From 18a6582ece2caca696f8fdecdf75d23e696483bd Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Sat, 19 Sep 2015 17:58:59 +1000 Subject: [PATCH] Hopefully fix idle rotation being slightly off. --- ClassicalSharp/Model/PlayerModel.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ClassicalSharp/Model/PlayerModel.cs b/ClassicalSharp/Model/PlayerModel.cs index e75baae52..41cd2ba06 100644 --- a/ClassicalSharp/Model/PlayerModel.cs +++ b/ClassicalSharp/Model/PlayerModel.cs @@ -97,8 +97,8 @@ namespace ClassicalSharp.Model { DrawPart( model.Torso ); DrawRotate( 0, 12/16f, 0, p.leftLegXRot, 0, 0, model.LeftLeg ); DrawRotate( 0, 12/16f, 0, p.rightLegXRot, 0, 0, model.RightLeg ); - DrawRotate( 0, 22/16f, 0, p.leftArmXRot, 0, p.leftArmZRot, model.LeftArm ); - DrawRotate( 0, 22/16f, 0, p.rightArmXRot, 0, p.rightArmZRot, model.RightArm ); + DrawRotate( -2/16f, 24/16f, 0, p.leftArmXRot, 0, p.leftArmZRot, model.LeftArm ); + DrawRotate( 2/16f, 24/16f, 0, p.rightArmXRot, 0, p.rightArmZRot, model.RightArm ); graphics.AlphaTest = true; DrawRotate( 0, 23.5f/16f, 0, -p.PitchRadians, 0, 0, model.Hat ); }