From 19e6f9c0039f77ea656e17d1b816ff4a6a3aec64 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Fri, 14 Apr 2017 17:18:28 +1000 Subject: [PATCH] negative reach distance doesn't make sense --- ClassicalSharp/Network/Protocols/CPE.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ClassicalSharp/Network/Protocols/CPE.cs b/ClassicalSharp/Network/Protocols/CPE.cs index e13766909..dfa3af492 100644 --- a/ClassicalSharp/Network/Protocols/CPE.cs +++ b/ClassicalSharp/Network/Protocols/CPE.cs @@ -74,7 +74,7 @@ namespace ClassicalSharp.Network.Protocols { } void HandleSetClickDistance() { - game.LocalPlayer.ReachDistance = reader.ReadInt16() / 32f; + game.LocalPlayer.ReachDistance = reader.ReadUInt16() / 32f; } void HandleCustomBlockSupportLevel() {