mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-14 10:05:44 -04:00
Fix not compiling when EXTENDED_BLOCKS is turned off (Thanks rdebath, fixes #1006)
Also add a PSP specific platform backend
This commit is contained in:
parent
e0f7e85502
commit
1cd954e31c
69
src/Core.h
69
src/Core.h
@ -118,36 +118,8 @@ typedef cc_uint8 cc_bool;
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#endif
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#define EXTENDED_BLOCKS
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#ifdef EXTENDED_BLOCKS
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typedef cc_uint16 BlockID;
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#else
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typedef cc_uint8 BlockID;
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#endif
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#define EXTENDED_TEXTURES
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#ifdef EXTENDED_TEXTURES
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typedef cc_uint16 TextureLoc;
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#else
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typedef cc_uint8 TextureLoc;
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#endif
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typedef cc_uint8 BlockRaw;
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typedef cc_uint8 EntityID;
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typedef cc_uint8 Face;
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typedef cc_uint32 cc_result;
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typedef cc_uint64 TimeMS;
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typedef struct Rect2D_ { int X, Y, Width, Height; } Rect2D;
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typedef struct TextureRec_ { float U1, V1, U2, V2; } TextureRec;
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typedef struct cc_string_ {
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char* buffer; /* Pointer to characters, NOT NULL TERMINATED */
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cc_uint16 length; /* Number of characters used */
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cc_uint16 capacity; /* Max number of characters */
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} cc_string;
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/* Indicates that a reference to the buffer in a string argument is persisted after the function has completed.
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Thus it is **NOT SAFE** to allocate a string on the stack. */
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#define STRING_REF
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#define CC_BUILD_FREETYPE
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/*#define CC_BUILD_GL11*/
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@ -175,11 +147,6 @@ Thus it is **NOT SAFE** to allocate a string on the stack. */
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#define CC_BUILD_SDL
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#define CC_BUILD_CURL
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#define CC_BUILD_OPENAL
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#elif defined __psp__
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#define CC_BUILD_POSIX
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#define CC_BUILD_CURL
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#define CC_BUILD_OPENAL
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#define CC_BUILD_PSP
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#elif defined __linux__
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#define CC_BUILD_LINUX
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#define CC_BUILD_POSIX
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@ -273,9 +240,45 @@ Thus it is **NOT SAFE** to allocate a string on the stack. */
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#define CC_BUILD_NOMUSIC
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#define CC_BUILD_MINFILES
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#undef CC_BUILD_FREETYPE
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#elif defined __psp__
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#define CC_BUILD_CURL
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#define CC_BUILD_OPENAL
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#define CC_BUILD_PSP
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#undef EXTENDED_BLOCKS
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#endif
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#endif
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#ifdef EXTENDED_BLOCKS
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typedef cc_uint16 BlockID;
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#else
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typedef cc_uint8 BlockID;
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#endif
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#ifdef EXTENDED_TEXTURES
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typedef cc_uint16 TextureLoc;
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#else
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typedef cc_uint8 TextureLoc;
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#endif
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typedef cc_uint8 BlockRaw;
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typedef cc_uint8 EntityID;
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typedef cc_uint8 Face;
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typedef cc_uint32 cc_result;
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typedef cc_uint64 TimeMS;
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typedef struct Rect2D_ { int X, Y, Width, Height; } Rect2D;
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typedef struct TextureRec_ { float U1, V1, U2, V2; } TextureRec;
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typedef struct cc_string_ {
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char* buffer; /* Pointer to characters, NOT NULL TERMINATED */
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cc_uint16 length; /* Number of characters used */
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cc_uint16 capacity; /* Max number of characters */
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} cc_string;
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/* Indicates that a reference to the buffer in a string argument is persisted after the function has completed.
