From 150fa1b91e07b6bb2b11abb146407553cf5408d2 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Mon, 9 Apr 2018 19:17:30 +1000 Subject: [PATCH] don't download skin from classicube.net twice in singleplayer --- ClassicalSharp/Singleplayer/Server.cs | 1 - src/Client/ServerConnection.c | 2 -- 2 files changed, 3 deletions(-) diff --git a/ClassicalSharp/Singleplayer/Server.cs b/ClassicalSharp/Singleplayer/Server.cs index 19ffd8f3a..4dace671c 100644 --- a/ClassicalSharp/Singleplayer/Server.cs +++ b/ClassicalSharp/Singleplayer/Server.cs @@ -31,7 +31,6 @@ namespace ClassicalSharp.Singleplayer { BlockInfo.CanPlace[i] = true; BlockInfo.CanDelete[i] = true; } - game.Downloader.AsyncGetSkin(game.LocalPlayer.SkinName, game.LocalPlayer.SkinName); game.Events.RaiseBlockPermissionsChanged(); int seed = new Random().Next(); diff --git a/src/Client/ServerConnection.c b/src/Client/ServerConnection.c index 49e8b3892..4ea567e37 100644 --- a/src/Client/ServerConnection.c +++ b/src/Client/ServerConnection.c @@ -94,8 +94,6 @@ void SPConnection_Connect(STRING_PURE String* ip, Int32 port) { Block_CanDelete[i] = true; } - String skin = String_FromRawArray(LocalPlayer_Instance.SkinNameRaw); - AsyncDownloader_DownloadSkin(&skin, &skin); Event_RaiseVoid(&BlockEvents_PermissionsChanged); Random rnd; Random_InitFromCurrentTime(&rnd);