mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-16 19:15:14 -04:00
Fix issues with mouse cursor position on High-DPI displays.
This commit is contained in:
parent
4b51c5c4c0
commit
1a754f149e
@ -64,11 +64,11 @@ namespace ClassicalSharp {
|
|||||||
byte typeCode = reader.ReadByte();
|
byte typeCode = reader.ReadByte();
|
||||||
if( typeCode != TC_OBJECT ) ParseError( TC_OBJECT, typeCode );
|
if( typeCode != TC_OBJECT ) ParseError( TC_OBJECT, typeCode );
|
||||||
ClassDescription desc = ReadClassDescription();
|
ClassDescription desc = ReadClassDescription();
|
||||||
ReadClassData( desc.Fields, desc.Flags );
|
ReadClassData( desc.Fields );
|
||||||
return desc;
|
return desc;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ReadClassData( FieldDescription[] fields, byte flags ) {
|
void ReadClassData( FieldDescription[] fields ) {
|
||||||
for( int i = 0; i < fields.Length; i++ ) {
|
for( int i = 0; i < fields.Length; i++ ) {
|
||||||
switch( fields[i].Type ) {
|
switch( fields[i].Type ) {
|
||||||
case FieldType.Byte:
|
case FieldType.Byte:
|
||||||
@ -158,9 +158,7 @@ namespace ClassicalSharp {
|
|||||||
|
|
||||||
struct ClassDescription {
|
struct ClassDescription {
|
||||||
public string ClassName;
|
public string ClassName;
|
||||||
public byte Flags;
|
|
||||||
public FieldDescription[] Fields;
|
public FieldDescription[] Fields;
|
||||||
public object Value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
struct FieldDescription {
|
struct FieldDescription {
|
||||||
|
@ -57,7 +57,8 @@ namespace ClassicalSharp {
|
|||||||
int cenX = bounds.Left + bounds.Width / 2;
|
int cenX = bounds.Left + bounds.Width / 2;
|
||||||
int cenY = bounds.Top + bounds.Height / 2;
|
int cenY = bounds.Top + bounds.Height / 2;
|
||||||
game.DesktopCursorPos = new Point( cenX, cenY );
|
game.DesktopCursorPos = new Point( cenX, cenY );
|
||||||
previous = new Point( cenX, cenY );
|
// Fixes issues with large DPI displays on Windows >= 8.0.
|
||||||
|
previous = game.DesktopCursorPos;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void RegrabMouse() {
|
public override void RegrabMouse() {
|
||||||
|
@ -6,7 +6,7 @@ You can get the latest binaries [here](https://github.com/UnknownShadow200/Class
|
|||||||
#### What ClassicalSharp is
|
#### What ClassicalSharp is
|
||||||
* Works with both minecraft.net and classicube.net accounts.
|
* Works with both minecraft.net and classicube.net accounts.
|
||||||
* Lightweight, minimal memory usage compared to the standard client.
|
* Lightweight, minimal memory usage compared to the standard client.
|
||||||
* Works with effectively all graphics cards that support OpenGL.
|
* Works with effectively all graphics cards that support OpenGL or Direct3D 9.
|
||||||
* Provides single-player support. (only flatgrass generator, but can load .dat and .fcm maps)
|
* Provides single-player support. (only flatgrass generator, but can load .dat and .fcm maps)
|
||||||
|
|
||||||
It does not:
|
It does not:
|
||||||
|
Loading…
x
Reference in New Issue
Block a user