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Fix selecting a texture pack locally, and then using /rejoin or /reload, not re-applying the server's texture pack. (Thanks 123DontMessWitMe)
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@ -33,6 +33,7 @@ namespace ClassicalSharp.Gui {
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return;
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game.DefaultTexturePack = file;
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game.World.TextureUrl = null;
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TexturePackExtractor extractor = new TexturePackExtractor();
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extractor.Extract( path, game );
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Recreate();
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