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Fix windowws audio backend
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56177f94f5
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17f0e51a07
@ -66,11 +66,8 @@ cc_result Audio_Play(struct AudioContext* ctx);
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cc_result Audio_Poll(struct AudioContext* ctx, int* inUse);
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cc_result Audio_Pause(struct AudioContext* ctx); /* Only implemented with OpenSL ES backend */
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/* Whether the given audio data can be played without recreating the underlying audio device */
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cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data);
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/* Outputs more detailed information about errors with audio. */
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cc_bool Audio_DescribeError(cc_result res, cc_string* dst);
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/* Allocates a group of chunks of data to store audio samples */
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void Audio_AllocChunks(cc_uint32 size, void** chunks, int numChunks);
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/* Frees a previously allocated group of chunks of data */
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@ -10,6 +10,9 @@ void Audio_Warn(cc_result res, const char* action) {
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Logger_Warn(res, action, Audio_DescribeError);
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}
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/* Whether the given audio data can be played without recreating the underlying audio device */
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static cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data);
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/* Common/Base methods */
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static void AudioBase_Clear(struct AudioContext* ctx);
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static cc_bool AudioBase_AdjustSound(struct AudioContext* ctx, void** data, cc_uint32* size);
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@ -264,7 +267,7 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
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*inUse = ctx->count - ctx->free; return 0;
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}
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cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
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static cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
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/* Channels/Sample rate is per buffer, not a per source property */
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return true;
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}
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@ -430,7 +433,7 @@ cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate
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void Audio_SetVolume(struct AudioContext* ctx, int volume) { ctx->volume = volume; }
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cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 dataSize) {
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cc_result res = 0;
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cc_result res;
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WAVEHDR* hdr;
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int i;
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@ -442,8 +445,8 @@ cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 data
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if (!(hdr->dwFlags & WHDR_DONE)) continue;
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Mem_Set(hdr, 0, sizeof(WAVEHDR));
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hdr->lpData = (LPSTR)ctx->_tmpData;
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hdr->dwBufferLength = ctx->_tmpSize;
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hdr->lpData = (LPSTR)chunk;
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hdr->dwBufferLength = dataSize;
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hdr->dwLoops = 1;
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if ((res = waveOutPrepareHeader(ctx->handle, hdr, sizeof(WAVEHDR)))) return res;
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@ -475,7 +478,7 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
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}
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cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
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static cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
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int channels = data->channels;
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int sampleRate = Audio_AdjustSampleRate(data->sampleRate, data->rate);
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return !ctx->channels || (ctx->channels == channels && ctx->sampleRate == sampleRate);
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@ -703,7 +706,7 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
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return res;
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}
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cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
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static cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
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return !ctx->channels || (ctx->channels == data->channels && ctx->sampleRate == data->sampleRate);
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}
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@ -826,13 +829,11 @@ cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 data
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for (int i = 0; i < ctx->count; i++)
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{
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buf = &ctx->bufs[i];
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//Platform_Log2("QUEUE_CHUNK: %i = %i", &ctx->chanID, &buf->status);
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if (buf->status == NDSP_WBUF_QUEUED || buf->status == NDSP_WBUF_PLAYING)
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continue;
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buf->data_pcm16 = chunk;
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buf->nsamples = dataSize / (sizeof(cc_int16) * (ctx->stereo ? 2 : 1));
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//Platform_Log1("PLAYING ON: %i", &ctx->chanID);
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DSP_FlushDataCache(buf->data_pcm16, dataSize);
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ndspChnWaveBufAdd(ctx->chanID, buf);
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return 0;
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@ -850,7 +851,6 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
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for (int i = 0; i < ctx->count; i++)
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{
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buf = &ctx->bufs[i];
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//Platform_Log2("CHECK_CHUNK: %i = %i", &ctx->chanID, &buf->status);
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if (buf->status == NDSP_WBUF_QUEUED || buf->status == NDSP_WBUF_PLAYING) {
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count++; continue;
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}
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@ -861,7 +861,7 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
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}
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cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
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static cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
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return true;
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}
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@ -1061,7 +1061,7 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
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return 0;
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}
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cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
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static cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
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return true;
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}
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@ -1231,7 +1231,7 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
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return 0;
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}
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cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
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static cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
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return true;
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}
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@ -1310,7 +1310,7 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
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return interop_AudioPoll(ctx->contextID, inUse);
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}
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cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
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static cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
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/* Channels/Sample rate is per buffer, not a per source property */
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return true;
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}
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@ -1364,7 +1364,7 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
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return ERR_NOT_SUPPORTED;
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}
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cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) { return false; }
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static cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) { return false; }
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cc_bool Audio_DescribeError(cc_result res, cc_string* dst) { return false; }
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#endif
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