Fix fog density being 2.0f instead of 1.8f (Thanks gDEBugger)

This commit is contained in:
UnknownShadow200 2017-11-04 15:13:20 +11:00
parent f9fefd6ce8
commit 1ea0837c54
2 changed files with 2 additions and 2 deletions

View File

@ -29,7 +29,7 @@ namespace ClassicalSharp.Blocks {
if (b == Block.Water || b == Block.StillWater)
return 0.1f;
if (b == Block.Lava || b == Block.StillLava)
return 2f;
return 1.8f;
return 0;
}

View File

@ -18,7 +18,7 @@ Real32 DefaultSet_FogDensity(BlockID b) {
if (b == BlockID_Water || b == BlockID_StillWater)
return 0.1f;
if (b == BlockID_Lava || b == BlockID_StillLava)
return 2.0f;
return 1.8f;
return 0.0f;
}