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Quick fix for last commit.
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@ -141,9 +141,8 @@ namespace ClassicalSharp {
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}
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reader.Remove( 1024 );
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reader.ReadUInt8(); // progress byte, but we ignore this.
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float progress = (float)mapIndex / map.Length;
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game.MapEvents.RaiseMapLoading( (byte)(progress * 100) );
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byte progress = reader.ReadUInt8();
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game.MapEvents.RaiseMapLoading( progress );
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}
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void HandleLevelFinalise() {
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