Optimise pixel operations with FastBitmap.

This commit is contained in:
UnknownShadow200 2015-01-27 10:10:43 +11:00
parent 80d684b83f
commit 12f82d926e
3 changed files with 33 additions and 60 deletions

View File

@ -164,11 +164,12 @@ namespace ClassicalSharp {
}
}
static void MovePortion( int srcX, int srcY, int destX, int destY, FastBitmap src, int size ) {
unsafe static void MovePortion( int srcX, int srcY, int dstX, int dstY, FastBitmap src, int size ) {
for( int y = 0; y < size; y++ ) {
int* srcRow = src.GetRowPtr( srcY + y );
int* dstRow = src.GetRowPtr( dstY + y );
for( int x = 0; x < size; x++ ) {
int col = src.GetPixel( srcX + x, srcY + y );
src.SetPixel( destX + x, destY + y, col );
dstRow[dstX + x] = srcRow[srcX + x];
}
}
}

View File

@ -6,33 +6,8 @@ namespace ClassicalSharp {
/// <summary> Represents a wrapper around a bitmap. Provides
/// a fast implementation for getting and setting pixels in that bitmap. </summary>
public class FastBitmap : IDisposable {
unsafe abstract class PixelAccessor {
public byte* scan0;
public int stride;
public abstract int GetPixel( int x, int y );
public abstract void SetPixel( int x, int y, int col );
}
unsafe class _32bppARGBAccessor : PixelAccessor {
public override int GetPixel( int x, int y ) {
// row + ( x << 2 ) points to the B part of the pixel at (x, bottomY/row)
// casting to Int* then returning the value is a cheap way of
// doing the bitwise arithmetic that would otherwise be used.
// TODO: Does this work with big-endian systems? I don't know.
int* row = (int*)( scan0 + ( y * stride ) );
return row[x]; // b g r a
}
public override void SetPixel( int x, int y, int col ) {
int* row = (int*)( scan0 + ( y * stride ) );
row[x] = col;
}
}
/// <remarks> Only supports 32 bit RGBA pixel format. </remarks>
public unsafe class FastBitmap : IDisposable {
/// <summary> Constructs a new FastBitmap wrapped around the specified Bitmap. </summary>
/// <param name="bmp"> Bitmap which is wrapped. </param>
@ -47,7 +22,8 @@ namespace ClassicalSharp {
public Bitmap Bitmap;
BitmapData data;
PixelAccessor accessor;
byte* scan0;
int stride;
public bool IsLocked {
get { return data != null; }
@ -58,7 +34,7 @@ namespace ClassicalSharp {
get { return data.Scan0; }
}
/// <summary> Gets the stride width/scan width of the bitmap.
/// <summary> Gets the stride width/scan width of the bitmap.
/// (i.e. the actual size of each scanline, including padding) </summary>
public int Stride {
get { return data.Stride; }
@ -74,26 +50,23 @@ namespace ClassicalSharp {
get { return data.Height; }
}
/// <summary> Locks the wrapped bitmap into system memory,
/// <summary> Locks the wrapped bitmap into system memory,
/// so that fast get/set pixel operations can be performed. </summary>
/// <remarks> Only 24 and 32 bit bitmap formats are supported. </remarks>
public unsafe void LockBits() {
public void LockBits() {
if( Bitmap == null ) throw new InvalidOperationException( "Bmp is null." );
if( data != null ) {
Bitmap.UnlockBits( data );
}
PixelFormat format = Bitmap.PixelFormat;
if( format == PixelFormat.Format32bppArgb ) {
accessor = new _32bppARGBAccessor();
} else {
if( format != PixelFormat.Format32bppArgb ) {
throw new NotSupportedException( "Unsupported bitmap pixel format:" + format );
}
Rectangle rec = new Rectangle( 0, 0, Bitmap.Width, Bitmap.Height );
data = Bitmap.LockBits( rec, ImageLockMode.ReadWrite, format );
accessor.scan0 = (byte*)data.Scan0;
accessor.stride = data.Stride;
scan0 = (byte*)data.Scan0;
stride = data.Stride;
}
public void Dispose() {
@ -104,26 +77,24 @@ namespace ClassicalSharp {
if( data != null ) {
Bitmap.UnlockBits( data );
data = null;
accessor = null;
scan0 = (byte*)IntPtr.Zero;
stride = 0;
}
}
/// <summary> Gets the colour of the pixel at the specified coordinates. </summary>
/// <param name="x">X coordinate of the pixel.</param>
/// <param name="bottomY">Y coordinate of the pixel.</param>
/// <remarks>Does *not* perform bounds checking for performance reasons. </remarks>
/// <returns>The colour at that pixel, in ARGB form. (A is highest 24 bits)</returns>
public int GetPixel( int x, int y ) {
return accessor.GetPixel( x, y );
// TODO: Does this work with big-endian systems?
int* row = (int*)( scan0 + ( y * stride ) );
return row[x]; // b g r a
}
public int* GetRowPtr( int y ) {
return (int*)( scan0 + ( y * stride ) );
}
/// <summary> Sets the colour of the pixel at the specified coordinates. </summary>
/// <param name="x">X coordinate of the pixel.</param>
/// <param name="bottomY">Y coordinate of the pixel.</param>
/// <param name="col">The new colour of the pixel, in ARGB form. (A is highest 8 bits)</param>
/// <remarks>Does *not* perform bounds checking for performance reasons. </remarks>
public void SetPixel( int x, int y, int col ) {
accessor.SetPixel( x, y, col );
int* row = (int*)( scan0 + ( y * stride ) );
row[x] = col;
}
}
}

View File

@ -146,13 +146,14 @@ namespace ClassicalSharp {
y = id / ElementsPerRow;
}
void CopyPortion( int x, int y, int destX, int destY, FastBitmap atlas, FastBitmap dest ) {
int atlasX = x * horElementSize;
int atlasY = y * verElementSize;
for( int pixelY = 0; pixelY < verElementSize; pixelY++ ) {
for( int pixelX = 0; pixelX < horElementSize; pixelX++ ) {
int col = atlas.GetPixel( atlasX + pixelX, atlasY + pixelY );
dest.SetPixel( destX + pixelX, destY + pixelY, col );
unsafe void CopyPortion( int tileX, int tileY, int dstX, int dstY, FastBitmap atlas, FastBitmap dst ) {
int atlasX = tileX * horElementSize;
int atlasY = tileY * verElementSize;
for( int y = 0; y < verElementSize; y++ ) {
int* srcRow = atlas.GetRowPtr( atlasY + y );
int* dstRow = dst.GetRowPtr( dstY + y );
for( int x = 0; x < horElementSize; x++ ) {
dstRow[dstX + x] = srcRow[atlasX + x];
}
}
}