From 0f472741ff4f5e09af59c279b4bb1a22d7a2f362 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Sun, 9 Apr 2017 07:31:13 +1000 Subject: [PATCH] Increase map volume limit from 800^3 to int.MaxValue in singleplayer. (Thanks Pear) --- ClassicalSharp/2D/Screens/Menu/GenLevelScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ClassicalSharp/2D/Screens/Menu/GenLevelScreen.cs b/ClassicalSharp/2D/Screens/Menu/GenLevelScreen.cs index 832326f64..7fdb41ecf 100644 --- a/ClassicalSharp/2D/Screens/Menu/GenLevelScreen.cs +++ b/ClassicalSharp/2D/Screens/Menu/GenLevelScreen.cs @@ -118,7 +118,7 @@ namespace ClassicalSharp.Gui.Screens { int length = GetInt(2), seed = GetSeedInt(3); long volume = (long)width * height * length; - if (volume > 800 * 800 * 800) { + if (volume > int.MaxValue) { game.Chat.Add("&cThe generated map's volume is too big."); } else if (width == 0 || height == 0 || length == 0) { game.Chat.Add("&cOne of the map dimensions is invalid.");