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Some minor tidyup
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21ee159b2c
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@ -583,14 +583,14 @@ void FancyLighting_SetActive(void) {
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Lighting.IsLit_Fast = IsLit_Fast;
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Lighting.IsLit_Fast = IsLit_Fast;
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Lighting.Color_Sprite_Fast = Color;
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Lighting.Color_Sprite_Fast = Color;
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Lighting.Color_YMax_Fast = Color;
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Lighting.Color_YMax_Fast = Color;
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Lighting.Color_YMin_Fast = Color_YMinSide;
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Lighting.Color_YMin_Fast = Color_YMinSide;
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Lighting.Color_XSide_Fast = Color_XSide;
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Lighting.Color_XSide_Fast = Color_XSide;
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Lighting.Color_ZSide_Fast = Color_ZSide;
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Lighting.Color_ZSide_Fast = Color_ZSide;
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Lighting.FreeState = FreeState;
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Lighting.FreeState = FreeState;
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Lighting.AllocState = AllocState;
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Lighting.AllocState = AllocState;
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Lighting.LightHint = LightHint;
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Lighting.LightHint = LightHint;
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}
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}
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static void OnEnvVariableChanged(void* obj, int envVar) {
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static void OnEnvVariableChanged(void* obj, int envVar) {
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@ -18,10 +18,18 @@ const char* const LightingMode_Names[LIGHTING_MODE_COUNT] = { "Classic", "Fancy"
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cc_uint8 Lighting_Mode;
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cc_uint8 Lighting_Mode;
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cc_bool Lighting_ModeLockedByServer;
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cc_bool Lighting_ModeLockedByServer;
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cc_bool Lighting_ModeSetByServer;
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cc_bool Lighting_ModeSetByServer;
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cc_uint8 Lighting_ModeCached;
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cc_uint8 Lighting_ModeUserCached;
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struct _Lighting Lighting;
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struct _Lighting Lighting;
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#define Lighting_Pack(x, z) ((x) + World.Width * (z))
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#define Lighting_Pack(x, z) ((x) + World.Width * (z))
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void Lighting_SetMode(cc_uint8 mode, cc_bool fromServer) {
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cc_uint8 oldMode = Lighting_Mode;
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Lighting_Mode = mode;
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Event_RaiseLightingMode(&WorldEvents.LightingModeChanged, oldMode, fromServer);
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}
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/*########################################################################################################################*
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/*########################################################################################################################*
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*----------------------------------------------------Classic lighting-----------------------------------------------------*
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*----------------------------------------------------Classic lighting-----------------------------------------------------*
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*#########################################################################################################################*/
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*#########################################################################################################################*/
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@ -435,6 +443,7 @@ static void Lighting_SwitchActive(void) {
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static void Lighting_HandleModeChanged(void* obj, cc_uint8 oldMode, cc_bool fromServer) {
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static void Lighting_HandleModeChanged(void* obj, cc_uint8 oldMode, cc_bool fromServer) {
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if (Lighting_Mode == oldMode) return;
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if (Lighting_Mode == oldMode) return;
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Builder_ApplyActive();
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Builder_ApplyActive();
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if (World.Loaded) {
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if (World.Loaded) {
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Lighting_SwitchActive();
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Lighting_SwitchActive();
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MapRenderer_Refresh();
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MapRenderer_Refresh();
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@ -444,11 +453,10 @@ static void Lighting_HandleModeChanged(void* obj, cc_uint8 oldMode, cc_bool from
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}
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}
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static void OnInit(void) {
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static void OnInit(void) {
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Lighting_Mode = Options_GetEnum(OPT_LIGHTING_MODE, LIGHTING_MODE_CLASSIC, LightingMode_Names, LIGHTING_MODE_COUNT);
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Lighting_Mode = Options_GetEnum(OPT_LIGHTING_MODE, LIGHTING_MODE_CLASSIC, LightingMode_Names, LIGHTING_MODE_COUNT);
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Lighting_ModeLockedByServer = false;
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Lighting_ModeLockedByServer = false;
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Lighting_ModeSetByServer = false;
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Lighting_ModeSetByServer = false;
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Lighting_ModeCached = Lighting_Mode;
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Lighting_ModeUserCached = Lighting_Mode;
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FancyLighting_OnInit();
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FancyLighting_OnInit();
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Lighting_ApplyActive();
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Lighting_ApplyActive();