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Thus it is **NOT SAFE** to allocate a string on the stack. */
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#define STRING_REF
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#if defined CC_BUILD_D3D9 || defined CC_BUILD_D3D11
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typedef void* GfxResourceID;
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#else
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@ -154,7 +154,7 @@ static cc_bool ClassicLighting_NeedsNeighour(BlockID block, int i, int minY, int
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cc_bool affected;
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#ifndef EXTENDED_BLOCKS
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Lighting_NeedsNeighourBody(World.Blocks[i]);
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ClassicLighting_NeedsNeighourBody(World.Blocks[i]);
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#else
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if (World.IDMask <= 0xFF) {
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ClassicLighting_NeedsNeighourBody(World.Blocks[i]);
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534
src/Platform_PSP.c
Normal file
534
src/Platform_PSP.c
Normal file
@ -0,0 +1,534 @@
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#include "Core.h"
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#if defined CC_BUILD_PSP
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#include "_PlatformBase.h"
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#include "Stream.h"
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#include "ExtMath.h"
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#include "Funcs.h"
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#include "Window.h"
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#include "Utils.h"
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#include "Errors.h"
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#include <errno.h>
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#include <time.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <dirent.h>
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#include <fcntl.h>
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#include <arpa/inet.h>
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#include <sys/ioctl.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <stdio.h>
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#include <pspkernel.h>
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#include <pspnet_inet.h>
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#include <pspnet_resolver.h>
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#define NS_PER_SEC 1000000000ULL
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const cc_result ReturnCode_FileShareViolation = 1000000000; /* TODO: not used apparently */
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const cc_result ReturnCode_FileNotFound = ENOENT;
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const cc_result ReturnCode_SocketInProgess = EINPROGRESS;
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const cc_result ReturnCode_SocketWouldBlock = EWOULDBLOCK;
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const cc_result ReturnCode_DirectoryExists = EEXIST;
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PSP_MODULE_INFO("ClassiCube", PSP_MODULE_USER, 1, 0);
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PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER);
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/*########################################################################################################################*
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*---------------------------------------------------------Memory----------------------------------------------------------*
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*#########################################################################################################################*/
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void Mem_Set(void* dst, cc_uint8 value, cc_uint32 numBytes) { memset(dst, value, numBytes); }
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void Mem_Copy(void* dst, const void* src, cc_uint32 numBytes) { memcpy(dst, src, numBytes); }
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void* Mem_TryAlloc(cc_uint32 numElems, cc_uint32 elemsSize) {
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cc_uint32 size = CalcMemSize(numElems, elemsSize);
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return size ? malloc(size) : NULL;
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}
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void* Mem_TryAllocCleared(cc_uint32 numElems, cc_uint32 elemsSize) {
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return calloc(numElems, elemsSize);
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}
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void* Mem_TryRealloc(void* mem, cc_uint32 numElems, cc_uint32 elemsSize) {
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cc_uint32 size = CalcMemSize(numElems, elemsSize);
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return size ? realloc(mem, size) : NULL;
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}
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void Mem_Free(void* mem) {
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if (mem) free(mem);
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}
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/*########################################################################################################################*
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*------------------------------------------------------Logging/Time-------------------------------------------------------*
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*#########################################################################################################################*/
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/* TODO: check this is actually accurate */
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cc_uint64 Stopwatch_ElapsedMicroseconds(cc_uint64 beg, cc_uint64 end) {
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if (end < beg) return 0;
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return (end - beg) / 1000;
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}
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void Platform_Log(const char* msg, int len) {
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//pspDebugSioPutData(msg, len);
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//pspDebugSioPutData("\n", 1);
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}
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#define UnixTime_TotalMS(time) ((cc_uint64)time.tv_sec * 1000 + UNIX_EPOCH + (time.tv_usec / 1000))
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TimeMS DateTime_CurrentUTC_MS(void) {
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struct SceKernelTimeval cur;
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sceKernelLibcGettimeofday(&cur, NULL);
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return UnixTime_TotalMS(cur);
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}
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void DateTime_CurrentLocal(struct DateTime* t) {
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struct timeval cur;
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struct tm loc_time;
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gettimeofday(&cur, NULL);
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localtime_r(&cur.tv_sec, &loc_time);
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t->year = loc_time.tm_year + 1900;
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t->month = loc_time.tm_mon + 1;
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t->day = loc_time.tm_mday;
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t->hour = loc_time.tm_hour;
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t->minute = loc_time.tm_min;
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t->second = loc_time.tm_sec;
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}
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cc_uint64 Stopwatch_Measure(void) {
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struct timespec t;
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// sceKernelGetSystemTimeWide
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/* TODO: CLOCK_MONOTONIC_RAW ?? */
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clock_gettime(CLOCK_MONOTONIC, &t);
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return (cc_uint64)t.tv_sec * NS_PER_SEC + t.tv_nsec;
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}
