Don't show 'chunks/s' in top left when 0.

This commit is contained in:
UnknownShadow200 2017-08-25 12:44:44 +10:00
parent dffa95da28
commit 160d1874a6
2 changed files with 7 additions and 5 deletions

View File

@ -58,8 +58,10 @@ namespace ClassicalSharp.Gui.Screens {
if (game.ClassicMode) {
statusBuffer.AppendNum(ref index, game.ChunkUpdates).Append(ref index, " chunk updates");
} else {
statusBuffer.AppendNum(ref index, game.ChunkUpdates).Append(ref index, " chunks/s, ")
.AppendNum(ref index, game.Vertices).Append(ref index, " vertices");
if (game.ChunkUpdates > 0) {
statusBuffer.AppendNum(ref index, game.ChunkUpdates).Append(ref index, " chunks/s, ");
}
statusBuffer.AppendNum(ref index, game.Vertices).Append(ref index, " vertices");
int ping = PingList.AveragePingMilliseconds();
if (ping != 0) {

View File

@ -101,7 +101,7 @@ namespace ClassicalSharp.Model {
(skinType == SkinType.Type64x64 ? Set64 : Set);
DrawRotate(-p.HeadXRadians, 0, 0, model.Head, true);
DrawPart(model.Torso); DateTime.UtcNow.mi
DrawPart(model.Torso);
DrawRotate(p.anim.leftLegX, 0, p.anim.leftLegZ, model.LeftLeg, false);
DrawRotate(p.anim.rightLegX, 0, p.anim.rightLegZ, model.RightLeg, false);