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@ -21,7 +21,8 @@ extern cc_bool Lighting_ModeLockedByServer;
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/* True if the current lighting mode has been set by the server instead of the client */
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/* True if the current lighting mode has been set by the server instead of the client */
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extern cc_bool Lighting_ModeSetByServer;
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extern cc_bool Lighting_ModeSetByServer;
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/* The lighting mode that was set by the client before being set by the server */
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/* The lighting mode that was set by the client before being set by the server */
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extern cc_uint8 Lighting_ModeCached;
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extern cc_uint8 Lighting_ModeUserCached;
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void Lighting_SetMode(cc_uint8 mode, cc_bool fromServer);
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/* How much ambient occlusion to apply in fancy lighting where 1.0f = none and 0.0f = maximum*/
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/* How much ambient occlusion to apply in fancy lighting where 1.0f = none and 0.0f = maximum*/
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@ -2899,12 +2899,11 @@ static void GraphicsOptionsScreen_SetSmooth(const cc_string* v) {
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}
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}
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static void GraphicsOptionsScreen_GetLighting(cc_string* v) { String_AppendConst(v, LightingMode_Names[Lighting_Mode]); }
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static void GraphicsOptionsScreen_GetLighting(cc_string* v) { String_AppendConst(v, LightingMode_Names[Lighting_Mode]); }
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static void GraphicsOptionsScreen_SetLighting(const cc_string* v) {
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static void GraphicsOptionsScreen_SetLighting(const cc_string* v) {
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cc_uint8 oldMode = Lighting_Mode;
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cc_uint8 mode = Utils_ParseEnum(v, 0, LightingMode_Names, LIGHTING_MODE_COUNT);
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Lighting_Mode = Utils_ParseEnum(v, 0, LightingMode_Names, LIGHTING_MODE_COUNT);
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Options_Set(OPT_LIGHTING_MODE, v);
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Options_Set(OPT_LIGHTING_MODE, v);
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Lighting_ModeSetByServer = false;
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Event_RaiseLightingMode(&WorldEvents.LightingModeChanged, oldMode, false);
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Lighting_ModeSetByServer = false;
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Lighting_SetMode(mode, false);
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}
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}
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static void GraphicsOptionsScreen_GetCamera(cc_string* v) { Menu_GetBool(v, Camera.Smooth); }
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static void GraphicsOptionsScreen_GetCamera(cc_string* v) { Menu_GetBool(v, Camera.Smooth); }
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@ -1533,30 +1533,26 @@ static void CPE_ExtEntityTeleport(cc_uint8* data) {
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static void CPE_LightingMode(cc_uint8* data) {
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static void CPE_LightingMode(cc_uint8* data) {
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cc_uint8 mode = *data++;
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cc_uint8 mode = *data++;
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cc_uint8 lockedByte = *data++;
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cc_bool locked = *data++ != 0;
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cc_bool locked = lockedByte > 0 ? true : false;
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cc_uint8 oldMode = Lighting_Mode;
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if (mode == 0) {
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if (mode == 0) {
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if (!Lighting_ModeSetByServer) return;
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if (!Lighting_ModeSetByServer) return;
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/* locked is ignored with mode 0 and always set to false */
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/* locked is ignored with mode 0 and always set to false */
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Lighting_ModeLockedByServer = false;
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Lighting_ModeLockedByServer = false;
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Lighting_ModeSetByServer = false;
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Lighting_ModeSetByServer = false;
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Lighting_Mode = Lighting_ModeCached;
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Event_RaiseLightingMode(&WorldEvents.LightingModeChanged, oldMode, true);
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Lighting_SetMode(Lighting_ModeUserCached, true);
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return;
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return;
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}
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}
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/* Convert from Network mode (0 = no change, 1 = classic, 2 = fancy) to client mode (0 = classic, 1 = fancy) */
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/* Convert from Network mode (0 = no change, 1 = classic, 2 = fancy) to client mode (0 = classic, 1 = fancy) */
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mode--;
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mode--;
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if (mode >= LIGHTING_MODE_COUNT) return;
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if (mode >= LIGHTING_MODE_COUNT) return;
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if (!Lighting_ModeSetByServer) Lighting_ModeCached = Lighting_Mode;
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if (!Lighting_ModeSetByServer) Lighting_ModeUserCached = Lighting_Mode;
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Lighting_ModeLockedByServer = locked;
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Lighting_ModeLockedByServer = locked;
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Lighting_ModeSetByServer = true;
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Lighting_ModeSetByServer = true;
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Lighting_Mode = mode;
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Event_RaiseLightingMode(&WorldEvents.LightingModeChanged, oldMode, true);
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Lighting_SetMode(mode, true);
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}
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}
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static void CPE_Reset(void) {
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static void CPE_Reset(void) {
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