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/*########################################################################################################################*
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*-----------------------------------------------------Directory/File------------------------------------------------------*
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*#########################################################################################################################*/
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void Directory_GetCachePath(cc_string* path) { }
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cc_result Directory_Create(const cc_string* path) {
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char str[NATIVE_STR_LEN];
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String_EncodeUtf8(str, path);
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/* read/write/search permissions for owner and group, and with read/search permissions for others. */
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/* TODO: Is the default mode in all cases */
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return mkdir(str, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) == -1 ? errno : 0;
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}
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int File_Exists(const cc_string* path) {
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char str[NATIVE_STR_LEN];
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struct stat sb;
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String_EncodeUtf8(str, path);
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return stat(str, &sb) == 0 && S_ISREG(sb.st_mode);
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}
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cc_result Directory_Enum(const cc_string* dirPath, void* obj, Directory_EnumCallback callback) {
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cc_string path; char pathBuffer[FILENAME_SIZE];
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char str[NATIVE_STR_LEN];
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DIR* dirPtr;
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struct dirent* entry;
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char* src;
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int len, res, is_dir;
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String_EncodeUtf8(str, dirPath);
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dirPtr = opendir(str);
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if (!dirPtr) return errno;
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/* POSIX docs: "When the end of the directory is encountered, a null pointer is returned and errno is not changed." */
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/* errno is sometimes leftover from previous calls, so always reset it before readdir gets called */
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errno = 0;
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String_InitArray(path, pathBuffer);
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while ((entry = readdir(dirPtr))) {
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path.length = 0;
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String_Format1(&path, "%s/", dirPath);
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/* ignore . and .. entry */
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src = entry->d_name;
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if (src[0] == '.' && src[1] == '\0') continue;
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if (src[0] == '.' && src[1] == '.' && src[2] == '\0') continue;
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len = String_Length(src);
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String_AppendUtf8(&path, src, len);
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is_dir = entry->d_type == DT_DIR;
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/* TODO: fallback to stat when this fails */
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if (is_dir) {
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res = Directory_Enum(&path, obj, callback);
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if (res) { closedir(dirPtr); return res; }
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} else {
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callback(&path, obj);
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}
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errno = 0;
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}
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res = errno; /* return code from readdir */
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closedir(dirPtr);
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return res;
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}
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static cc_result File_Do(cc_file* file, const cc_string* path, int mode) {
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char str[NATIVE_STR_LEN];
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String_EncodeUtf8(str, path);
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*file = open(str, mode, S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH);
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return *file == -1 ? errno : 0;
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}
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cc_result File_Open(cc_file* file, const cc_string* path) {
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return File_Do(file, path, O_RDONLY);
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}
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cc_result File_Create(cc_file* file, const cc_string* path) {
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return File_Do(file, path, O_RDWR | O_CREAT | O_TRUNC);
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}
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cc_result File_OpenOrCreate(cc_file* file, const cc_string* path) {
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return File_Do(file, path, O_RDWR | O_CREAT);
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}
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cc_result File_Read(cc_file file, void* data, cc_uint32 count, cc_uint32* bytesRead) {
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*bytesRead = read(file, data, count);
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return *bytesRead == -1 ? errno : 0;
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}
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cc_result File_Write(cc_file file, const void* data, cc_uint32 count, cc_uint32* bytesWrote) {
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*bytesWrote = write(file, data, count);
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return *bytesWrote == -1 ? errno : 0;
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}
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cc_result File_Close(cc_file file) {
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return close(file) == -1 ? errno : 0;
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}
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cc_result File_Seek(cc_file file, int offset, int seekType) {
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static cc_uint8 modes[3] = { SEEK_SET, SEEK_CUR, SEEK_END };
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return lseek(file, offset, modes[seekType]) == -1 ? errno : 0;
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}
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cc_result File_Position(cc_file file, cc_uint32* pos) {
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*pos = lseek(file, 0, SEEK_CUR);
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return *pos == -1 ? errno : 0;
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}
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cc_result File_Length(cc_file file, cc_uint32* len) {
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struct stat st;
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if (fstat(file, &st) == -1) { *len = -1; return errno; }
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*len = st.st_size; return 0;
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}
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/*########################################################################################################################*
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*--------------------------------------------------------Threading--------------------------------------------------------*
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*#########################################################################################################################*/
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// !!! NOTE: PSP uses cooperative multithreading (not preemptive multithreading) !!!
