Fix selecting a texture pack locally, and then using /rejoin or /reload, not re-applying the server's texture pack. (Thanks 123DontMessWitMe)

This commit is contained in:
UnknownShadow200 2016-04-09 11:36:39 +10:00
parent b15106c960
commit 136ea14ed0

View File

@ -33,6 +33,7 @@ namespace ClassicalSharp.Gui {
return;
game.DefaultTexturePack = file;
game.World.TextureUrl = null;
TexturePackExtractor extractor = new TexturePackExtractor();
extractor.Extract( path, game );
Recreate();