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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-12 00:56:40 -04:00
Commands: Refactor singleplayerOnly into flags, and add a flag that tells the client to not split command arguments by spaces
This commit is contained in:
parent
7db720f10f
commit
177a898ebc
54
src/Chat.c
54
src/Chat.c
@ -335,6 +335,7 @@ static void Commands_Execute(const cc_string* input) {
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struct ChatCommand* cmd;
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int offset, count;
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cc_string name, value;
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cc_string args[50];
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if (String_CaselessStarts(&text, &prefixSpace)) { /* /client command args */
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@ -349,15 +350,22 @@ static void Commands_Execute(const cc_string* input) {
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/* Check for only / or /client */
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if (!text.length) { Commands_PrintDefault(); return; }
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count = String_UNSAFE_Split(&text, ' ', args, Array_Elems(args));
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cmd = Commands_FindMatch(&args[0]);
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String_UNSAFE_Separate(&text, ' ', &name, &value);
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cmd = Commands_FindMatch(&name);
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if (!cmd) return;
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if (cmd->singleplayerOnly && !Server.IsSinglePlayer) {
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Chat_Add1("&e/client: \"&f%s&e\" can only be used in singleplayer.", &args[0]);
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if ((cmd->flags & COMMAND_FLAG_SINGLEPLAYER_ONLY) && !Server.IsSinglePlayer) {
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Chat_Add1("&e/client: \"&f%s&e\" can only be used in singleplayer.", &name);
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return;
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}
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cmd->Execute(&args[1], count - 1);
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if (cmd->flags & COMMAND_FLAG_UNSPLIT_ARGS) {
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/* argsCount = 0 if value.length is 0, 1 otherwise */
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cmd->Execute(&value, value.length != 0);
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} else {
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count = String_UNSAFE_Split(&value, ' ', args, Array_Elems(args));
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cmd->Execute(args, count);
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}
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}
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@ -369,7 +377,7 @@ static void HelpCommand_Execute(const cc_string* args, int argsCount) {
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int i;
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if (!argsCount) { Commands_PrintDefault(); return; }
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cmd = Commands_FindMatch(&args[0]);
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cmd = Commands_FindMatch(args);
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if (!cmd) return;
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for (i = 0; i < Array_Elems(cmd->help); i++) {
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@ -379,7 +387,8 @@ static void HelpCommand_Execute(const cc_string* args, int argsCount) {
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}
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static struct ChatCommand HelpCommand = {
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"Help", HelpCommand_Execute, false,
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"Help", HelpCommand_Execute,
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COMMAND_FLAG_UNSPLIT_ARGS,
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{
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"&a/client help [command name]",
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"&eDisplays the help for the given command.",
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@ -399,7 +408,8 @@ static void GpuInfoCommand_Execute(const cc_string* args, int argsCount) {
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}
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static struct ChatCommand GpuInfoCommand = {
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"GpuInfo", GpuInfoCommand_Execute, false,
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"GpuInfo", GpuInfoCommand_Execute,
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COMMAND_FLAG_UNSPLIT_ARGS,
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{
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"&a/client gpuinfo",
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"&eDisplays information about your GPU.",
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@ -412,18 +422,19 @@ static void RenderTypeCommand_Execute(const cc_string* args, int argsCount) {
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Chat_AddRaw("&e/client: &cYou didn't specify a new render type."); return;
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}
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flags = EnvRenderer_CalcFlags(&args[0]);
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flags = EnvRenderer_CalcFlags(args);
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if (flags >= 0) {
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EnvRenderer_SetMode(flags);
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Options_Set(OPT_RENDER_TYPE, &args[0]);
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Chat_Add1("&e/client: &fRender type is now %s.", &args[0]);
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Options_Set(OPT_RENDER_TYPE, args);
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Chat_Add1("&e/client: &fRender type is now %s.", args);
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} else {
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Chat_Add1("&e/client: &cUnrecognised render type &f\"%s\"&c.", &args[0]);
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Chat_Add1("&e/client: &cUnrecognised render type &f\"%s\"&c.", args);
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}
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}
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static struct ChatCommand RenderTypeCommand = {
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"RenderType", RenderTypeCommand_Execute, false,
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"RenderType", RenderTypeCommand_Execute,