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void Thread_Sleep(cc_uint32 milliseconds) {
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sceKernelDelayThread(milliseconds * 1000);
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}
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static int ExecThread(unsigned int argc, void *argv) {
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((Thread_StartFunc)argv)();
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return 0;
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}
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void* Thread_Create(Thread_StartFunc func) {
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#define CC_THREAD_PRIORITY 17 // TODO: 18?
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#define CC_THREAD_STACKSIZE 0x8000
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#define CC_THREAD_ATTRS 0 // TODO PSP_THREAD_ATTR_VFPU?
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return (void*)sceKernelCreateThread("CC thread", ExecThread, CC_THREAD_PRIORITY,
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CC_THREAD_STACKSIZE, CC_THREAD_ATTRS, NULL);
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}
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void Thread_Start2(void* handle, Thread_StartFunc func) {
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Thread_StartFunc func_ = func;
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sceKernelStartThread((int)handle, sizeof(func_), (void*)&func_);
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}
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void Thread_Detach(void* handle) {
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sceKernelDeleteThread((int)handle);
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}
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void Thread_Join(void* handle) {
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sceKernelWaitThreadEnd((int)handle, NULL);
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sceKernelDeleteThread((int)handle);
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}
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void* Mutex_Create(void) {
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SceLwMutexWorkarea* ptr = (SceLwMutexWorkarea*)Mem_Alloc(1, sizeof(SceLwMutexWorkarea), "mutex");
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int res = sceKernelCreateLwMutex(ptr, "CC mutex", 0, 0, NULL);
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if (res) Logger_Abort2(res, "Creating mutex");
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return ptr;
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}
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void Mutex_Free(void* handle) {
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int res = sceKernelDeleteLwMutex((SceLwMutexWorkarea*)handle);
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if (res) Logger_Abort2(res, "Destroying mutex");
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Mem_Free(handle);
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}
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void Mutex_Lock(void* handle) {
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int res = sceKernelLockLwMutex((SceLwMutexWorkarea*)handle, 1, NULL);
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if (res) Logger_Abort2(res, "Locking mutex");
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}
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void Mutex_Unlock(void* handle) {
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int res = sceKernelUnlockLwMutex((SceLwMutexWorkarea*)handle, 1);
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if (res) Logger_Abort2(res, "Unlocking mutex");
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}
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void* Waitable_Create(void) {
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int evid = sceKernelCreateEventFlag("CC event", PSP_EVENT_WAITMULTIPLE, 0, NULL);
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if (evid < 0) Logger_Abort2(evid, "Creating waitable");
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return (void*)evid;
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}
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void Waitable_Free(void* handle) {
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sceKernelDeleteEventFlag((int)handle);
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}
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void Waitable_Signal(void* handle) {
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int res = sceKernelSetEventFlag((int)handle, 0x1);
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if (res < 0) Logger_Abort2(res, "Signalling event");
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}
