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synced 2025-09-11 08:36:38 -04:00
Fix normalfast render mode not disabling fog anymore
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@ -7,6 +7,7 @@
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http://commandlinefanatic.com/cgi-bin/showarticle.cgi?article=art001
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https://www.ietf.org/rfc/rfc1951.txt
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https://github.com/nothings/stb/blob/master/stb_image.h
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https://www.hanshq.net/zip.html
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Copyright 2014-2019 ClassiCube | Licensed under BSD-3
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*/
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struct Stream;
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@ -605,7 +605,8 @@ static void Game_RenderFrame(double delta) {
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Gfx_Clear();
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Camera.CurrentPos = Camera.Active->GetPosition(t);
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UpdateViewMatrix();
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Gfx_Mode3D();
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Gfx_LoadMatrix(MATRIX_PROJECTION, &Gfx.Projection);
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Gfx_LoadMatrix(MATRIX_VIEW, &Gfx.View);
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if (!Gui_GetBlocksWorld()) {
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Game_Render3D(delta, t);
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@ -613,8 +614,10 @@ static void Game_RenderFrame(double delta) {
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RayTracer_SetInvalid(&Game_SelectedPos);
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}
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Gfx_Mode2D(Game.Width, Game.Height);
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Gfx_Begin2D(Game.Width, Game.Height);
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Gui_RenderGui(delta);
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Gfx_End2D();
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if (Game_ScreenshotRequested) Game_TakeScreenshot();
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Gfx_EndFrame();
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}
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@ -174,10 +174,9 @@ void Gfx_Make2DQuad(const struct Texture* tex, PackedCol col, struct VertexTextu
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}
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static cc_bool gfx_hadFog;
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void Gfx_Mode2D(int width, int height) {
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void Gfx_Begin2D(int width, int height) {
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struct Matrix ortho;
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Gfx_CalcOrthoMatrix((float)width, (float)height, &ortho);
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Gfx_LoadMatrix(MATRIX_PROJECTION, &ortho);
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Gfx_LoadIdentityMatrix(MATRIX_VIEW);
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@ -187,10 +186,7 @@ void Gfx_Mode2D(int width, int height) {
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if (gfx_hadFog) Gfx_SetFog(false);
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}
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void Gfx_Mode3D(void) {
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Gfx_LoadMatrix(MATRIX_PROJECTION, &Gfx.Projection);
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Gfx_LoadMatrix(MATRIX_VIEW, &Gfx.View);
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void Gfx_End2D(void) {
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Gfx_SetDepthTest(true);
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Gfx_SetAlphaBlending(false);
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if (gfx_hadFog) Gfx_SetFog(true);
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@ -212,10 +212,10 @@ void Gfx_Make2DQuad(const struct Texture* tex, PackedCol col, struct VertexTextu
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/* Switches state to be suitable for drawing 2D graphics. */
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/* NOTE: This means turning off fog/depth test, changing matrices, etc.*/
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void Gfx_Mode2D(int width, int height);
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void Gfx_Begin2D(int width, int height);
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/* Switches state to be suitable for drawing 3D graphics. */
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/* NOTE: This means restoring fog/depth test, restoring matrices, etc. */
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void Gfx_Mode3D(void);
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void Gfx_End2D(void);
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/* Sets appropriate alpha test/blending for given block draw type. */
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void Gfx_SetupAlphaState(cc_uint8 draw);
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