Optimise default.png to draw characters in blocks (have same fontY and colour), minorly improves performance.

This commit is contained in:
UnknownShadow200 2016-04-11 20:06:50 +10:00
parent b7342d79af
commit 19af48ca3a

View File

@ -66,49 +66,82 @@ namespace ClassicalSharp {
}
void DrawPart( FastBitmap dst, ref DrawTextArgs args, ref int x, int y, bool shadowCol ) {
FastColour textCol = FastColour.White;
float point = args.Font.Size;
FastColour col = shadowCol ? FastColour.Black : FastColour.White;
FastColour lastCol = col;
int xMul = args.Font.Style == FontStyle.Italic ? 1 : 0;
int runCount = 0, lastY = -1;
string text = args.Text;
float point = args.Font.Size;
byte* coordsPtr = stackalloc byte[256];
for( int i = 0; i < text.Length; i++ ) {
char c = text[i];
bool code = c == '&' && i < text.Length - 1;
if( code && ValidColour( text[i + 1] ) ) {
textCol = Colours[text[i + 1]];
col = Colours[text[i + 1]];
i++; continue; // Skip over the colour code.
}
if( shadowCol ) textCol = FastColour.Black;
if( shadowCol ) col = FastColour.Black;
int coords = ConvertToCP437( c );
int srcX = (coords & 0x0F) * boxSize;
int srcY = (coords >> 4) * boxSize;
int srcWidth = widths[coords], dstWidth = PtToPx( point, srcWidth );
int srcHeight = boxSize, dstHeight = PtToPx( point, srcHeight );
for( int yy = 0; yy < dstHeight; yy++ ) {
int fontY = srcY + yy * srcHeight / dstHeight;
int* fontRow = fontPixels.GetRowPtr( fontY );
int dstY = y + yy;
if( dstY >= dst.Height ) continue;
int* dstRow = dst.GetRowPtr( dstY );
int xOffset = xMul * ((dstHeight - 1 - yy) / italicSize);
// First character in the string, begin run counting
if( lastY == -1 ) {
lastY = coords >> 4; lastCol = col;
coordsPtr[0] = (byte)coords; runCount = 1;
continue;
}
if( lastY == (coords >> 4) && col == lastCol ) {
coordsPtr[runCount] = (byte)coords; runCount++;
continue;
}
DrawRun( dst, x, y, xMul, args.Text, runCount, coordsPtr, point, lastCol );
lastY = coords >> 4; lastCol = col;
for( int j = 0; j < runCount; j++ )
x += PtToPx( point, widths[coordsPtr[j]] + 1 );
coordsPtr[0] = (byte)coords; runCount = 1;
}
DrawRun( dst, x, y, xMul, args.Text, runCount, coordsPtr, point, lastCol );
}
void DrawRun( FastBitmap dst, int x, int y, int xMul, string text,
int runCount, byte* coords, float point, FastColour col ) {
if( runCount == 0 ) return;
int srcY = (coords[0] >> 4) * boxSize;
int srcHeight = boxSize, dstHeight = PtToPx( point, srcHeight );
int startX = x;
ushort* dstWidths = stackalloc ushort[runCount];
for( int i = 0; i < runCount; i++ )
dstWidths[i] = (ushort)PtToPx( point, widths[coords[i]] );
for( int yy = 0; yy < dstHeight; yy++ ) {
int fontY = srcY + yy * srcHeight / dstHeight;
int* fontRow = fontPixels.GetRowPtr( fontY );
int dstY = y + yy;
if( dstY >= dst.Height ) return;
int* dstRow = dst.GetRowPtr( dstY );
int xOffset = xMul * ((dstHeight - 1 - yy) / italicSize);
for( int i = 0; i < runCount; i++ ) {
int srcX = (coords[i] & 0x0F) * boxSize;
int srcWidth = widths[coords[i]], dstWidth = dstWidths[i];
for( int xx = 0; xx < dstWidth; xx++ ) {
int fontX = srcX + xx * srcWidth / dstWidth;
int pixel = fontRow[fontX];
if( (byte)(pixel >> 24) == 0 ) continue;
int src = fontRow[fontX];
if( (byte)(src >> 24) == 0 ) continue;
int dstX = x + xx + xOffset;
if( dstX >= dst.Width ) continue;
if( dstX >= dst.Width ) break;
int col = pixel & ~0xFFFFFF;
col |= ((pixel & 0xFF) * textCol.B / 255);
col |= (((pixel >> 8) & 0xFF) * textCol.G / 255) << 8;
col |= (((pixel >> 16) & 0xFF) * textCol.R / 255) << 16;
dstRow[dstX] = col;
int pixel = src & ~0xFFFFFF;
pixel |= ((src & 0xFF) * col.B / 255);
pixel |= (((src >> 8) & 0xFF) * col.G / 255) << 8;
pixel |= (((src >> 16) & 0xFF) * col.R / 255) << 16;
dstRow[dstX] = pixel;
}
x += PtToPx( point, srcWidth + 1 );
}
x += PtToPx( point, srcWidth + 1 );
x = startX;
}
}
@ -132,7 +165,7 @@ namespace ClassicalSharp {
col = Colours[text[i + 1]].ToArgb();
i++; continue; // Skip over the colour code.
}
if( shadowCol ) col = FastColour.Black.ToArgb();
if( shadowCol ) col = FastColour.Black.ToArgb();
int coords = ConvertToCP437( c );
int width = PtToPx( point, widths[coords] + 1 );