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void Waitable_Wait(void* handle) {
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u32 match;
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int res = sceKernelWaitEventFlag((int)handle, 0x1, PSP_EVENT_WAITAND | PSP_EVENT_WAITCLEAR, &match, NULL);
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if (res < 0) Logger_Abort2(res, "Event wait");
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}
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void Waitable_WaitFor(void* handle, cc_uint32 milliseconds) {
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SceUInt timeout = milliseconds * 1000;
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u32 match;
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int res = sceKernelWaitEventFlag((int)handle, 0x1, PSP_EVENT_WAITAND | PSP_EVENT_WAITCLEAR, &match, &timeout);
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if (res < 0) Logger_Abort2(res, "Event timed wait");
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}
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/*########################################################################################################################*
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*--------------------------------------------------------Font/Text--------------------------------------------------------*
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*#########################################################################################################################*/
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void Platform_LoadSysFonts(void) { }
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/*########################################################################################################################*
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*---------------------------------------------------------Socket----------------------------------------------------------*
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*#########################################################################################################################*/
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union SocketAddress {
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struct sockaddr raw;
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struct sockaddr_in v4;
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};
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static int ParseHost(union SocketAddress* addr, const char* host) {
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char buf[1024];
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int rid, ret;
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if (sceNetResolverCreate(&rid, buf, sizeof(buf)) < 0) return 0;
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ret = sceNetResolverStartNtoA(rid, host, &addr->v4.sin_addr, 1 /* timeout */, 5 /* retries */);
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sceNetResolverDelete(rid);
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return ret >= 0;
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}
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static int ParseAddress(union SocketAddress* addr, const cc_string* address) {
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char str[NATIVE_STR_LEN];
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String_EncodeUtf8(str, address);
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if (sceNetInetInetPton(AF_INET,str, &addr->v4.sin_addr) > 0) return true;
|
||||
return ParseHost(addr, str);
|
||||
}
|
||||
|
||||
int Socket_ValidAddress(const cc_string* address) {
|
||||
union SocketAddress addr;
|
||||
return ParseAddress(&addr, address);
|
||||
}
|
||||
|
||||
cc_result Socket_Connect(cc_socket* s, const cc_string* address, int port) {
|
||||
union SocketAddress addr;
|
||||
int res;
|
||||
|
||||
*s = -1;
|
||||
if (!ParseAddress(&addr, address)) return ERR_INVALID_ARGUMENT;
|
||||
|
||||
*s = sceNetInetSocket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||||
if (*s < 0) return sceNetInetGetErrno();
|
||||
|
||||
int on = 1;
|
||||
sceNetInetSetsockopt(*s, SOL_SOCKET, SO_NONBLOCK, &on, sizeof(int));
|
||||
|
||||
addr.v4.sin_family = AF_INET;
|
||||
addr.v4.sin_port = htons(port);
|
||||
|
||||
res = sceNetInetConnect(*s, &addr.raw, sizeof(addr.v4));
|
||||
return res < 0 ? sceNetInetGetErrno() : 0;
|
||||
}
|
||||
|
||||
cc_result Socket_Read(cc_socket s, cc_uint8* data, cc_uint32 count, cc_uint32* modified) {
|
||||
int recvCount = sceNetInetRecv(s, data, count, 0);
|
||||
if (recvCount < 0) { *modified = recvCount; return 0; }
|
||||
|
||||
*modified = 0;
|
||||
return sceNetInetGetErrno();
|
||||
}
|
||||
|
||||
cc_result Socket_Write(cc_socket s, const cc_uint8* data, cc_uint32 count, cc_uint32* modified) {
|
||||
