Super quick fix for OpenGL backend crashing on start.

This commit is contained in:
UnknownShadow200 2016-02-18 23:14:28 +11:00
parent 17b695845a
commit 1bf5c9e68f

View File

@ -18,7 +18,7 @@ namespace ClassicalSharp.GraphicsAPI {
InitFields();
int texDims;
GL.GetIntegerv( GetPName.MaxTextureSize, &texDims );
texDims = texDims;
texDimensions = texDims;
CheckVboSupport();
base.InitDynamicBuffers();