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Fix fog density being 2.0f instead of 1.8f (Thanks gDEBugger)
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@ -29,7 +29,7 @@ namespace ClassicalSharp.Blocks {
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if (b == Block.Water || b == Block.StillWater)
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return 0.1f;
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if (b == Block.Lava || b == Block.StillLava)
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return 2f;
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return 1.8f;
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return 0;
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}
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@ -18,7 +18,7 @@ Real32 DefaultSet_FogDensity(BlockID b) {
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if (b == BlockID_Water || b == BlockID_StillWater)
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return 0.1f;
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if (b == BlockID_Lava || b == BlockID_StillLava)
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return 2.0f;
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return 1.8f;
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return 0.0f;
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}
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