From 131b18bc67f70f47cdcb76d280d98058d306ca3b Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Thu, 14 Apr 2016 15:29:05 +1000 Subject: [PATCH] Quick fix for client not working in multiplayer. (Thanks MrGoober) --- ClassicalSharp/Game/InputHandler.cs | 2 +- ClassicalSharp/Game/PickingHandler.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/ClassicalSharp/Game/InputHandler.cs b/ClassicalSharp/Game/InputHandler.cs index 2d803016f..c240b640d 100644 --- a/ClassicalSharp/Game/InputHandler.cs +++ b/ClassicalSharp/Game/InputHandler.cs @@ -20,7 +20,7 @@ namespace ClassicalSharp { Keys = new KeyMap(); Hotkeys = new HotkeyList(); Hotkeys.LoadSavedHotkeys(); - picking = new PickingHandler( game ); + picking = new PickingHandler( game, this ); } void RegisterInputHandlers() { diff --git a/ClassicalSharp/Game/PickingHandler.cs b/ClassicalSharp/Game/PickingHandler.cs index 0ccedf42a..ece4cd974 100644 --- a/ClassicalSharp/Game/PickingHandler.cs +++ b/ClassicalSharp/Game/PickingHandler.cs @@ -10,9 +10,9 @@ namespace ClassicalSharp { Game game; InputHandler input; - public PickingHandler( Game game ) { + public PickingHandler( Game game, InputHandler input ) { this.game = game; - input = game.InputHandler; + this.input = input; } internal DateTime lastClick = DateTime.MinValue;