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change sound volume
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@ -1052,7 +1052,7 @@ cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 data
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cc_uint32 endOffset = dataSize / (sizeof(cc_int16) * ((ctx->channels == 2) ? 2 : 1));
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//Platform_Log3("QUEUE_CHUNK %i: %i = %i", &ctx->chanID, &i, &state);
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if (buf->state == AudioDriverWaveBufState_Queued || buf->state == AudioDriverWaveBufState_Playing || buf->state == AudioDriverWaveBufState_Waiting)
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if (state == AudioDriverWaveBufState_Queued || state == AudioDriverWaveBufState_Playing || state == AudioDriverWaveBufState_Waiting)
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continue;
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buf->data_pcm16 = chunk;
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@ -1113,7 +1113,10 @@ cc_result Audio_PlayData(struct AudioContext* ctx, struct AudioData* data) {
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if ((res = Audio_SetFormat(ctx, data->channels, data->sampleRate))) return res;
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if ((res = Audio_QueueChunk(ctx, data->data, data->size))) return res;
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audrvVoiceSetVolume(&drv, ctx->chanID, data->volume/100.f);
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if ((res = Audio_Play(ctx))) return res;
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return 0;
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}
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