int sentCount = sceNetInetSend(s, data, count, 0);
|
||||
if (sentCount < 0) { *modified = sentCount; return 0; }
|
||||
|
||||
*modified = 0;
|
||||
return sceNetInetGetErrno();
|
||||
}
|
||||
|
||||
void Socket_Close(cc_socket s) {
|
||||
sceNetInetShutdown(s, SHUT_RDWR);
|
||||
sceNetInetClose(s);
|
||||
}
|
||||
|
||||
static cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
|
||||
fd_set set;
|
||||
struct SceNetInetTimeval time = { 0 };
|
||||
int selectCount;
|
||||
|
||||
FD_ZERO(&set);
|
||||
FD_SET(s, &set);
|
||||
|
||||
if (mode == SOCKET_POLL_READ) {
|
||||
selectCount = sceNetInetSelect(s + 1, &set, NULL, NULL, &time);
|
||||
} else {
|
||||
selectCount = sceNetInetSelect(s + 1, NULL, &set, NULL, &time);
|
||||
}
|
||||
|
||||
if (selectCount == -1) {
|
||||
*success = false;
|
||||
return errno;
|
||||
}
|
||||
|
||||
*success = FD_ISSET(s, &set) != 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
cc_result Socket_CheckReadable(cc_socket s, cc_bool* readable) {
|
||||
return Socket_Poll(s, SOCKET_POLL_READ, readable);
|
||||
}
|
||||
|
||||
cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
|
||||
socklen_t resultSize;
|
||||
cc_result res = Socket_Poll(s, SOCKET_POLL_WRITE, writable);
|
||||
if (res || *writable) return res;
|
||||
|
||||
/* https://stackoverflow.com/questions/29479953/so-error-value-after-successful-socket-operation */
|
||||
sceNetInetGetsockopt(s, SOL_SOCKET, SO_ERROR, &res, &resultSize);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
/*########################################################################################################################*
|
||||
*-----------------------------------------------------Process/Module------------------------------------------------------*
|
||||
*#########################################################################################################################*/
|
||||
cc_result Process_StartGame2(const cc_string* args, int numArgs) {
|
||||
return ERR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
void Process_Exit(cc_result code) { exit(code); }
|
||||
|
||||
cc_result Process_StartOpen(const cc_string* args) {
|
||||
return ERR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
|
||||
/*########################################################################################################################*
|
||||
*--------------------------------------------------------Updater----------------------------------------------------------*
|
||||
*#########################################################################################################################*/
|
||||
const char* const Updater_D3D9 = NULL;
|
||||
cc_bool Updater_Clean(void) { return true; }
|
||||
|
||||
const struct UpdaterInfo Updater_Info = { "&eCompile latest source code to update", 0 };
|
||||
|
||||
cc_result Updater_Start(const char** action) {
|
||||
*action = "Starting game";
|
||||
return ERR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
cc_result Updater_GetBuildTime(cc_uint64* timestamp) {
|
||||
return ERR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
cc_result Updater_MarkExecutable(void) {
|
||||
return ERR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
cc_result Updater_SetNewBuildTime(cc_uint64 timestamp) {
|
||||
return ERR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
|
||||
/*########################################################################################################################*
|
||||
*-------------------------------------------------------Dynamic lib-------------------------------------------------------*
|
||||
*#########################################################################################################################*/
|
||||
/* TODO can this actually be supported somehow */
|
||||
const cc_string DynamicLib_Ext = String_FromConst(".so");
|
||||
|
||||
void* DynamicLib_Load2(const cc_string* path) { return NULL; }
|
||||
void* DynamicLib_Get2(void* lib, const char* name) { return NULL; }
|
||||
|
||||
cc_bool DynamicLib_DescribeError(cc_string* dst) {
|
||||
String_AppendConst(dst, "Dynamic linking unsupported");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/*########################################################################################################################*
|
||||
*--------------------------------------------------------Platform---------------------------------------------------------*
|
||||
*#########################################################################################################################*/
|
||||
void Platform_Init(void) { /*pspDebugSioInit();*/ }
|
||||
void Platform_Free(void) { }
|
||||
|
||||
cc_bool Platform_DescribeError(cc_result res, cc_string* dst) {
|
||||
char chars[NATIVE_STR_LEN];
|
||||
int len;
|
||||
|
||||
/* For unrecognised error codes, strerror_r might return messages */
|
||||
/* such as 'No error information', which is not very useful */
