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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-15 18:45:23 -04:00
Fix issues with mouse cursor position on High-DPI displays.
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parent
4b51c5c4c0
commit
1a754f149e
@ -64,11 +64,11 @@ namespace ClassicalSharp {
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byte typeCode = reader.ReadByte();
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if( typeCode != TC_OBJECT ) ParseError( TC_OBJECT, typeCode );
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ClassDescription desc = ReadClassDescription();
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ReadClassData( desc.Fields, desc.Flags );
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ReadClassData( desc.Fields );
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return desc;
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}
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void ReadClassData( FieldDescription[] fields, byte flags ) {
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void ReadClassData( FieldDescription[] fields ) {
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for( int i = 0; i < fields.Length; i++ ) {
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switch( fields[i].Type ) {
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case FieldType.Byte:
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@ -158,9 +158,7 @@ namespace ClassicalSharp {
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struct ClassDescription {
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public string ClassName;
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public byte Flags;
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public FieldDescription[] Fields;
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public object Value;
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}
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struct FieldDescription {
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@ -57,7 +57,8 @@ namespace ClassicalSharp {
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int cenX = bounds.Left + bounds.Width / 2;
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int cenY = bounds.Top + bounds.Height / 2;
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game.DesktopCursorPos = new Point( cenX, cenY );
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previous = new Point( cenX, cenY );
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// Fixes issues with large DPI displays on Windows >= 8.0.
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previous = game.DesktopCursorPos;
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}
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public override void RegrabMouse() {
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@ -6,7 +6,7 @@ You can get the latest binaries [here](https://github.com/UnknownShadow200/Class
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#### What ClassicalSharp is
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* Works with both minecraft.net and classicube.net accounts.
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* Lightweight, minimal memory usage compared to the standard client.
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* Works with effectively all graphics cards that support OpenGL.
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* Works with effectively all graphics cards that support OpenGL or Direct3D 9.
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* Provides single-player support. (only flatgrass generator, but can load .dat and .fcm maps)
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It does not:
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