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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-16 02:56:09 -04:00
minor code cleanup
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parent
29b172f2c6
commit
127df95b2c
@ -314,7 +314,7 @@ void Classic_SendChat(const String* text, cc_bool partial) {
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Server.SendData(data, 66);
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}
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void Classic_WritePosition(Vec3 pos, float rotY, float pitch) {
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void Classic_WritePosition(Vec3 pos, float yaw, float pitch) {
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BlockID payload;
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int x, y, z;
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@ -337,7 +337,7 @@ void Classic_WritePosition(Vec3 pos, float rotY, float pitch) {
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Stream_SetU16_BE(data, z); data += 2;
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}
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*data++ = Math_Deg2Packed(rotY);
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*data++ = Math_Deg2Packed(yaw);
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*data++ = Math_Deg2Packed(pitch);
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}
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Server.WriteBuffer = data;
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@ -573,15 +573,15 @@ static void Classic_RelPosAndOrientationUpdate(cc_uint8* data) {
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struct LocationUpdate update;
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EntityID id = *data++;
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Vec3 pos;
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float rotY, pitch;
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float yaw, pitch;
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pos.X = (cc_int8)(*data++) / 32.0f;
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pos.Y = (cc_int8)(*data++) / 32.0f;
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pos.Z = (cc_int8)(*data++) / 32.0f;
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rotY = Math_Packed2Deg(*data++);
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yaw = Math_Packed2Deg(*data++);
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pitch = Math_Packed2Deg(*data++);
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LocationUpdate_MakePosAndOri(&update, pos, rotY, pitch, true);
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LocationUpdate_MakePosAndOri(&update, pos, yaw, pitch, true);
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Protocol_UpdateLocation(id, &update, true);
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}
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@ -601,12 +601,12 @@ static void Classic_RelPositionUpdate(cc_uint8* data) {
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static void Classic_OrientationUpdate(cc_uint8* data) {
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struct LocationUpdate update;
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EntityID id = *data++;
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float rotY, pitch;
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float yaw, pitch;
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rotY = Math_Packed2Deg(*data++);
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yaw = Math_Packed2Deg(*data++);
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pitch = Math_Packed2Deg(*data++);
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LocationUpdate_MakeOri(&update, rotY, pitch);
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LocationUpdate_MakeOri(&update, yaw, pitch);
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Protocol_UpdateLocation(id, &update, true);
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}
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@ -655,7 +655,7 @@ static void Classic_ReadAbsoluteLocation(cc_uint8* data, EntityID id, cc_bool in
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struct LocationUpdate update;
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int x, y, z;
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Vec3 pos;
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float rotY, pitch;
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float yaw, pitch;
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if (cpe_extEntityPos) {
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x = (int)Stream_GetU32_BE(&data[0]);
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@ -673,11 +673,11 @@ static void Classic_ReadAbsoluteLocation(cc_uint8* data, EntityID id, cc_bool in
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if (id == ENTITIES_SELF_ID) y += 22;
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pos.X = x/32.0f; pos.Y = y/32.0f; pos.Z = z/32.0f;
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rotY = Math_Packed2Deg(*data++);
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yaw = Math_Packed2Deg(*data++);
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pitch = Math_Packed2Deg(*data++);
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if (id == ENTITIES_SELF_ID) classic_receivedFirstPos = true;
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LocationUpdate_MakePosAndOri(&update, pos, rotY, pitch, false);
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LocationUpdate_MakePosAndOri(&update, pos, yaw, pitch, false);
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Protocol_UpdateLocation(id, &update, interpolate);
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}
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@ -1318,31 +1318,20 @@ static void CPE_SetSpawnPoint(cc_uint8* data) {
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Vec3_Set(p->Spawn, (float)(x / 32.0f), (float)(y / 32.0f), (float)(z / 32.0f));
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}
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static float CalcVelocity(float cur, int raw, cc_uint8 mode) {
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static void CalcVelocity(float* vel, cc_uint8* src, cc_uint8 mode) {
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int raw = (int)Stream_GetU32_BE(src);
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float value = Math_AbsF(raw / 10000.0f);
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value = Math_Sign(raw) * PhysicsComp_CalcJumpVelocity(value);
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value = Math_Sign(raw) * PhysicsComp_CalcJumpVelocity(value);
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if (mode == 0) return cur + value;
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if (mode == 1) return value;
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return cur;
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if (mode == 0) *vel += value;
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if (mode == 1) *vel = value;
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}
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static void CPE_VelocityControl(cc_uint8* data) {
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struct LocalPlayer* p = &LocalPlayer_Instance;
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int x, y, z;
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cc_uint8 xMode, yMode, zMode;
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x = (int)Stream_GetU32_BE(&data[0]);
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y = (int)Stream_GetU32_BE(&data[4]);
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z = (int)Stream_GetU32_BE(&data[8]);
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data += 12;
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xMode = *data++;
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yMode = *data++;
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zMode = *data++;
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p->Base.Velocity.X = CalcVelocity(p->Base.Velocity.X, x, xMode);
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p->Base.Velocity.Y = CalcVelocity(p->Base.Velocity.Y, y, yMode);
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p->Base.Velocity.Z = CalcVelocity(p->Base.Velocity.Z, z, zMode);
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CalcVelocity(&p->Base.Velocity.X, data + 0, data[12]);
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CalcVelocity(&p->Base.Velocity.Y, data + 4, data[13]);
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CalcVelocity(&p->Base.Velocity.Z, data + 8, data[14]);
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}
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static void CPE_Reset(void) {
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@ -54,7 +54,7 @@ void Protocol_Tick(void);
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extern cc_bool cpe_needD3Fix;
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void Classic_SendChat(const String* text, cc_bool partial);
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void Classic_WritePosition(Vec3 pos, float rotY, float headX);
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void Classic_WritePosition(Vec3 pos, float yaw, float pitch);
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void Classic_WriteSetBlock(int x, int y, int z, cc_bool place, BlockID block);
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void Classic_SendLogin(const String* username, const String* verKey);
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void CPE_SendPlayerClick(int button, cc_bool pressed, cc_uint8 targetId, struct PickedPos* pos);
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@ -196,7 +196,7 @@ static void SPConnection_SendChat(const String* text) {
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SPConnection_AddPart(&left);
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}
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static void SPConnection_SendPosition(Vec3 pos, float rotY, float pitch) { }
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static void SPConnection_SendPosition(Vec3 pos, float yaw, float pitch) { }
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static void SPConnection_SendData(const cc_uint8* data, cc_uint32 len) { }
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static void SPConnection_Tick(struct ScheduledTask* task) {
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@ -339,8 +339,8 @@ static void MPConnection_SendChat(const String* text) {
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Classic_SendChat(&left, false);
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}
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static void MPConnection_SendPosition(Vec3 pos, float rotY, float pitch) {
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Classic_WritePosition(pos, rotY, pitch);
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static void MPConnection_SendPosition(Vec3 pos, float yaw, float pitch) {
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Classic_WritePosition(pos, yaw, pitch);
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Net_SendPacket();
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}
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@ -31,7 +31,7 @@ CC_VAR extern struct _ServerConnectionData {
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/* Sends a chat message to the server. */
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void (*SendChat)(const String* text);
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/* Sends a position update to the server. */
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void (*SendPosition)(Vec3 pos, float rotY, float pitch);
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void (*SendPosition)(Vec3 pos, float yaw, float pitch);
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/* Sends raw data to the server. */
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/* NOTE: Prefer SendBlock/Position/Chat instead, this does NOT work in singleplayer. */
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void (*SendData)(const cc_uint8* data, cc_uint32 len);
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