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iOS: Add non-working onscreen keyboard and orientation locking
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@ -71,7 +71,13 @@ static void RemoveTouch(UITouch* t) {
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@end
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static cc_bool landscape_locked;
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@implementation CCViewController
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- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
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if (landscape_locked)
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return UIInterfaceOrientationMaskLandscape;
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return [super supportedInterfaceOrientations];
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}
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@end
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@implementation CCAppDelegate
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@ -218,9 +224,26 @@ void ShowDialogCore(const char* title, const char* msg) {
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}
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}
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void Window_OpenKeyboard(const struct OpenKeyboardArgs* args) { }
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void Window_SetKeyboardText(const cc_string* text) { }
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void Window_CloseKeyboard(void) { }
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static UITextField* text_input;
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void Window_OpenKeyboard(const struct OpenKeyboardArgs* args) {
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text_input = [[UITextField alloc] initWithFrame:CGRectZero];
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text_input.hidden = YES;
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[view_handle addSubview:text_input];
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[text_input becomeFirstResponder];
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}
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void Window_SetKeyboardText(const cc_string* text) {
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char raw[NATIVE_STR_LEN];
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NSString* str;
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Platform_EncodeUtf8(raw, text);
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str = [NSString stringWithUTF8String:raw];
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text_input.text = str;
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}
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void Window_CloseKeyboard(void) {
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[text_input resignFirstResponder];
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}
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int Window_GetWindowState(void) { return WINDOW_STATE_NORMAL; }
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cc_result Window_EnterFullscreen(void) { return ERR_NOT_SUPPORTED; }
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@ -231,7 +254,9 @@ void Window_UpdateRawMouse(void) { }
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void Window_DisableRawMouse(void) { }
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void Window_LockLandscapeOrientation(cc_bool lock) {
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// TODO implement
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// TODO doesn't work
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landscape_locked = lock;
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[UIViewController attemptRotationToDeviceOrientation];
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}
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