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COMMAND_FLAG_UNSPLIT_ARGS,
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{
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"&a/client rendertype [normal/legacy/legacyfast]",
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"&bnormal: &eDefault renderer, with all environmental effects enabled.",
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@ -451,7 +462,8 @@ static void ResolutionCommand_Execute(const cc_string* args, int argsCount) {
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}
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static struct ChatCommand ResolutionCommand = {
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"Resolution", ResolutionCommand_Execute, false,
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"Resolution", ResolutionCommand_Execute,
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0,
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{
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"&a/client resolution [width] [height]",
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"&ePrecisely sets the size of the rendered window.",
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@ -460,14 +472,15 @@ static struct ChatCommand ResolutionCommand = {
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static void ModelCommand_Execute(const cc_string* args, int argsCount) {
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if (argsCount) {
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Entity_SetModel(&LocalPlayer_Instance.Base, &args[0]);
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Entity_SetModel(&LocalPlayer_Instance.Base, args);
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} else {
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Chat_AddRaw("&e/client model: &cYou didn't specify a model name.");
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}
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}
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static struct ChatCommand ModelCommand = {
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"Model", ModelCommand_Execute, true,
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"Model", ModelCommand_Execute,
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COMMAND_FLAG_SINGLEPLAYER_ONLY | COMMAND_FLAG_UNSPLIT_ARGS,
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{
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"&a/client model [name]",
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"&bnames: &echibi, chicken, creeper, human, pig, sheep",
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@ -481,7 +494,8 @@ static void ClearDeniedCommand_Execute(const cc_string* args, int argsCount) {
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}
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static struct ChatCommand ClearDeniedCommand = {
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"ClearDenied", ClearDeniedCommand_Execute, false,
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"ClearDenied", ClearDeniedCommand_Execute,
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COMMAND_FLAG_UNSPLIT_ARGS,
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{
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"&a/client cleardenied",
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"&eClears the list of texture pack URLs you have denied",
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@ -585,7 +599,8 @@ static void CuboidCommand_Execute(const cc_string* args, int argsCount) {
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}
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static struct ChatCommand CuboidCommand = {
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"Cuboid", CuboidCommand_Execute, true,
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"Cuboid", CuboidCommand_Execute,
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COMMAND_FLAG_SINGLEPLAYER_ONLY,
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{
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"&a/client cuboid [block] [persist]",
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"&eFills the 3D rectangle between two points with [block].",
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@ -618,7 +633,8 @@ static void TeleportCommand_Execute(const cc_string* args, int argsCount) {
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}
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static struct ChatCommand TeleportCommand = {
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"TP", TeleportCommand_Execute, true,
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"TP", TeleportCommand_Execute,
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COMMAND_FLAG_SINGLEPLAYER_ONLY,
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{
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"&a/client tp [x y z]",
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"&eMoves you to the given coordinates.",
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@ -39,13 +39,18 @@ extern double Chat_AnnouncementReceived;
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extern double Chat_BigAnnouncementReceived;
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extern double Chat_SmallAnnouncementReceived;
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/* This command is only available in singleplayer */
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#define COMMAND_FLAG_SINGLEPLAYER_ONLY 0x01
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/* args is passed as a single string instead of being split by spaces */
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#define COMMAND_FLAG_UNSPLIT_ARGS 0x02
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struct ChatCommand;
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/* Represents a client-side command/action. */
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struct ChatCommand {
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const char* name; /* Full name of this command */
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/* Function pointer for the actual action the command performs */
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void (*Execute)(const cc_string* args, int argsCount);
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cc_bool singleplayerOnly; /* Whether this command is only usable in singleplayer */
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cc_uint8 flags; /* Flags for handling this command (see COMMAND_FLAG defines) */
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const char* help[5]; /* Messages to show when a player uses /help on this command */
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struct ChatCommand* next; /* Next command in linked-list of client commands */
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};
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