From 11d8a04527d33bfd05391680dc08ceea6be13cac Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Tue, 2 Feb 2016 09:08:45 +1100 Subject: [PATCH] Client 'hacks enabled' should not prevent spawning. (Thanks Jjp137) --- ClassicalSharp/Entities/LocalPlayer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ClassicalSharp/Entities/LocalPlayer.cs b/ClassicalSharp/Entities/LocalPlayer.cs index 476bfe325..9792b8620 100644 --- a/ClassicalSharp/Entities/LocalPlayer.cs +++ b/ClassicalSharp/Entities/LocalPlayer.cs @@ -317,7 +317,7 @@ namespace ClassicalSharp { internal bool HandleKeyDown( Key key ) { KeyMap keys = game.InputHandler.Keys; - if( key == keys[KeyBinding.Respawn] && CanRespawn && HacksEnabled ) { + if( key == keys[KeyBinding.Respawn] && CanRespawn ) { Vector3I p = Vector3I.Floor( SpawnPoint ); if( game.Map.IsValidPos( p ) ) { // Spawn player at highest valid position. @@ -334,7 +334,7 @@ namespace ClassicalSharp { Vector3 spawn = (Vector3)p + new Vector3( 0.5f, 0.01f, 0.5f ); LocationUpdate update = LocationUpdate.MakePosAndOri( spawn, SpawnYaw, SpawnPitch, false ); SetLocation( update, false ); - } else if( key == keys[KeyBinding.SetSpawn] && CanRespawn && HacksEnabled ) { + } else if( key == keys[KeyBinding.SetSpawn] && CanRespawn ) { SpawnPoint = Position; SpawnYaw = HeadYawDegrees; SpawnPitch = PitchDegrees;