|
||||
/* (could check errno here but quicker just to skip entirely) */
|
||||
if (res >= 1000) return false;
|
||||
|
||||
len = strerror_r(res, chars, NATIVE_STR_LEN);
|
||||
if (len == -1) return false;
|
||||
|
||||
len = String_CalcLen(chars, NATIVE_STR_LEN);
|
||||
String_AppendUtf8(dst, chars, len);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/*########################################################################################################################*
|
||||
*-------------------------------------------------------Encryption--------------------------------------------------------*
|
||||
*#########################################################################################################################*/
|
||||
cc_result Platform_Encrypt(const void* data, int len, cc_string* dst) {
|
||||
return ERR_NOT_SUPPORTED;
|
||||
}
|
||||
cc_result Platform_Decrypt(const void* data, int len, cc_string* dst) {
|
||||
return ERR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
|
||||
/*########################################################################################################################*
|
||||
*-----------------------------------------------------Configuration-------------------------------------------------------*
|
||||
*#########################################################################################################################*/
|
||||
int Platform_GetCommandLineArgs(int argc, STRING_REF char** argv, cc_string* args) {
|
||||
int i, count;
|
||||
argc--; argv++; /* skip executable path argument */
|
||||
|
||||
count = min(argc, GAME_MAX_CMDARGS);
|
||||
for (i = 0; i < count; i++) {
|
||||
args[i] = String_FromReadonly(argv[i]);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
cc_result Platform_SetDefaultCurrentDirectory(int argc, char **argv) {
|
||||
return 0; /* TODO switch to RomFS ?? */
|
||||
}
|
||||
#endif
|
@ -30,7 +30,6 @@
|
||||
#include <stdio.h>
|
||||
#include <netdb.h>
|
||||
|
||||
#define Socket__Error() errno
|
||||
const cc_result ReturnCode_FileShareViolation = 1000000000; /* TODO: not used apparently */
|
||||
const cc_result ReturnCode_FileNotFound = ENOENT;
|
||||
const cc_result ReturnCode_SocketInProgess = EINPROGRESS;
|
||||
@ -53,13 +52,6 @@ const cc_result ReturnCode_DirectoryExists = EEXIST;
|
||||
/* TODO: Use load_image/resume_thread instead of fork */
|
||||
/* Otherwise opening browser never works because fork fails */
|
||||
#include <kernel/image.h>
|
||||
#elif defined CC_BUILD_PSP
|
||||
/* pspsdk doesn't seem to support IPv6 */
|
||||
#undef AF_INET6
|
||||
#include <pspkernel.h>
|
||||
|
||||
PSP_MODULE_INFO("ClassiCube", PSP_MODULE_USER, 1, 0);
|
||||
PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER);
|
||||
#endif
|
||||
|
||||
|
||||
@ -548,13 +540,7 @@ cc_result Socket_Connect(cc_socket* s, const cc_string* address, int port) {
|
||||
|
||||
*s = socket(family, SOCK_STREAM, IPPROTO_TCP);
|
||||
if (*s == -1) return errno;
|
||||
|
||||
#if defined CC_BUILD_PSP
|
||||
int on = 1;
|
||||
setsockopt(*s, SOL_SOCKET, SO_NONBLOCK, &on, sizeof(int));
|
||||
#else
|
||||
ioctl(*s, FIONBIO, &blocking_raw);
|
||||
#endif
|
||||
|
||||
#ifdef AF_INET6
|
||||
if (family == AF_INET6) {
|
||||
@ -590,7 +576,7 @@ void Socket_Close(cc_socket s) {
|
||||
close(s);
|
||||
}
|
||||
|
||||
#if defined CC_BUILD_DARWIN || defined CC_BUILD_PSP
|
||||
#if defined CC_BUILD_DARWIN
|
||||
/* poll is broken on old OSX apparently https://daniel.haxx.se/docs/poll-vs-select.html */
|
||||
static cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
|
||||
fd_set set;
|
||||
@ -934,18 +920,7 @@ cc_result Updater_SetNewBuildTime(cc_uint64 timestamp) {
|
||||
/*########################################################################################################################*
|
||||
*-------------------------------------------------------Dynamic lib-------------------------------------------------------*
|
||||
*#########################################################################################################################*/
|
||||
#if defined CC_BUILD_PSP
|
||||
/* TODO can this actually be supported somehow */
|
||||
const cc_string DynamicLib_Ext = String_FromConst(".so");
|
||||
|
||||
void* DynamicLib_Load2(const cc_string* path) { return NULL; }
|
||||
void* DynamicLib_Get2(void* lib, const char* name) { return NULL; }
|
||||
|
||||
cc_bool DynamicLib_DescribeError(cc_string* dst) {
|
||||
String_AppendConst(dst, "Dynamic linking unsupported");
|
||||
return true;
|
||||
}
|
||||
#elif defined MAC_OS_X_VERSION_MIN_REQUIRED && (MAC_OS_X_VERSION_MIN_REQUIRED < 1040)
|
||||
#if defined MAC_OS_X_VERSION_MIN_REQUIRED && (MAC_OS_X_VERSION_MIN_REQUIRED < 1040)
|
||||
/* Really old mac OS versions don't have the dlopen/dlsym API */
|
||||
const cc_string DynamicLib_Ext = String_FromConst(".dylib");
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user