScreen_KeyDown(void* screen, int key) { static int InventoryScreen_KeyDown(void* screen, int key) {
struct InventoryScreen* s = (struct InventoryScreen*)screen; struct InventoryScreen* s = (struct InventoryScreen*)screen;
struct TableWidget* table = &s->table;
if (key == KeyBinds[KEYBIND_INVENTORY] && s->releasedInv) { if (key == KeyBinds[KEYBIND_INVENTORY] && s->releasedInv) {
Gui_Remove((struct Screen*)s); Gui_Remove((struct Screen*)s);
} else if (key == KEY_ENTER && table->selectedIndex != -1) { } else if (key == KEY_ENTER && s->selectedIndex != -1) {
Inventory_SetSelectedBlock(table->blocks[table->selectedIndex]); Inventory_SetSelectedBlock(s->blocks[s->selectedIndex]);
Gui_Remove((struct Screen*)s); Gui_Remove((struct Screen*)s);
} else if (Elem_HandlesKeyDown(table, key)) { } else if (TableWidget_KeyDown(s, key)) {
} else { } else {
return Elem_HandlesKeyDown(&HUDScreen_Instance.hotbar, key); return Elem_HandlesKeyDown(&HUDScreen_Instance.hotbar, key);
} }
@ -1874,14 +1875,13 @@ static void InventoryScreen_KeyUp(void* screen, int key) {
static int InventoryScreen_PointerDown(void* screen, int id, int x, int y) { static int InventoryScreen_PointerDown(void* screen, int id, int x, int y) {
struct InventoryScreen* s = (struct InventoryScreen*)screen; struct InventoryScreen* s = (struct InventoryScreen*)screen;
struct TableWidget* table = &s->table;
cc_bool handled, hotbar; cc_bool handled, hotbar;
if (table->scroll.draggingId == id) return TOUCH_TYPE_GUI; if (s->scroll.draggingId == id) return TOUCH_TYPE_GUI;
if (HUDscreen_PointerDown(Gui_HUD, id, x, y)) return TOUCH_TYPE_GUI; if (HUDscreen_PointerDown(Gui_HUD, id, x, y)) return TOUCH_TYPE_GUI;
handled = Elem_HandlesPointerDown(table, id, x, y); handled = TableWidget_PointerDown(s, id, x, y);
if (!handled || table->pendingClose) { if (!handled || s->pendingClose) {
hotbar = Key_IsCtrlPressed() || Key_IsShiftPressed(); hotbar = Key_IsCtrlPressed() || Key_IsShiftPressed();
if (!hotbar) Gui_Remove((struct Screen*)s); if (!hotbar) Gui_Remove((struct Screen*)s);
} }
@ -1890,12 +1890,12 @@ static int InventoryScreen_PointerDown(void* screen, int id, int x, int y) {
static void InventoryScreen_PointerUp(void* screen, int id, int x, int y) { static void InventoryScreen_PointerUp(void* screen, int id, int x, int y) {
struct InventoryScreen* s = (struct InventoryScreen*)screen; struct InventoryScreen* s = (struct InventoryScreen*)screen;
Elem_OnPointerUp(&s->table, id, x, y); TableWidget_PointerUp(s, id, x, y);
} }
static int InventoryScreen_PointerMove(void* screen, int id, int x, int y) { static int InventoryScreen_PointerMove(void* screen, int id, int x, int y) {
struct InventoryScreen* s = (struct InventoryScreen*)screen; struct InventoryScreen* s = (struct InventoryScreen*)screen;
return Elem_HandlesPointerMove(&s->table, id, x, y); return TableWidget_PointerMove(s, id, x, y);
} }
static int InventoryScreen_MouseScroll(void* screen, float delta) { static int InventoryScreen_MouseScroll(void* screen, float delta) {
@ -1903,7 +1903,7 @@ static int InventoryScreen_MouseScroll(void* screen, float delta) {
cc_bool hotbar = Key_IsAltPressed() || Key_IsCtrlPressed() || Key_IsShiftPressed(); cc_bool hotbar = Key_IsAltPressed() || Key_IsCtrlPressed() || Key_IsShiftPressed();
if (hotbar) return false; if (hotbar) return false;
return Elem_HandlesMouseScroll(&s->table, delta); return TableWidget_MouseScroll(s, delta);
} }
static const struct ScreenVTABLE InventoryScreen_VTABLE = { static const struct ScreenVTABLE InventoryScreen_VTABLE = {

View File

@ -1,10 +1,8 @@
#ifndef CC_WIDGETS_H #ifndef CC_WIDGETS_H
#define CC_WIDGETS_H #define CC_WIDGETS_H
#include "Gui.h" #include "Gui.h"
#include "BlockID.h"
#include "Constants.h" #include "Constants.h"
#include "Entity.h" #include "Entity.h"
#include "Inventory.h"
/* Contains all 2D widget implementations. /* Contains all 2D widget implementations.
Copyright 2014-2021 ClassiCube | Licensed under BSD-3 Copyright 2014-2021 ClassiCube | Licensed under BSD-3
*/ */
@ -82,36 +80,6 @@ struct HotbarWidget {
CC_NOINLINE void HotbarWidget_Create(struct HotbarWidget* w); CC_NOINLINE void HotbarWidget_Create(struct HotbarWidget* w);
CC_NOINLINE void HotbarWidget_SetFont(struct HotbarWidget* w, struct FontDesc* font); CC_NOINLINE void HotbarWidget_SetFont(struct HotbarWidget* w, struct FontDesc* font);
/* A table of blocks. */
struct TableWidget {
Widget_Body
int blocksCount, blocksPerRow;
int rowsTotal, rowsVisible;
int lastCreatedIndex;
struct FontDesc* font;
int selectedIndex, cellSizeX, cellSizeY;
float selBlockExpand;
GfxResourceID vb;
cc_bool pendingClose;
float scale;
BlockID blocks[BLOCK_COUNT];
struct ScrollbarWidget scroll;
struct Texture descTex;
int lastX, lastY, paddingX;
int paddingTopY, paddingMaxY;
};
CC_NOINLINE void TableWidget_Create(struct TableWidget* w);
/* Sets the selected block in the table to the given block. */
/* Also adjusts scrollbar and moves cursor to be over the given block. */
CC_NOINLINE void TableWidget_SetBlockTo(struct TableWidget* w, BlockID block);
CC_NOINLINE void TableWidget_RecreateBlocks(struct TableWidget* w);
CC_NOINLINE void TableWidget_OnInventoryChanged(struct TableWidget* w);
CC_NOINLINE void TableWidget_MakeDescTex(struct TableWidget* w, BlockID block);
CC_NOINLINE void TableWidget_Recreate(struct TableWidget* w);
#define INPUTWIDGET_MAX_LINES 3 #define INPUTWIDGET_MAX_LINES 3
#define INPUTWIDGET_LEN STRING_SIZE #define INPUTWIDGET_LEN STRING_SIZE
struct InputWidget { struct InputWidget {