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3DS: Fix due to last commit that attempting to resolve domains that had IPv6 addresses would crash in Citra
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4e05f3626f
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@ -297,10 +297,7 @@ cc_result Socket_ParseAddress(const cc_string* address, int port, cc_sockaddr* a
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*numValidAddrs = 0;
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*numValidAddrs = 0;
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struct sockaddr_in* addr4 = (struct sockaddr_in*)addrs[0].data;
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struct sockaddr_in* addr4 = (struct sockaddr_in*)addrs[0].data;
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if (inet_aton(str, &addr4->sin_addr) > 0) {
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if (inet_aton(str, &addr4->sin_addr) > 0) {
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// TODO have to have this path, otherwise Citra crashes when crashing connecting to server if you always use getaddrinfo instead
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// TODO eliminate this path?
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// Need to investigate further as I'm probably doing something wrong
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// TODO still doesn't work
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addr4->sin_family = AF_INET;
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addr4->sin_family = AF_INET;
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addr4->sin_port = htons(port);
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addr4->sin_port = htons(port);
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@ -309,6 +306,7 @@ cc_result Socket_ParseAddress(const cc_string* address, int port, cc_sockaddr* a
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return 0;
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return 0;
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}
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}
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hints.ai_family = AF_INET; // TODO: you need this, otherwise resolving dl.dropboxusercontent.com crashes in Citra. probably something to do with IPv6 addresses
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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hints.ai_protocol = IPPROTO_TCP;
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@ -214,7 +214,7 @@ static void SPConnection_Init(void) {
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/*########################################################################################################################*
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/*########################################################################################################################*
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*--------------------------------------------------Multiplayer connection-------------------------------------------------*
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*--------------------------------------------------Multiplayer connection-------------------------------------------------*
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*#########################################################################################################################*/
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*#########################################################################################################################*/
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static cc_socket net_socket;
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static cc_socket net_socket = -1;
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static cc_uint8 net_readBuffer[4096 * 5];
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static cc_uint8 net_readBuffer[4096 * 5];
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static cc_uint8* net_readCurrent;
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static cc_uint8* net_readCurrent;
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