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If fail to compile shader/program, show a dialog with compilation failure message
Used to just log to stdout, but this was pretty user unfriendly. Especially for mobile web browser.
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e7e119eab4
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@ -1535,6 +1535,7 @@ static void Gfx_GenFragmentShader(const struct GLShader* shader, String* dst) {
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/* Tries to compile GLSL shader code. Aborts program on failure. */
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/* Tries to compile GLSL shader code. Aborts program on failure. */
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static GLuint Gfx_CompileShader(GLenum type, const String* src) {
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static GLuint Gfx_CompileShader(GLenum type, const String* src) {
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char logInfo[2048];
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GLint temp, shader;
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GLint temp, shader;
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int len;
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int len;
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@ -1551,11 +1552,9 @@ static GLuint Gfx_CompileShader(GLenum type, const String* src) {
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &temp);
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &temp);
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if (temp > 1) {
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if (temp > 1) {
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char logInfo[2048];
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glGetShaderInfoLog(shader, 2047, NULL, logInfo);
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glGetShaderInfoLog(shader, 2047, NULL, logInfo);
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logInfo[2047] = '\0';
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logInfo[2047] = '\0';
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Platform_LogConst(logInfo);
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Window_ShowDialog("Failed to compile shader", logInfo);
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}
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}
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Logger_Abort("Failed to compile shader");
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Logger_Abort("Failed to compile shader");
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return 0;
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return 0;
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@ -1612,7 +1611,7 @@ static void Gfx_CompileProgram(struct GLShader* shader) {
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if (temp > 0) {
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if (temp > 0) {
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glGetProgramInfoLog(program, 2047, NULL, tmpBuffer);
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glGetProgramInfoLog(program, 2047, NULL, tmpBuffer);
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tmpBuffer[2047] = '\0';
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tmpBuffer[2047] = '\0';
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Platform_LogConst(tmpBuffer);
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Window_ShowDialog("Failed to compile program", tmpBuffer);
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}
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}
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Logger_Abort("Failed to compile program");
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Logger_Abort("Failed to compile program");
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}
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}
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